rodecomp/Source/UI/Window/UIWindowFactory.cpp
ragnarok-clanker e844522fe1 Maintenance: [forced, user-approved] Remove fabricated UIListBoxContext and NavigationDestination (family B; follow-up to #10188). Ev
Batch #10189 by ragnarok-clanker: forced by an admin (15 lower score(s), 71 changed function(s)); checked with 118 compiled unit(s), including every includer of Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UITextViewer.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UIShowWarpWnd.h.
2026-11-02 20:18:32 +00:00

95 lines
2.8 KiB
C++

#include "UI/Window/UIWindowFactory.h"
#include "Client/Session.h"
#include "Contents/Configuration/ScriptOptions.h"
#include "Render/Renderer.h"
#include "Script/LuaScript.h"
#include "UI/EntryQueue/UIEntryQueueWnd.h"
#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "UI/Window/UIHotKeyWnd.h"
#include "UI/Window/UISerachStoreInfoWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include <string>
struct LayoutWindowContexts {
UIWindowContext& windows;
UIEntryQueueContext& entryQueue;
QuickSlotPainting& quickSlots;
};
// GLOBAL: gl_25184
bool g_searchStoreInfoCreated;
// OFFSET: 0x00AA1350
// FUNCTION: fn_17208
UIWindow* UIWindowMgr::CreateLayoutWindow(int id) {
int width = 0;
int height = 0;
int x = 0;
int y = 0;
if (!g_luaScript->Call("GetWindowInfo", "d>dddd", id, &width, &height, &x, &y)) {
return nullptr;
}
x = g_renderer->viewport.width * x / 1024;
y = g_renderer->viewport.height * y / 768;
UIWindow* window = this->LookupWindow(id);
std::string yKey;
std::string xKey;
if (window == nullptr) {
LayoutWindowContexts& contexts = *reinterpret_cast<LayoutWindowContexts*>(this);
switch (id) {
case 0x9C:
window = new UIHotKeyWnd(contexts.windows);
this->unknown_0404 = window;
break;
case 0x9D:
window = new UIEntryQueueWnd(contexts.windows, contexts.entryQueue);
break;
case 0x9F:
window = new UIQuickSlotWnd(contexts.windows, contexts.quickSlots);
break;
case 0xB5:
window = new UISerachStoreInfoWnd();
g_searchStoreInfoCreated = true;
break;
case 0xD1:
window = new UIEntryQueueStandByWnd(contexts.windows, contexts.entryQueue);
break;
}
int savedX;
int savedY;
auto saved = this->savedRectangles.find(id);
if (saved != this->savedRectangles.end() && saved->second != nullptr) {
savedX = saved->second->x;
savedY = saved->second->y;
} else {
savedX = reinterpret_cast<ScriptOptions&>(g_session).Integer(xKey.c_str(), x);
savedY = reinterpret_cast<ScriptOptions&>(g_session).Integer(yKey.c_str(), y);
}
window->SetId(id);
window->SetSize(width, height);
if (savedX >= 0 && savedX <= g_renderer->viewport.width - window->geometry.width && savedY >= 0 &&
savedY <= g_renderer->viewport.height - window->geometry.height) {
x = savedX;
y = savedY;
}
window->Move(x, y);
this->rendered.push_back(window);
if (id == 0x9F) {
window->SendMsg(nullptr, 0x22, reinterpret_cast<std::intptr_t>(this->unknown_0934), 0, 0, 0);
} else if (id == 0x9D) {
window->SendMsg(nullptr, 0x22, reinterpret_cast<std::intptr_t>(this->unknown_0944), 0, 0, 0);
} else if (id == 0xD4) {
window->SendMsg(nullptr, 0x22, reinterpret_cast<std::intptr_t>(this->unknown_09D4), 0, 0, 0);
}
}
return window;
}