..
AcidifiedThrow.cpp
Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever
2026-11-03 13:35:34 +00:00
AcidifiedThrow.h
AMachineEffect.cpp
AMachineEffect.h
AnimatedEmitterEffect.cpp
Decompile fn_06888 (CAnimatedEmitterEffect::CAnimatedEmitterEffect)
2026-10-31 11:48:44 +00:00
AnimatedEmitterEffect.h
Decompile fn_06888 (CAnimatedEmitterEffect::CAnimatedEmitterEffect)
2026-10-31 11:48:44 +00:00
ArrowEffect.cpp
Decompile fn_24250 (CArrowEffect::CArrowEffect)
2026-10-31 11:59:24 +00:00
ArrowEffect.h
Decompile fn_24250 (CArrowEffect::CArrowEffect)
2026-10-31 11:59:24 +00:00
AstralStrikeEffect.cpp
AstralStrikeEffect.h
AxeBoomerang.cpp
AxeBoomerang.h
Bash.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
Bash.h
BezierArcThrowEffect.cpp
BezierArcThrowEffect.h
BindTrapEffect.cpp
BindTrapEffect.h
BlastForge.cpp
BlastForge.h
CaneOfEvilEyeEffect.cpp
CaneOfEvilEyeEffect.h
CartCannon.cpp
CartCannon.h
CellRangeEffect.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
CellRangeEffect.h
ChangeSizeEffect.cpp
ChangeSizeEffect.h
CharacterParticleBundle.cpp
CharacterParticleBundle.h
ChargingPierceEffect.cpp
ChargingPierceEffect.h
CherryBlossomEffect.cpp
CherryBlossomEffect.h
ClimaxEffect.cpp
ClimaxEffect.h
CloudEffect.cpp
CloudEffect.h
CloudKillEffect.cpp
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
CloudKillEffect.h
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
CommonFloorEffect.cpp
CommonFloorEffect.h
Competentia.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
Competentia.h
CresciveBolt.cpp
CresciveBolt.h
DummyEffectLauncher.cpp
DummyEffectLauncher.h
Effect.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
Effect.h
Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume
2026-11-03 10:56:12 +00:00
EffectActor.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
EffectActor.h
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
EffectAttachments.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
EffectEmitter.h
EffectForceRender.cpp
EffectLists.cpp
Confirm fn_18795 (ReadEffectScriptV1)
2026-11-04 22:47:21 +00:00
EffectLists.h
Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume
2026-11-03 10:56:12 +00:00
EffectMaker.cpp
EffectMaker.h
EffectMemoryMgr.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
EffectMemoryMgr.h
EffectPoint.h
EffectPrim.cpp
Decompile fn_19761 (CEffectPrim::CEffectPrim)
2026-11-04 22:36:43 +00:00
EffectPrim.h
Maintenance: [forced, user-approved] R3: remove invented EffectPrimitiveRenderContext and EffectVisibilityContext; delete EffectPrimi
2026-11-03 10:26:33 +00:00
EffectPrimitiveArcs.cpp
Decompile fn_19983 (CEffectPrim::RenderFanWedge)
2026-11-04 16:46:07 +00:00
EffectPrimitiveColor.cpp
EffectPrimitiveGlowSquares.cpp
EffectPrimitiveMotion.cpp
Decompile 2 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp
2026-11-04 17:06:58 +00:00
EffectPrimitiveMotion.h
Maintenance: [forced, user-approved] R2: remove invented EffectMotionContext {parentRender, cameraPitch, cameraYaw, ground}. The moti
2026-11-03 09:28:57 +00:00
EffectPrimitivePanels.cpp
EffectPrimitiveRecords.cpp
EffectPrimitiveRendering.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
EffectPrimitiveSprites.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
EffectPrimitiveState.cpp
Decompile fn_19761 (CEffectPrim::CEffectPrim)
2026-11-04 22:36:43 +00:00
EffectPrimitiveState.h
EffectPrimitiveSweeps.cpp
EffectTypes.cpp
EffectTypes.h
Decompile fn_18786 (EffectLists::RegisterAllocators)
2026-10-31 17:14:25 +00:00
EffectVisibility.cpp
Maintenance: [forced, user-approved] R3: remove invented EffectPrimitiveRenderContext and EffectVisibilityContext; delete EffectPrimi
2026-11-03 10:26:33 +00:00
ElectricEffect.cpp
ElectricEffect.h
EmitterEffect.cpp
EmitterEffect.h
EnergyOrbEffect.cpp
EnergyOrbEffect.h
EvilLandEffect.cpp
EvilLandEffect.h
EvilsPawEffect.cpp
EvilsPawEffect.h
EZ2STREffect.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
EZ2STREffect.h
EZ2STREffectEx.cpp
EZ2STREffectEx.h
FlowerCastingEffect.cpp
FlowerCastingEffect.h
FortuneKissEffect.cpp
FortuneKissEffect.h
FriggSongEffect.cpp
FriggSongEffect.h
FuumaShouakuEffect.cpp
