rodecomp/Source/UI/EntryQueue/UIEntryQueueWnd.cpp
ragnarok-clanker 4b1ad33de8 Decompile 3 functions in Source/UI/EntryQueue/UIEntryQueueWnd.cpp, Source/UI/EntryQueue/UIEntryQueueWnd.h
Batch #7239 by aDw: 0 byte-identical, 3 confirmed by peer review.

- fn_19707 UIEntryQueueWnd::Slot15: logic confirmed by peer review
- fn_19708 UIEntryQueueWnd::Paint: logic confirmed by peer review
- fn_19710 UIEntryQueueWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 05:16:37 +00:00

665 lines
23 KiB
C++

#include "UI/EntryQueue/UIEntryQueueWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/ReplayPacketRecorder.h"
#include "Client/Session.h"
#include "Contents/GuildInfo.h"
#include "Contents/GuildMgr.h"
#include "Contents/Messenger/ClientMessenger.h"
#include "Contents/EntryQueueMgr.h"
#include "Contents/MessageTable.h"
#include "Render/Renderer.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Text/UITextViewer.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include "UI/Window/WindowDialogs.h"
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <map>
#include <string>
#include <utility>
#include <windows.h>
// OFFSET: 0x00BA4260
// FUNCTION: fn_19680
void UIEntryQueueHelpWnd::Slot18() {
}
// OFFSET: 0x00BA4270
// FUNCTION: fn_19681
void UIEntryQueueHelpWnd::Paint() {
auto& controls = this->m_entryQueue->text.buttons;
this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(2125), 0);
this->DrawPanelBackground(17, 0, "");
}
// OFFSET: 0x00BA42A0
// FUNCTION: fn_19682
void UIEntryQueueHelpWnd::Slot19() {
}
// OFFSET: 0x00BA42B0
// FUNCTION: fn_19683
int UIEntryQueueHelpWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message == 6 && a == 0) {
this->m_frameContext->windows.CloseWindow(211);
}
return 0;
}
// OFFSET: 0x00BA42E0
// FUNCTION: fn_19684
UIEntryQueueListBox::UIEntryQueueListBox(UIWindowContext& windows, UIListBoxContext& list) : UIListBox(windows, list) {
}
// OFFSET: 0x00BA43F0
// OFFSET: 0x00BA4490
// FUNCTION: fn_19686
void UIEntryQueueListBox::AddEntry(const char* name, int value) {
if (this->m_entries.insert(std::map<std::string, int>::value_type(name, value)).second) {
this->AddLine(name);
}
}
// OFFSET: 0x00BA46A0
// FUNCTION: fn_19687
int UIEntryQueueListBox::EntryValue(int index) {
const std::string name = this->lines[index];
const auto it = this->m_entries.find(name);
if (it != this->m_entries.end()) {
return it->second;
}
return -1;
}
// OFFSET: 0x00BA4770
// FUNCTION: fn_19688
void UIEntryQueueListBox::Slot31(int x, int y) {
if (this->selected != -1) {
this->parent->SendMsg(this, 135, this->geometry.id, this->selected, 0, 0);
}
}
// OFFSET: 0x00BA4870
// OFFSET: 0x00BA48E0
// FUNCTION: fn_19691
bool UIEntryQueueRequestWnd::Create() {
auto& text = this->m_entryQueue->text;
auto& controls = text.buttons;
this->Resize(300, 250);
this->AddBaseButton(controls);
this->AddCloseButton(controls, "", 0);
this->SetSize(300, 250);
this->Slot15(300, 250);
this->Slot22(300, 250);
this->Move((g_renderer->viewport.width - 640) / 2 + 185, (g_renderer->viewport.height - 480) / 2 + 180);
this->m_viewer = new UITextViewer(*this->m_context, text);
this->m_viewer->Configure(10, 22, 280, 305, 0);
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->m_viewer->backgroundColor = 0xFF000000u | (blue << 16) | (green << 8) | red;
this->m_viewer->Invalidate();
this->AddChild(this->m_viewer);
char message[0x104];
std::memset(message, 0, sizeof(message));
