Batch #5082 by Yommy: 0 byte-identical, 4 confirmed by peer review. - fn_22044 CGameMode::NotifyResult2877: logic confirmed by peer review - fn_22052 CGameMode::NotifyResult3562: logic confirmed by peer review - fn_22054 CGameMode::ReceiveRouletteResult: logic confirmed by peer review - fn_22057 CGameMode::NotifyResult4013: logic confirmed by peer review Peer-reviewed-by: youko, tayoba Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
602 lines
18 KiB
C++
602 lines
18 KiB
C++
#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/ClientState.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/GuildInfo.h"
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#include "Contents/GuildMgr.h"
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#include "Contents/MessageTable.h"
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#include "Contents/RodexMailStore.h"
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#include "Contents/RouletteMgr.h"
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#include "Contents/World/World.h"
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#include "Render/Renderer.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <map>
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#include <string>
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#pragma pack(push, 1)
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struct ActorPairFreezePacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t firstAid;
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/* 0006 */ std::uint32_t secondAid;
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/* 000A */ int frozen;
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};
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struct ActorEffectPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t aid;
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/* 0006 */ int effectId;
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};
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struct ActorPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t aid;
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};
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struct ShortValuePacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::int16_t value;
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};
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struct ActorPointPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t aid;
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/* 0006 */ std::int16_t x;
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/* 0008 */ std::int16_t y;
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};
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struct VariablePacketHeader {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::int16_t length;
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};
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struct RodexMailDeletedPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ unsigned char type;
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/* 0003 */ std::int64_t mailId;
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};
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struct RouletteResultPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ unsigned char result;
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/* 0003 */ std::uint16_t stage;
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/* 0005 */ std::uint16_t index;
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/* 0007 */ int additionItemId;
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/* 000B */ int goldPoint;
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/* 000F */ int silverPoint;
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/* 0013 */ int bronzePoint;
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};
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struct ByteValuePacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ unsigned char value;
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};
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#pragma pack(pop)
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// OFFSET: 0x00D45E30
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// FUNCTION: fn_21842
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void CGameMode::StopActorMove(std::uint32_t aid, std::int16_t x, std::int16_t y, unsigned char flag) {
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CRenderObject* actor;
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if (aid == g_session.m_aid) {
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actor = this->scene->player;
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} else {
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actor = this->scene->GetGameActorByAID(aid);
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if (!actor) {
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return;
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}
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}
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const int posX = x;
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const int posY = y;
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const int value = flag;
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actor->SendMsg(nullptr, 19, 0, posX, posX >> 31, posY, posY >> 31, 0, 0, value, value >> 31, 0, 0, 0, 0);
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}
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// OFFSET: 0x00D69140
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// FUNCTION: fn_22044
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void CGameMode::NotifyResult2877(int result) {
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switch (result) {
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case 0:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2877)), 0xFF, 0, 0, 0);
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break;
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case 1:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2878)), 0xFF, 0, 0, 0);
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break;
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2879)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D69700
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// OFFSET: 0x00D69850
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// FUNCTION: fn_22052
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void CGameMode::NotifyResult3562(const unsigned char* packet) {
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switch (reinterpret_cast<const ByteValuePacket*>(packet)->value) {
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case 0:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3566)), 0xFFFF00, 0, 0, 0);
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break;
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case 1:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3562)), 0xFF, 0, 0, 0);
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break;
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3563)), 0xFF, 0, 0, 0);
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break;
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case 3:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3564)), 0xFF, 0, 0, 0);
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break;
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case 4:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3565)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D698F0
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// FUNCTION: fn_22053
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void CGameMode::IgnoreRemovedPacket6() {
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}
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// OFFSET: 0x00D69900
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// FUNCTION: fn_22054
