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Archive
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Decompile 11 functions in Source/Archive/GPak.cpp
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2026-11-04 23:34:28 +00:00 |
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Client
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Decompile fn_21261 (CGameMode::DrawMiniMapNumber)
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2026-11-04 23:29:01 +00:00 |
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Contents
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Decompile fn_09148 (AutomaticSkills::AutomaticSkills)
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2026-11-04 23:30:42 +00:00 |
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File
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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Interface
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Decompile 27 functions in Source/Interface/BoolStubs.cpp
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2026-10-30 01:48:15 +00:00 |
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Network
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Decompile 2 functions in Source/Network/Connection/ConnectionRuntime.cpp
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2026-11-04 23:04:03 +00:00 |
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Render
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Decompile fn_01840 (BitmapPixels::DrawScaledSurface)
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2026-11-04 23:32:30 +00:00 |
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Resource
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Decompile 2 functions in Source/Contents/Models/ModelActorBounds.cpp, Source/Resource/Models/ModelResource.h
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2026-11-04 22:57:59 +00:00 |
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Script
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Decompile fn_18333 (LuaScript::TableInteger)
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2026-11-04 23:25:26 +00:00 |
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Security
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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UI
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Decompile fn_10630 (UIClanInfoManageWnd::Paint)
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2026-11-04 23:33:51 +00:00 |
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Utility
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Decompile 2 functions in Source/Utility/Text/GroupedInteger.cpp
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2026-11-04 23:19:10 +00:00 |
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ActorPickNode.cpp
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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ActorPickNode.h
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Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
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2026-10-31 14:31:13 +00:00 |
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EntityInit.cpp
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Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
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2026-10-31 12:07:19 +00:00 |
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LexiconTrie.cpp
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Decompile fn_45446 (LexiconSerializer::Insert)
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2026-10-30 05:28:09 +00:00 |