Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.4%
  • C 2.1%
  • POV-Ray SDL 0.2%
  • CMake 0.2%
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ragnarok-clanker 2eb77a4dad Decompile 27 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp, ...
Batch #3315 by youko: 0 byte-identical, 27 confirmed by peer review.

- fn_08821 CEfstAction_SKY_ENCHANT::Slot01: logic confirmed by peer review
- fn_08822 CEfstAction_SKY_ENCHANT::Slot02: logic confirmed by peer review
- fn_08824 CSkillAction_SKE_SKY_SUN::Slot11: logic confirmed by peer review
- fn_08825 CSkillAction_SKE_SKY_SUN::Slot16: logic confirmed by peer review
- fn_08827 CSkillAction_SKE_SKY_MOON::Slot08: logic confirmed by peer review
- fn_08828 CSkillAction_SKE_SKY_MOON::Slot11: logic confirmed by peer review
- fn_08829 CSkillAction_SKE_SKY_MOON::Slot16: logic confirmed by peer review
- fn_08830 CSkillAction_SKE_STAR_LIGHT_KICK::Slot11: logic confirmed by peer review
- fn_08831 CSkillAction_SKE_STAR_LIGHT_KICK::Slot16: logic confirmed by peer review
- fn_08833 CEfstAction_RISING_SUN::Slot00: logic confirmed by peer review
- fn_08834 CEfstAction_RISING_SUN::Slot01: logic confirmed by peer review
- fn_08835 CEfstAction_RISING_SUN::Slot02: logic confirmed by peer review
- fn_08836 CEfstAction_NOON_SUN::Slot00: logic confirmed by peer review
- fn_08837 CEfstAction_NOON_SUN::Slot01: logic confirmed by peer review
- fn_08838 CEfstAction_NOON_SUN::Slot02: logic confirmed by peer review
- fn_08839 CEfstAction_SUNSET_SUN::Slot00: logic confirmed by peer review
- fn_08840 CEfstAction_SUNSET_SUN::Slot01: logic confirmed by peer review
- fn_08841 CEfstAction_SUNSET_SUN::Slot02: logic confirmed by peer review
- fn_08843 CSkillAction_SKE_NOON_BLAST::Slot11: logic confirmed by peer review
- fn_08845 CSkillAction_SKE_SUNSET_BLAST::Slot11: logic confirmed by peer review
- fn_08847 CEfstAction_RISING_MOON::Slot00: logic confirmed by peer review
- fn_08848 CEfstAction_RISING_MOON::Slot01: logic confirmed by peer review
- fn_08849 CEfstAction_RISING_MOON::Slot02: logic confirmed by peer review
- fn_08850 CEfstAction_MIDNIGHT_MOON::Slot00: logic confirmed by peer review
- fn_08851 CEfstAction_MIDNIGHT_MOON::Slot01: logic confirmed by peer review
- fn_08852 CEfstAction_MIDNIGHT_MOON::Slot02: logic confirmed by peer review
- fn_08853 CEfstAction_DAWN_MOON::Slot00: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:21:34 +00:00
data Decompile 8 functions in Source/UI/AdventureGuide/UIAdventureGuide.cpp, Source/UI/AdventureGuide/UIAdventureGuide.h 2026-10-29 21:17:29 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 27 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp, ... 2026-10-29 21:21:34 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.