62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#include "Contents/Effects/RagEffect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectPrim.h"
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#include "Contents/Effects/PartyEffect.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Render/Textures/TextureCache.h"
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#include <limits>
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// OFFSET: 0x00C2CF20
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// FUNCTION: fn_20088
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bool UpdatePartyEffect(
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CRagEffect& self, ResourceMgr& resources, std::list<CRenderObject*>& worldObjects, TextureCache& textures, const TerrainHeight& ground,
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int updateTick
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) {
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RagEffectState& effect = self.state;
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RenderObjectState& render = self.render;
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if (!effect.parent) {
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return false;
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}
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if (updateTick == 0) {
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return true;
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}
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if (updateTick > 0 && (effect.parent->render.unknown_00EC & 0xFFu) == 1) {
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effect.parent->render.flags = 0;
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effect.parent->render.unknown_00EC &= 0xFFFFFF00u;
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}
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const RenderObjectState& actor = effect.parent->render;
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render.position.x = actor.position.x;
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render.position.y = actor.position.y;
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render.position.z = actor.position.z;
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if (effect.stateCnt == 9998) {
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effect.stateCnt = 0;
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}
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if (effect.stateCnt == 0) {
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CEffectPrim* particle = CreateEffectParticle(self, render, 15, 0, 0, 0, worldObjects);
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effect.unknown_11C84 = &particle->state;
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EffectPrimitiveState& state = *effect.unknown_11C84;
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state.duration = 9999;
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state.longitude = 0;
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state.roll = 90.0f;
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state.widthSize = 4.0f;
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state.heightSize = 4.0f;
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state.red = 50;
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state.blue = 253;
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state.green = 50;
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const auto bytes = state.totalTexture >> 30 != 0 ? std::numeric_limits<std::size_t>::max() : static_cast<std::size_t>(4u * state.totalTexture);
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state.textures = static_cast<CTexture**>(::operator new(bytes));
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state.textures[0] = textures.Load("effect\\party.tga", 0, false, true, false);
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}
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render.position.y = ground.Height(render.position.x, render.position.z) - 2.0f;
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++effect.stateCnt;
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return effect.stateCnt < effect.duration;
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}
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