Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
29 lines
867 B
C++
29 lines
867 B
C++
#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPRESS_H
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#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTPRESS_H
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "UI/Shortcuts/ShortcutGrid.h"
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class UIFrameWnd;
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#include "UI/Window/WindowManagerWindows.h"
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class ResourceMgr;
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struct ModeDragState;
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struct ShortcutPress {
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ClientSkills& skills;
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const std::list<ITEM_INFO>& inventory;
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ItemDescriptions& descriptions;
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ResourceMgr& resources;
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WindowManagerWindows& windows;
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ModeDragState*& drag;
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const bool& restricted;
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const bool& itemSlotActive;
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unsigned char& currentRow;
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void Press(UIFrameWnd& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots);
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};
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#endif
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