if (g_entryQueueMgr->current) {
sprintf_s(message, sizeof(message), LookupMessage(2126), g_entryQueueMgr->current->displayName);
}
this->m_viewer->Clear();
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(2127)), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(""), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(2128)), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(2129)), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(2130)), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(2131)), 38, 0, 0);
const std::string path = "유저인터페이스\\";
this->m_ok = new UIBitmapButton(*this->m_context, controls);
this->m_ok->SetBitmap((path + "btn_ok" + ".bmp").c_str(), 0, 0);
this->m_ok->SetBitmap((path + "btn_ok_a" + ".bmp").c_str(), 1, 0);
this->m_ok->SetBitmap((path + "btn_ok_b" + ".bmp").c_str(), 2, 0);
this->m_ok->SetSize(this->m_ok->BitmapWidth(), this->m_ok->BitmapHeight());
this->m_ok->Move(209, 226);
this->m_ok->SetId(0);
this->AddChild(this->m_ok);
this->m_cancel = new UIBitmapButton(*this->m_context, controls);
this->m_cancel->SetBitmap((path + "btn_cancel" + ".bmp").c_str(), 0, 0);
this->m_cancel->SetBitmap((path + "btn_cancel_a" + ".bmp").c_str(), 1, 0);
this->m_cancel->SetBitmap((path + "btn_cancel_b" + ".bmp").c_str(), 2, 0);
this->m_cancel->SetSize(this->m_cancel->BitmapWidth(), this->m_cancel->BitmapHeight());
this->m_cancel->Move(254, 226);
this->m_cancel->SetId(1);
this->AddChild(this->m_cancel);
this->m_countdown = new UIStaticText(*this->m_context, controls);
this->m_countdown->SetSize(150, 20);
this->m_countdown->Move(10, this->geometry.height - 20);
this->AddChild(this->m_countdown);
return true;
}
// OFFSET: 0x00BA5380
// FUNCTION: fn_19692
void UIEntryQueueRequestWnd::Slot18() {
}
// OFFSET: 0x00BA5390
// FUNCTION: fn_19693
void UIEntryQueueRequestWnd::Paint() {
auto& controls = this->m_entryQueue->text.buttons;
this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(2133), 0);
this->DrawPanelBackground(17, 0, "");
char text[100];
std::memset(text, 0, sizeof(text));
const int remaining = 20 - static_cast<int>(this->m_elapsed / 1000 % 60);
if (remaining < 1) {
this->SendMsg(nullptr, 6, 1, 0, 0, 0);
}
std::sprintf(text, LookupMessage(2134), remaining);
this->m_countdown->SetText(text, 0);
}
// OFFSET: 0x00BA5460
// FUNCTION: fn_19694
void UIEntryQueueRequestWnd::Slot19() {
const DWORD now = GetTickCount();
const unsigned delta = now - this->m_lastTick;
this->m_delta = delta;
if (delta > this->m_interval) {
this->m_elapsed += this->m_interval;
this->m_lastTick = now;
this->Invalidate();
}
}
// OFFSET: 0x00BA54A0
// FUNCTION: fn_19695
int UIEntryQueueRequestWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message == 6) {
const int response = static_cast<int>(a);
this->m_entryQueue->recorder.Record(this->geometry.id, response, b, c, d);
if (response == 0) {
g_entryQueueMgr->SendAdmissionReply(1);
this->m_frameContext->windows.CloseWindow(209);
this->m_frameContext->windows.CloseWindow(210);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2132)), 0x64FFFF, 0, 0, 0);
} else if (response == 1) {
g_entryQueueMgr->SendAdmissionReply(2);
this->m_frameContext->windows.CloseWindow(209);
this->m_frameContext->windows.CloseWindow(210);
return 0;
}
}
return 0;
}
// OFFSET: 0x00BA5680
// OFFSET: 0x00BA5700
// FUNCTION: fn_19698
bool UIEntryQueueStandByWnd::Create() {
auto& text = this->m_entryQueue->text;
auto& controls = text.buttons;
