Batch #1711 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review. - fn_23304 SessionMessengerContext::UpdateRandomStats: logic confirmed by peer review - fn_05603 EquipmentPropertyStore::EquipmentPropertyStore: logic confirmed by peer review - fn_05771 EquipmentPropertyStore::Clear: logic confirmed by peer review - fn_05740 EquipmentPropertyStore::~EquipmentPropertyStore: logic confirmed by peer review - fn_05807 EquipmentPropertyGroup::~EquipmentPropertyGroup: logic confirmed by peer review - fn_06013 EquipmentProperties::CEquipmentPropertiesMgr::CEquipmentPropertiesMgr: logic confirmed by peer review - fn_06170 EquipmentProperties::CEquipmentPropertiesMgr::Clear: logic confirmed by peer review - fn_17276 UIWindowMgr::NotifyItemWindows: logic confirmed by peer review - fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review Peer-reviewed-by: eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#ifndef RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
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#define RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Contents/ActorNameCard.h"
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#include <cstddef>
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#include <string>
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class CView;
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struct ActorNameAllPacket;
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struct WorldScene;
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class CGameMode : public CMode {
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public:
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/* 0058 */ unsigned char unknown_0058[0x10];
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/* 0068 */ char mapName[16];
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/* 0078 */ unsigned char unknown_0078[0x54];
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/* 00CC */ WorldScene* scene;
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/* 00D0 */ CView* camera;
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/* 00D4 */ unsigned char unknown_00D4[0x8C];
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/* 0160 */ CActorNameCardHolder nameCard;
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/* 0194 */ unsigned char unknown_0194[0x120];
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/* 02B4 */ UIWindow* itemWindow;
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/* 02B8 */ unsigned char unknown_02B8[0x50];
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/* 0308 */ ModeDragState drag;
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/* 03C8 */ unsigned char unknown_03C8[0x2A8];
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std::string MapName();
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void WorldCell(float x, float z, int& column, int& row) const;
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void PlayerCell(int* column, int* row) const;
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void ReceiveActorNameAll(const ActorNameAllPacket* packet);
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void NotifyItemBounds();
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CGameMode, mapName) == 0x68);
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static_assert(offsetof(CGameMode, scene) == 0xCC);
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static_assert(offsetof(CGameMode, camera) == 0xD0);
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static_assert(offsetof(CGameMode, nameCard) == 0x160);
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static_assert(offsetof(CGameMode, drag) == 0x308);
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static_assert(sizeof(CGameMode) == 0x670);
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#endif
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#endif
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