rodecomp/Source/UI/WindowOverlay.cpp
ragnarok-clanker 09e3942424 Decompile fn_12092 (UIEquipWnd::DrawDamageSkinPage)
Batch #7178 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_12092 UIEquipWnd::DrawDamageSkinPage: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 05:44:28 +00:00

97 lines
3 KiB
C++

#include "Client/Session.h"
#include "Render/Primitives/AlphaRectangle.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Chat/UIWhisperWnd.h"
#include "UI/Items/UIEquipWnd.h"
#include "UI/Skill/UISkillDescribeWnd.h"
#include "Utility/Text/FormatString.h"
// OFFSET: 0x008D0D80
// FUNCTION: fn_12090
void UISkillDescribeWnd::Slot43() {
int x = 0;
int y = 0;
this->ToScreen(x, y);
}
// OFFSET: 0x008D0DB0
// FUNCTION: fn_12091
void UIWhisperWnd::Slot43() {
int x = 0;
int y = 0;
this->ToScreen(x, y);
DrawAlphaRectangle(
g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, this->geometry.height, 0x66000000,
g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
);
DrawAlphaRectangle(
g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, 17, 0x449EB6E4,
g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
);
}
// OFFSET: 0x008D0F30
// FUNCTION: fn_12092
void UIEquipWnd::DrawDamageSkinPage() {
this->DrawBitmap(
0, this->m_contentTop + 14,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\ShowDamage\\bg_damage.bmp")))->image,
false
);
int slot = 0;
for (int x = 6; x < 0x116; x += 0x44) {
int index = this->m_firstSlot + slot;
if (index >= g_session.unknown_80C8) {
break;
}
if (g_session.m_damageSkinIndex == index) {
this->DrawBitmap(
x, 0x3A,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_pick.bmp").c_str())
))->image,
true
);
} else if (this->m_hoverSlot == index) {
this->DrawBitmap(
x, 0x3A,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_press.bmp").c_str())
))->image,
true
);
} else {
this->DrawBitmap(
x, 0x3A,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage.bmp").c_str())
))->image,
true
);
}
int height;
unsigned char bold;
if (g_session.m_damageSkinIndex == index) {
this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 14, 0xBABABA, 1);
height = 14;
bold = 1;
} else {
this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 12, 0xBABABA, 0);
height = 12;
bold = 0;
}
this->DrawCenteredText(x, 0x44, this->m_damageSkinNames[index].c_str(), 0x40, 0, height, 0x323232, bold);
this->DrawBitmap(
x + 14, 0x5A,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("%s.bmp", this->m_damageSkinIcons[index].c_str()).c_str())
))->image,
true
);
++slot;
}
}