this->Resize(280, 120);
this->AddBaseButton(controls);
this->SetSize(280, 120);
this->Slot15(280, 120);
this->Slot22(280, 120);
this->Move((g_renderer->viewport.width - 640) / 2 + 185, (g_renderer->viewport.height - 480) / 2 + 180);
this->m_viewer = new UITextViewer(*this->m_context, text);
this->m_viewer->Configure(10, 22, 260, 65, 0);
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->m_viewer->backgroundColor = 0xFF000000u | (blue << 16) | (green << 8) | red;
this->m_viewer->Invalidate();
this->AddChild(this->m_viewer);
const std::string path = "유저인터페이스\\";
this->m_cancel = new UIBitmapButton(*this->m_context, controls);
this->m_cancel->SetBitmap((path + "cancel_waiting" + ".bmp").c_str(), 0, 0);
this->m_cancel->SetBitmap((path + "cancel_waiting_a" + ".bmp").c_str(), 1, 0);
this->m_cancel->SetBitmap((path + "cancel_waiting_b" + ".bmp").c_str(), 2, 0);
this->m_cancel->SetSize(this->m_cancel->BitmapWidth(), this->m_cancel->BitmapHeight());
this->m_cancel->Move(159, 96);
this->m_cancel->SetId(0);
this->AddChild(this->m_cancel);
this->m_close = new UIBitmapButton(*this->m_context, controls);
this->m_close->SetBitmap((path + "btn_close" + ".bmp").c_str(), 0, 0);
this->m_close->SetBitmap((path + "btn_close_a" + ".bmp").c_str(), 1, 0);
this->m_close->SetBitmap((path + "btn_close_b" + ".bmp").c_str(), 2, 0);
this->m_close->SetSize(this->m_close->BitmapWidth(), this->m_close->BitmapHeight());
this->m_close->Move(234, 96);
this->m_close->SetId(1);
this->AddChild(this->m_close);
return true;
}
// OFFSET: 0x00BA5E50
// FUNCTION: fn_19699
void UIEntryQueueStandByWnd::Slot18() {
}
// OFFSET: 0x00BA5E60
// FUNCTION: fn_19700
void UIEntryQueueStandByWnd::Paint() {
auto& controls = this->m_entryQueue->text.buttons;
this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(2135), 0);
this->DrawPanelBackground(17, 0, "");
}
// OFFSET: 0x00BA5E90
// FUNCTION: fn_19701
void UIEntryQueueStandByWnd::Slot19() {
}
// OFFSET: 0x00BA5EA0
// FUNCTION: fn_19702
int UIEntryQueueStandByWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message == 6) {
const int response = static_cast<int>(a);
this->m_entryQueue->recorder.Record(this->geometry.id, response, b, c, d);
if (response == 0) {
g_entryQueueMgr->SendCancel();
} else if (response == 1) {
this->m_frameContext->windows.CloseWindow(209);
return 0;
}
}
return 0;
}
// OFFSET: 0x00BA5EF0
// FUNCTION: fn_19703
void UIEntryQueueStandByWnd::SetInfo(const char* queueName, int waiting, int ranking) {
this->m_queueName = queueName;
this->m_waiting = waiting;
this->m_ranking = ranking;
sprintf_s(this->m_queueText, sizeof(this->m_queueText), LookupMessage(2136), queueName);
sprintf_s(this->m_waitingText, sizeof(this->m_waitingText), LookupMessage(2137), waiting);
sprintf_s(this->m_rankingText, sizeof(this->m_rankingText), LookupMessage(2138), ranking);
if (this->m_viewer) {
this->m_viewer->Clear();
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(this->m_queueText), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(this->m_waitingText), 38, 0, 0);
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(this->m_rankingText), 38, 0, 0);
}
}
// OFFSET: 0x00BA6110
// OFFSET: 0x00BA6410
// FUNCTION: fn_19706
int UIEntryQueueWnd::SelectedIndex() {
return this->m_list->selected;
}
// OFFSET: 0x00BA6420
// FUNCTION: fn_19707
void UIEntryQueueWnd::Slot15(int width, int height) {
auto& controls = this->m_entryQueue->text.buttons;
this->Resize(350, 350);
