Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review. - fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Actors/RenderObject.h"
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#include <list>
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struct JobNames;
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class ResourceMgr;
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struct AttachedEffect;
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struct EffectParticle : CRenderObject {
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EffectParticle(ResourceMgr& resources, JobNames& names);
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bool UpdateFireWall();
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bool UpdateStoneCurse();
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void UpdateBeginSpell();
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bool UpdateHit6();
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bool UpdateCoin();
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bool UpdateDetoxication();
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bool UpdateExit();
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bool UpdateWarp();
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void PrimBottom2();
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void PrimBottom();
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void PrimBottomOut();
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void PrimBubbleDrop();
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void PrimChemical2();
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void PrimChemical3();
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void PrimChemical();
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void PrimEffectTexture2();
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void PrimEffectTexture_Ani();
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void PrimFirstAid();
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void PrimIntimidate();
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void PrimPoison();
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void PrimGuard();
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bool PrimLineLink();
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void PrimSMA();
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void PrimShieldBoomerang3();
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bool PrimSuperAngel();
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bool AdvanceFrame();
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void UpdateRecords();
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/* 0138 */ EffectPrimitiveState state;
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};
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EffectParticle* CreateEffectParticle(
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AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
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std::list<CRenderObject*>& worldObjects
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);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectParticle) == 0xFA18);
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static_assert(offsetof(EffectParticle, state) == 0x138);
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#endif
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#endif
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