Batch #5691 by Yommy: 0 byte-identical, 6 confirmed by peer review. - fn_21710 CGameMode::ReceiveItem1738EquipList: logic confirmed by peer review - fn_21711 CGameMode::ReceiveItem1738EquipListOptions: logic confirmed by peer review - fn_21712 CGameMode::ReceiveItem1738NormalList: logic confirmed by peer review - fn_21713 CGameMode::ReceiveHomunculusProperty64: logic confirmed by peer review - fn_21714 CGameMode::ReceiveHomunculusProperty: logic confirmed by peer review - fn_23515 CSession::RefreshHomunculusInfo: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal, Millenium, SapitoSucio, Lumen, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
19 lines
468 B
C++
19 lines
468 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIHOMUNINFOWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIHOMUNINFOWND_H
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#include "UI/Window/UIFrameWnd.h"
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#include "Contents/UserData/NormalItemSlots.h"
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class UIINT64BarGraph;
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class UIHomunInfoWnd : public UIFrameWnd {
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public:
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void Slot11() override;
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/* 00B4 */ unsigned char unknown_00B4[0x10];
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/* 00C4 */ UIINT64BarGraph* expBar;
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/* 00C8 */ unsigned char unknown_00C8[0x04];
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/* 00CC */ HomunInfoWndInfo* saved;
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};
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#endif
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