this->AddBaseButton(controls);
this->AddCloseButton(controls, "", 0);
this->m_list = new UIEntryQueueListBox(*this->m_context, *this->m_listContext);
this->m_list->SetSize(130, 270);
this->m_list->Move(10, 40);
this->m_list->backgroundRed = 240;
this->m_list->backgroundGreen = 240;
this->m_list->backgroundBlue = 240;
this->AddChild(this->m_list);
for (std::map<int, EntryQueueInfo*>::iterator it = g_entryQueueList.begin(); it != g_entryQueueList.end(); ++it) {
this->m_list->AddEntry(it->second->displayName, it->second->id);
}
std::map<int, EntryQueueInfo*>::iterator first = g_entryQueueList.begin();
g_entryQueueMgr->current = first->second;
const char* labels[7] = {
LookupMessage(0x85B), LookupMessage(0x85C), LookupMessage(0x85D), LookupMessage(0x85E),
LookupMessage(0x85F), LookupMessage(0x860), LookupMessage(0x861),
};
int index = 0;
for (int y = 165; y < 305; y += 20, ++index) {
this->m_labels[index] = new UIStaticText(*this->m_context, controls);
if (this->m_labels[index]) {
const char* label = labels[index];
const TextLocale locale = {};
this->m_labels[index]->SetSize(this->TextWidth(g_fontCache, locale, label, 0, 0, 12, 0, 0), 25);
this->m_labels[index]->SetText(label, 0);
this->m_labels[index]->Move(157, y);
this->AddChild(this->m_labels[index]);
}
}
for (int value = 0; value < 7; ++value) {
this->m_values[value] = new UIStaticText(*this->m_context, controls);
if (this->m_labels[value]) {
this->m_values[value]->SetSize(157, 25);
this->AddChild(this->m_values[value]);
}
}
this->SelectQueue(first->second);
const std::string path = "유저인터페이스\\battle_field\\";
const char* names[9] = {
"apply_individual", "apply_individual_a", "apply_individual_b", "apply_party", "apply_party_a",
"apply_party_b", "apply_guild", "apply_guild_a", "apply_guild_b",
};
int id = 0;
const char** name = names;
for (int x = 8; x < 287; x += 93, name += 3) {
this->m_applyButtons[id] = new UIBitmapButton(*this->m_context, controls);
this->m_applyButtons[id]->SetBitmap((path + name[0] + ".bmp").c_str(), 0, 0);
this->m_applyButtons[id]->SetBitmap((path + name[1] + ".bmp").c_str(), 1, 0);
this->m_applyButtons[id]->SetBitmap((path + name[2] + ".bmp").c_str(), 2, 0);
this->m_applyButtons[id]->SetSize(this->m_applyButtons[id]->BitmapWidth(), this->m_applyButtons[id]->BitmapHeight());
this->m_applyButtons[id]->Move(x, height - 24);
this->m_applyButtons[id]->SetId(id);
this->AddChild(this->m_applyButtons[id]);
++id;
}
this->m_helpButton = new UIBitmapButton(*this->m_context, controls);
this->m_helpButton->SetBitmap((path + "btn_help" + ".bmp").c_str(), 0, 0);
this->m_helpButton->SetBitmap((path + "btn_help" + "_a.bmp").c_str(), 1, 0);
this->m_helpButton->SetBitmap((path + "btn_help" + "_b.bmp").c_str(), 2, 0);
this->m_helpButton->SetSize(this->m_helpButton->BitmapWidth(), this->m_helpButton->BitmapHeight());
this->m_helpButton->Move(width - 62, height - 24);
this->m_helpButton->SetId(3);
this->AddChild(this->m_helpButton);
}
// OFFSET: 0x00BA7250
// FUNCTION: fn_19708
void UIEntryQueueWnd::Paint() {
const TextLocale locale = {};
this->DrawTitleBar(g_fontCache, locale, true, LookupMessage(0x603), 0);
this->DrawPanelBackground(17, 0, "");
this->DrawButtonBar(2, 0, 1);
EntryQueueInfo* info = g_entryQueueMgr->current;
if (info) {
const std::string path = "유저인터페이스\\battle_field\\";
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve((path + info->unknown_0634).c_str())));
if (bitmap) {