FuumaShouakuEffect.h
GlassWallEffect.cpp
GlassWallEffect.h
GravityControlEffect.h
HealEffect.cpp
Confirm fn_19074 (CHealEffect::SpawnParticles)
2026-11-04 18:40:04 +00:00
HealEffect.h
HealSpEffect.cpp
Decompile fn_18896 (CHealSp::`scalar deleting destructor')
2026-10-31 18:48:53 +00:00
HealSpEffect.h
Decompile fn_18896 (CHealSp::`scalar deleting destructor')
2026-10-31 18:48:53 +00:00
HitLineEffect.cpp
HitLineEffect.h
JupitelThunderStormEffect.cpp
JupitelThunderStormEffect.h
Level99Effect.cpp
Level99Effect.h
Level99Orb1Effect.cpp
Level99Orb1Effect.h
Level99Orb2Effect.cpp
Level99Orb2Effect.h
Level150Effect.cpp
Level150Effect.h
LightSphereEffect.cpp
LightSphereEffect.h
MagicFloorEffect.cpp
MagicFloorEffect.h
MagnumBreak.cpp
MagnumBreak.h
MandraAttackEffect.cpp
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
MandraAttackEffect.h
MapChainEffect.cpp
MapChainEffect.h
MapMagicZoneEffect.cpp
MapMagicZoneEffect.h
MappillarEffect.cpp
MappillarEffect.h
MeteorEffect.cpp
MonsterSkillEffects.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00
MonsterSkillEffects.h
Decompile 7 functions in Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h
2026-10-31 14:43:03 +00:00
MsgEffect.cpp
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
MsgEffect.h
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
NyanggrassEffect.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
NyanggrassEffect.h
Particle.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
Particle.h
ParticlePool.cpp
ParticlePool.h
PartyMemberEffects.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
PartyMemberEffects.h
Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/CGameMode.h, ...
2026-11-01 19:07:16 +00:00
PokJukEffect.cpp
PokJukEffect.h
PowderingEffect.cpp
PowderingEffect.h
RagEffect.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
RagEffect.h
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
RagEffectInitialization.cpp
RagEffectInitialization.h
RagEffectState.h
RainbowEffect.cpp
RainbowEffect.h
RectUpEffect.cpp
RectUpEffect.h
RedLineEffect.cpp
RedLineEffect.h
RichManKim.cpp
RichManKim.h
RotateBgEffect.cpp
RotateBgEffect.h
RotateItemEffect.cpp
RotateItemEffect.h
RotateLineEffect.cpp
RotateLineEffect.h
SaintCastingEffect.cpp
SaintCastingEffect.h
ScatterEffect.cpp
ScatterEffect.h
ShadowExceedEffect.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
ShadowExceedEffect.h
ShadowExceedNewEffect.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
ShowEffect.cpp
ShowEffect.h
SkillEffects.h
SmokeEffect.cpp
SmokeEffect.h
SoulCollectEffect.cpp
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
SoulCollectEffect.h
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
SoulUnityEffect.cpp
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
SoulUnityEffect.h
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
SphereWind2Effect.cpp
SphereWind2Effect.h
SphereWindEffect.cpp
Confirm fn_19191 (CSphereWindEffect::Slot03)
2026-11-04 15:37:00 +00:00
SphereWindEffect.h
SpriteEffect.cpp
SpriteEffect.h
SpriteParticle.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
SpriteParticle.h
SquareRangeEffect.cpp
SquareRangeEffect.h
StarEffect.cpp
StarEffect.h
StarEmperorEffect.cpp
StarEmperorEffect.h
StealEffect.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
StealEffect.h
Decompile fn_18967 (CSteal::`scalar deleting destructor')
2026-10-31 11:48:08 +00:00
StormCannonEffect.cpp
StormCannonEffect.h
StormGustEffect.cpp
StormGustEffect.h
StormKickEffect.cpp
StormKickEffect.h
SunStanceEffect.cpp
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
SunStanceEffect.h
Decompile 4 functions in Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, ...
2026-10-31 11:30:36 +00:00
TalismanMarkEffect.cpp
TalismanMarkEffect.h
Confirm fn_07505 (CTalismanMarkEffect::Slot03)
2026-11-04 22:45:55 +00:00
TetraBallEffect.cpp
TetraBallEffect.h
ThrowEffects.cpp
Decompile fn_19232 (CThrowItemEffect::InitPotionParticle)
2026-11-04 23:28:17 +00:00
ThrowEffects.h
TriangleShotArrow.cpp
TriangleShotArrow.h
ViolentQuakeEffect.cpp
ViolentQuakeEffect.h
WhirlwindEffect.h
WindEffect.cpp
WindEffect.h