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void CGameMode::ReceiveRouletteResult(const unsigned char* packet) {
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const auto* result = reinterpret_cast<const RouletteResultPacket*>(packet);
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unsigned char bonus;
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switch (result->result) {
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case 0:
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g_rouletteMgr->m_stage = result->stage;
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g_rouletteMgr->SetAdditionItem(result->additionItemId);
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bonus = 0;
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break;
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case 3:
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g_rouletteMgr->m_stage = result->stage;
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g_rouletteMgr->SetAdditionItem(result->additionItemId);
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bonus = 1;
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break;
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case 1:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2634)), 0x64FFFF, 0, 0, 0);
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if (g_windowMgr.unknown_0464) {
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g_windowMgr.EnableRouletteWnd();
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}
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return;
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2635)), 0x64FFFF, 0, 0, 0);
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if (g_windowMgr.unknown_0464) {
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g_windowMgr.EnableRouletteWnd();
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}
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return;
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case 4:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2693)), 0x64FFFF, 0, 0, 0);
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if (g_windowMgr.unknown_0464) {
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g_windowMgr.EnableRouletteWnd();
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}
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return;
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case 5:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2700)), 0x64FFFF, 0, 0, 0);
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if (g_windowMgr.unknown_0464) {
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g_windowMgr.EnableRouletteWnd();
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}
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return;
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default:
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return;
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}
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g_rouletteMgr->m_goldPoint = result->goldPoint;
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g_rouletteMgr->m_silverPoint = result->silverPoint;
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g_rouletteMgr->m_bronzePoint = result->bronzePoint;
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g_rouletteMgr->SetResult(result->index, 0, bonus);
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g_rouletteMgr->StartSpin(461, 341 - result->stage * 40, static_cast<int>(g_renderer->viewport.width * 0.5 - 320.0),
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static_cast<int>(g_renderer->viewport.height * 0.5 - 240.0));
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}
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// OFFSET: 0x00D69FC0
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// FUNCTION: fn_22057
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void CGameMode::NotifyResult4013(unsigned char result, unsigned short value) {
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char text[256];
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switch (result) {
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case 0:
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std::memset(text, 0, sizeof(text));
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StringFormat(text, sizeof(text), static_cast<std::size_t>(-1), LookupMessage(4013), value);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(text), 0xFFFF00, 0, 0, 0);
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break;
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case 1:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4014)), 0xFF, 0, 0, 0);
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break;
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4015)), 0xFF, 0, 0, 0);
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break;
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case 3:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4016)), 0xFF, 0, 0, 0);
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break;
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case 4:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4017)), 0xFF, 0, 0, 0);
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break;
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case 5:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4018)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D6AE70
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// FUNCTION: fn_22065
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void CGameMode::NotifyWindow4F258(int result) {
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UIWindow* window = g_windowMgr.window_4F258;
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if (!window) {
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return;
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}
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switch (result) {
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case 0:
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if (!g_windowMgr.modalWindows.empty() && g_windowMgr.modalWindows.back()) {
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g_windowMgr.unknown_0474 = 188;
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}
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break;
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case 1:
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window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(2825)), 0, 0, 0);
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break;
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case 2:
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window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3333)), 0, 0, 0);
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break;
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case 3:
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window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3332)), 0, 0, 0);
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break;
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case 4:
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window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3331)), 0, 0, 0);
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break;
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case 5:
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window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3352)), 0, 0, 0);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(1923)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D6B950
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// FUNCTION: fn_22071
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void CGameMode::ReceiveNamedResult(std::uint32_t, std::string name, int result) {
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switch (result) {
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case 0:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4068)), 0x64FFFF, 0, 0, 0);