this->DrawBitmap(157, 25, &bitmap->image, false);
}
}
this->DrawShadowedText(10, 23, LookupMessage(0x865), static_cast<int>(std::strlen(LookupMessage(0x865))), 0, 0xC0C0C0, 0, 12, 0);
}
// OFFSET: 0x00BA7440
// FUNCTION: fn_19709
void __stdcall Nullsub429() {
}
// OFFSET: 0x00BA7450
// FUNCTION: fn_19710
int UIEntryQueueWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
EntryQueueInfo* info = g_entryQueueMgr->current;
if (message == 6) {
int error;
switch (a) {
case 0:
if (g_session.GetMapProperty13() == 1) {
error = 0x86B;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->IsActiveSkillEffectId(0x29C)) {
error = 0x86C;
} else {
if (this->ConfirmApply(LookupMessage(0x862))) {
g_entryQueueMgr->SendApply(1, info->name);
}
return 0;
}
break;
case 1:
if (g_session.GetMapProperty13() == 1) {
error = 0x86B;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->IsActiveSkillEffectId(0x29C)) {
error = 0x86C;
} else if (ClientMessenger{g_session.m_partyMembers, g_session.m_friends}.PartyCount() == 0) {
error = 0x86D;
} else if (g_session.unknown_5464 == 0) {
error = 0x86E;
} else if (static_cast<unsigned>(g_entryQueueMgr->current->unknown_020C) <
static_cast<unsigned>(ClientMessenger{g_session.m_partyMembers, g_session.m_friends}.OnlinePartyCount())) {
error = 0x86F;
} else {
if (this->ConfirmApply(LookupMessage(0x863))) {
g_entryQueueMgr->SendApply(2, info->name);
}
return 0;
}
break;
case 2: {
GuildInfo* guild = reinterpret_cast<GuildInfo*>(reinterpret_cast<char*>(&g_guildId) - offsetof(GuildInfo, m_guildId));
if (g_session.GetMapProperty13() == 1) {
error = 0x86B;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->IsActiveSkillEffectId(0x29C)) {
error = 0x86C;
} else if (guild->m_guildId < 1) {
error = 0x870;
} else if (guild->unknown_00B4 == 0) {
error = 0x871;
} else if (static_cast<unsigned>(g_entryQueueMgr->current->unknown_020C) < static_cast<unsigned>(guild->unknown_0068)) {
error = 0x872;
} else {
if (this->ConfirmApply(LookupMessage(0x864))) {
g_entryQueueMgr->SendApply(4, info->name);
}
return 0;
}
break;
}
case 3:
if (!this->m_frameContext->windows.CloseWindow(211)) {
this->m_frameContext->windows.EnsureWindow(211);
}
return 0;
case 4:
case 201:
this->m_entryQueue->recorder.Record(this->geometry.id, static_cast<int>(a), b, c, d);
this->m_frameContext->windows.CloseWindow(157);
return 0;
default:
return 0;
}
reinterpret_cast<WindowDialogs*>(&g_windowMgr)->Confirm(LookupMessage(error), 0, false, false, 0, "Message", 280, 120, 0);
return 0;
}
if (message == 34) {
this->saved = reinterpret_cast<EntryQueueWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
}
if (message == 135 && this->m_list) {
const int value = this->m_list->EntryValue(static_cast<int>(b));
std::map<int, EntryQueueInfo*>::iterator it = g_entryQueueList.find(value);
if (it != g_entryQueueList.end() && it->second) {
this->SelectQueue(it->second);
}
}
return 0;
}
// OFFSET: 0x00BA78A0
// FUNCTION: fn_19711
void UIEntryQueueWnd::SelectQueue(EntryQueueInfo* info) {
g_entryQueueMgr->current = info;
char text[0x104];
std::memset(text, 0, sizeof(text));
for (int index = 0; index < 7; ++index) {
if (!this->m_values[index]) {
continue;
}
switch (index) {
case 0:
strcpy_s(text, sizeof(text), info->displayName);
break;
case 1:
strcpy_s(text, sizeof(text), info->unknown_0530);
break;
case 2:
sprintf_s(text, sizeof(text), LookupMessage(0x866), info->unknown_020C, info->unknown_0210);
break;
