rodecomp/Source/Contents/Actors/RenderObject.h
ragnarok-clanker 2a43504543 Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ...
Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review.

- fn_19316 Replay::AnimationScale: logic confirmed by peer review
- fn_19343 Replay::SetState: logic confirmed by peer review
- fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review
- fn_21119 CRenderObject::SetColor: logic confirmed by peer review
- fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review
- fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review
- fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review
- fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review
- fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ReplayControl.cpp
2026-10-27 11:01:59 +00:00

43 lines
1.8 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H
#include "Contents/Actors/GameObject.h"
#include "Contents/Actors/RenderObjectState.h"
class CRenderObject : public CGameObject {
public:
CRenderObject(ResourceMgr& resources, JobNames& names);
~CRenderObject() override;
bool Update() override;
void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
virtual void SetScreenBounds(const float* bounds, float x, float y);
virtual void SetScreenPosition(float x, float y);
virtual void SetAnimation(unsigned animation, int motion, int repeat);
static float __stdcall Heading(float x, float z, float targetX, float targetZ);
void Face(float x, float z);
float HorizontalDistance(float x, float z) const;
float Distance(float x, float y, float z) const;
void SetAnimationSpeed(float speed);
void SetColor(int alpha, int red, int green, int blue);
void SetSequenceDeadline(std::uint32_t duration);
void SetSequenceInterval(unsigned char interval);
void SetAnimationSequence(
unsigned char animation0, unsigned char frame0, unsigned char animation1, unsigned char frame1,
unsigned char animation2, unsigned char frame2, unsigned char animation3, unsigned char frame3,
unsigned char animation4, unsigned char frame4, int timed, std::uint32_t duration, int loop
);
void SetFrameSequence(
unsigned char animation, unsigned char firstFrame, unsigned char lastFrame, unsigned char finishAnimation,
unsigned char finishFrame, int timed, std::uint32_t duration, int loop
);
RenderObjectState render;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRenderObject) == 0x138);
#endif
#endif