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break;
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case 1: {
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(FormatOwnedString(LookupMessage(4069), name.c_str()).c_str()), 0x64FFFF, 0, 0, 0);
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CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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if (scene) {
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scene->player->LaunchEffect(41, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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break;
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}
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4070)), 0x64FFFF, 0, 0, 0);
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break;
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case 3:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4071)), 0x64FFFF, 0, 0, 0);
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break;
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case 4:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4072)), 0x64FFFF, 0, 0, 0);
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break;
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case 5:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4073)), 0x64FFFF, 0, 0, 0);
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break;
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case 6:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4096)), 0x64FFFF, 0, 0, 0);
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break;
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case 7:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4000)), 0x64FFFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D6BBC0
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// FUNCTION: fn_22073
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void CGameMode::ReceiveBasicInfoResult(unsigned char result) {
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switch (result) {
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case 1:
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3956)), 0xFF, 0, 0, 0);
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if (g_windowMgr.unknown_01E0) {
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g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
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}
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break;
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}
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if (g_windowMgr.unknown_01E0) {
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g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
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}
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}
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// OFFSET: 0x00D6BD40
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// FUNCTION: fn_22075
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void CGameMode::ReceiveUnknown0454Result(const unsigned char* data) {
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const auto* packet = reinterpret_cast<const ByteValuePacket*>(data);
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switch (packet->value) {
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case 0:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2587)), 0x64FFFF, 0, 0, 0);
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break;
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case 1:
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g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2597)), 0x64FFFF, 0, 0, 0);
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break;
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case 2:
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g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2603)), 0x64FFFF, 0, 0, 0);
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break;
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case 3:
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g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2598)), 0x64FFFF, 0, 0, 0);
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break;
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case 4:
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g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2599)), 0x64FFFF, 0, 0, 0);
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break;
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}
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if (g_windowMgr.unknown_0454) {
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reinterpret_cast<UIWindow*>(g_windowMgr.unknown_0454)->SendMsg(nullptr, 60, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x00D6BFA0
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// FUNCTION: fn_22077
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void CGameMode::ReceiveWindow154Result(std::int16_t value) {
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switch (value) {
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case 0: {
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UIWindow* window = g_windowMgr.LookupWindow(340);
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if (window) {
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window->SendMsg(nullptr, 64, 1, 0, 0, 0);
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}
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break;
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}
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case 1: {
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UIWindow* window = g_windowMgr.LookupWindow(340);
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if (window) {
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window->SendMsg(nullptr, 64, 1, 1, 0, 0);
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}
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break;
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}
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case 3: {
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UIWindow* window = g_windowMgr.LookupWindow(340);
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if (window) {
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window->SendMsg(nullptr, 64, 1, 3, 0, 0);
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}
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break;
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}
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2517)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D6D200
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// FUNCTION: fn_22087
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void CGameMode::ReceiveResultNotice(int result) {
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switch (result) {
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case 0:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4125)), 0xFF, 0, 0, 0);
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break;
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case 1:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4126)), 0xFF, 0, 0, 0);
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break;
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case 2:
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4127)), 0xFF, 0, 0, 0);
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break;
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}
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}
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// OFFSET: 0x00D6D260
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// FUNCTION: fn_22088
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void CGameMode::ReceiveActorPairFreeze(const unsigned char* data) {
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const auto* packet = reinterpret_cast<const ActorPairFreezePacket*>(data);