case 3:
switch (info->unknown_0218) {
case 1:
sprintf_s(text, sizeof(text), LookupMessage(0x867), info->unknown_021C);
break;
case 2:
sprintf_s(text, sizeof(text), LookupMessage(0x868), info->unknown_021C);
break;
case 3:
sprintf_s(text, sizeof(text), LookupMessage(0x869), info->unknown_021C, info->unknown_0220);
break;
default:
sprintf_s(text, sizeof(text), LookupMessage(0x86A));
break;
}
break;
case 4:
strcpy_s(text, sizeof(text), info->unknown_0224);
break;
case 5:
strcpy_s(text, sizeof(text), info->unknown_0328);
break;
case 6:
strcpy_s(text, sizeof(text), info->unknown_042C);
break;
}
UIWindow* label = this->m_labels[index];
const int x = label->geometry.x;
const int width = label->geometry.width;
const int y = label->geometry.y;
const TextLocale locale = {};
this->m_values[index]->Resize(this->TextWidth(g_fontCache, locale, text, 0, 0, 12, 0, 0), 25);
this->m_values[index]->SetText(text, 0);
this->m_values[index]->Move(x + width + 5, y);
this->m_values[index]->Invalidate();
}
this->Invalidate();
}
// OFFSET: 0x00BA7AE0
// FUNCTION: fn_19712
bool UIEntryQueueWnd::ConfirmApply(const char* type) {
EntryQueueInfo* info = g_entryQueueMgr->current;
if (!info) {
return false;
}
char text[0x104];
std::memset(text, 0, sizeof(text));
sprintf_s(text, sizeof(text), "%s %s", info->displayName, type);
return reinterpret_cast<WindowDialogs*>(&g_windowMgr)->Confirm(text, 2, false, false, 0, "Message", 280, 120, 0) == 187;
}
// OFFSET: 0x00BA7B90
// FUNCTION: fn_19713
void UIEntryQueueWnd::Slot11() {
if (this->saved) {
this->saved->x = this->geometry.x;
this->saved->y = this->geometry.y;
this->saved->width = this->geometry.width;
this->saved->height = this->geometry.height;
}
}
// OFFSET: 0x00BA3A50
// FUNCTION: fn_19679
void UIEntryQueueHelpWnd::Slot15(int width, int height) {
auto& text = this->m_entryQueue->text;
auto& controls = text.buttons;
this->Resize(280, 280);
this->m_viewer = new UITextViewer(*this->m_context, text);
this->m_viewer->Configure(10, 22, 270, 225, 0);
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->m_viewer->backgroundColor = 0xFF000000u | (blue << 16) | (green << 8) | red;
this->m_viewer->Invalidate();
this->AddChild(this->m_viewer);
char message[0x104];
std::memset(message, 0, sizeof(message));
strcpy_s(message, sizeof(message), LookupMessage(2116));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2117));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2118));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2119));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2120));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2121));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2122));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2123));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
strcpy_s(message, sizeof(message), LookupMessage(2124));
this->m_viewer->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(message), 38, 0, 0);
const std::string path = "유저인터페이스\\";
this->m_close = new UIBitmapButton(*this->m_context, controls);
this->m_close->SetBitmap((path + "btn_close" + ".bmp").c_str(), 0, 0);
this->m_close->SetBitmap((path + "btn_close_a" + ".bmp").c_str(), 1, 0);
this->m_close->SetBitmap((path + "btn_close_b" + ".bmp").c_str(), 2, 0);
this->m_close->SetSize(this->m_close->BitmapWidth(), this->m_close->BitmapHeight());
this->m_close->Move(234, 256);
this->m_close->SetId(0);
this->AddChild(this->m_close);
}