Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review. - fn_19316 Replay::AnimationScale: logic confirmed by peer review - fn_19343 Replay::SetState: logic confirmed by peer review - fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review - fn_21119 CRenderObject::SetColor: logic confirmed by peer review - fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review - fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review - fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review - fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review - fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Client/ReplayControl.cpp
53 lines
932 B
C++
53 lines
932 B
C++
#include "Client/Replay.h"
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// OFFSET: 0x00B844C0
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// FUNCTION: fn_19316
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float Replay::AnimationScale() const {
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if (this->speed == 0.25f) {
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return 1.4f;
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}
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if (this->speed == 0.5f) {
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return 1.2f;
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}
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if (this->speed == 1.0f) {
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return 1.0f;
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}
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if (this->speed == 2.0f) {
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return 0.8f;
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}
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if (this->speed == 4.0f) {
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return 0.6f;
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}
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if (this->speed == 8.0f) {
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return 0.4f;
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}
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if (this->speed == 16.0f) {
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return 0.2f;
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}
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return 1.0f;
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}
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// OFFSET: 0x00B872F0
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// FUNCTION: fn_19343
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bool Replay::SetState(int state) {
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if (state == 4) {
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this->state = 1;
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return true;
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}
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if (state == 5) {
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this->state = 6;
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return true;
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}
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if (state >= 1 && state <= 8) {
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this->state = state;
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if (state <= 3) {
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g_replayAnimationScaling = 0;
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}
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} else {
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this->state = 1;
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}
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if (state >= 6 && state <= 8) {
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g_replayAnimationScaling = 1;
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}
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return true;
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}
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