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if (packet->frozen) {
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CRenderObject* first = packet->firstAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->firstAid);
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CRenderObject* second = packet->secondAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->secondAid);
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if (first && second) {
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first->SetFrameSequence(96, 4, 4, 96, 4, 1, 99999999, 0);
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first->render.unknown_00A3 = 1;
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first->SetColor(-1, 64, 64, 64);
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first->render.instant.Set(3, 1);
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second->render.instant.Set(3, 1);
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second->render.isMotionFreezed = true;
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second->render.unknown_00A3 = 1;
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second->SetColor(-1, 64, 64, 64);
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}
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} else {
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CRenderObject* first = packet->firstAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->firstAid);
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CRenderObject* second = packet->secondAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->secondAid);
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if (first) {
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first->SetFrameSequence(96, 4, 4, 96, 4, 1, 1, 0);
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first->render.unknown_00A3 = 0;
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first->SetColor(-1, 255, 255, 255);
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first->render.instant.Set(3, 0);
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}
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if (second) {
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second->render.isMotionFreezed = false;
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second->render.unknown_00A3 = 0;
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second->SetColor(-1, 255, 255, 255);
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second->render.instant.Set(3, 0);
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}
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}
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}
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// OFFSET: 0x00D6E100
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// FUNCTION: fn_22096
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void CGameMode::RefreshWindow16(const unsigned char*) {
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UIWindow* window = g_windowMgr.LookupWindow(16);
|
|
if (window) {
|
|
window->SendMsg(nullptr, 75, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6E130
|
|
// FUNCTION: fn_22097
|
|
void CGameMode::ReceiveEffectRemove(const unsigned char* data) {
|
|
const auto* packet = reinterpret_cast<const ActorEffectPacket*>(data);
|
|
|
|
CRenderObject* actor = this->scene->GetGameActorByAidIncludeMe(packet->aid);
|
|
if (actor) {
|
|
while (static_cast<EffectActor*>(actor)->state.Attachments().HasId(packet->effectId)) {
|
|
actor->SendMsg(nullptr, 109, 0, packet->effectId, packet->effectId >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
while (g_effectMgr->Find(packet->aid, packet->effectId)) {
|
|
g_effectMgr->Retire(packet->aid, packet->effectId);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6E930
|
|
// FUNCTION: fn_22107
|
|
void CGameMode::ReceiveToggle128(int enabled) {
|
|
sub_E489C0(enabled != 0);
|
|
}
|
|
|
|
// OFFSET: 0x00D6E950
|
|
// FUNCTION: fn_22108
|
|
void CGameMode::ReceiveActorEffect347(const unsigned char* data) {
|
|
if (g_serviceOptions.Get(8)) {
|
|
const auto* packet = reinterpret_cast<const ActorPacket*>(data);
|
|
CRenderObject* actor = packet->aid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->aid);
|
|
if (actor && packet->aid) {
|
|
static_cast<EffectActor*>(actor)->LaunchEffect(347, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6E9D0
|
|
// FUNCTION: fn_22109
|
|
void CGameMode::ReceiveUnknown0294Text(const unsigned char* data) {
|
|
std::sprintf(this->unknown_0294, reinterpret_cast<const char*>(data + 2));
|
|
}
|
|
|
|
// OFFSET: 0x00D6E9F0
|
|
// FUNCTION: fn_22110
|
|
void CGameMode::ReceiveWindow154Close(std::int16_t value) {
|
|
if (value == 0) {
|
|
UIWindow* window = g_windowMgr.LookupWindow(340);
|
|
if (window) {
|
|
window->SendMsg(nullptr, 64, 2, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EA60
|
|
// FUNCTION: fn_22112
|
|
void CGameMode::PlaceWindow16(unsigned int xPercent, unsigned int yPercent) {
|
|
UIWindow* window = g_windowMgr.LookupWindow(16);
|
|
if (window) {
|
|
window->Move(static_cast<int>((g_renderer->viewport.width - window->geometry.width) * (xPercent * 0.01)),
|
|
static_cast<int>((g_renderer->viewport.height - window->geometry.height) * (yPercent * 0.01)));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EB00
|
|
// FUNCTION: fn_22113
|
|
void CGameMode::MoveWindow16(int x, int y) {
|
|
UIWindow* window = g_windowMgr.LookupWindow(16);
|
|
if (window) {
|
|
window->Move(x, y);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EB20
|
|
// FUNCTION: fn_22114
|
|
void CGameMode::ResizeWindow16(int width, int height) {
|
|
UIWindow* window = g_windowMgr.LookupWindow(16);
|
|
if (window) {
|
|
window->Resize(width, height);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EBD0
|
|
// FUNCTION: fn_22117
|
|
void CGameMode::ReceiveUnknown7FBC(const unsigned char* data) {
|
|
const auto* packet = reinterpret_cast<const ShortValuePacket*>(data);
|
|
|
|
if (packet->value <= 100) {
|
|
g_session.unknown_7FBC = packet->value;
|
|
if (g_windowMgr.unknown_01D4) {
|
|
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_01D4)->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EC10
|
|
// FUNCTION: fn_22118
|
|
void CGameMode::ReceiveNotice1950(const unsigned char*) {
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(1950)), 0xFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00D6EC40
|
|
// FUNCTION: fn_22119
|
|
void CGameMode::ReceiveActorMessage144(const unsigned char* data) {
|
|
const auto* packet = reinterpret_cast<const ActorPointPacket*>(data);
|
|
CRenderObject* actor;
|
|
if (packet->aid == g_session.m_aid) {
|
|
actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
|
|
} else {
|
|
actor = g_session.FindGameActor(packet->aid);
|
|
}
|
|
|
|
if (actor) {
|
|
const int x = packet->x;
|
|
const int y = packet->y;
|
|
actor->SendMsg(nullptr, 144, 0, x, x >> 31, y, y >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00D6EF60
|
|
// FUNCTION: fn_22121
|
|
void CGameMode::NotifyResult4138(int result) {
|
|
int message;
|
|
switch (result) {
|
|
case 0:
|
|
message = 4138;
|
|
break;
|
|
case 1:
|
|
message = 4139;
|
|
break;
|
|
case 2:
|
|
message = 4140;
|
|
break;
|
|
case 3:
|
|
message = 4187;
|
|
break;
|
|
case 4:
|
|
message = 4141;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(message)), 0xFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00D6FAC0
|
|
// FUNCTION: fn_22125
|
|
void CGameMode::ReceiveGuildUnknown0114List(const unsigned char* packet) {
|
|
const auto* header = reinterpret_cast<const VariablePacketHeader*>(packet);
|
|
GuildInfo* guildInfo = reinterpret_cast<GuildInfo*>(reinterpret_cast<char*>(&g_guildId) - offsetof(GuildInfo, m_guildId));
|
|
|
|
guildInfo->ClearUnknown0114();
|
|
const int count = header->length - 4;
|
|
for (int i = 0; i < count; ++i) {
|
|
unsigned char value;
|
|
memcpy_s(&value, sizeof(value), packet + sizeof(VariablePacketHeader) + i, sizeof(value));
|
|
guildInfo->AddUnknown0114(value);
|
|
}
|
|
}
|