rodecomp/Source/UI/Window/UIBattleMsgOptionWnd.cpp
ragnarok-clanker 4da9e6e676 Decompile fn_12707 (UIBattleMsgOptionWnd::Slot28)
Batch #5211 by zindokar: 0 byte-identical, 1 confirmed by peer review.

- fn_12707 UIBattleMsgOptionWnd::Slot28: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:39:38 +00:00

187 lines
6.3 KiB
C++

#include "UI/Window/UIBattleMsgOptionWnd.h"
#include "Contents/MessageTable.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Lists/UIScrollBar.h"
#include <cstring>
#include <windows.h>
// OFFSET: 0x009335E0
// FUNCTION: fn_12726
void UIBattleMsgOptionWnd::Slot35(int delta) {
if (this->m_scrollable != 0) {
int step = this->m_visibleRows - 1;
if (step > 3) {
step = 3;
}
if (delta >= 0) {
step = -step;
}
this->SendMsg(this->m_scrollBar, 7, step, 0, 0, 0);
}
}
// OFFSET: 0x00910C40
// FUNCTION: fn_12510
UIBattleMsgOptionWnd::UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames) : UIFrameWnd(windows, frames, 0) {
this->unknown_00B8 = -1;
this->messages.push_back(LookupMessage(0x50B));
this->unknown_0108 = -1;
this->unknown_0110 = 1;
this->unknown_010C = 0;
this->messages.push_back(LookupMessage(0x4FD));
this->messages.push_back(LookupMessage(0x4FE));
this->messages.push_back(LookupMessage(0x4FF));
this->messages.push_back(LookupMessage(0x500));
this->messages.push_back(LookupMessage(0xFBF));
this->messages.push_back(LookupMessage(0x501));
this->messages.push_back(LookupMessage(0x502));
this->messages.push_back(LookupMessage(0x503));
this->messages.push_back(LookupMessage(0x504));
this->messages.push_back(LookupMessage(0x505));
this->messages.push_back(LookupMessage(0x506));
this->messages.push_back(LookupMessage(0x507));
this->messages.push_back(LookupMessage(0x508));
this->messages.push_back(LookupMessage(0x533));
this->messages.push_back(LookupMessage(0x60D));
this->messages.push_back(LookupMessage(0x652));
this->messages.push_back(LookupMessage(0x653));
this->messages.push_back(LookupMessage(0x654));
this->messages.push_back(LookupMessage(0x656));
this->messages.push_back(LookupMessage(0x657));
this->messages.push_back(LookupMessage(0x93D));
this->messages.push_back(LookupMessage(0xBA4));
this->messages.push_back(LookupMessage(0xFBC));
this->messages.push_back(LookupMessage(0xFBE));
this->text = LookupMessage(0x509);
}
// OFFSET: 0x0091BA20
// FUNCTION: fn_12606
int UIBattleMsgOptionWnd::RowAt(int x, int y) {
if (x >= 0 && y >= 17 && y < this->m_visibleRows * 20 + 17) {
const int column = x / this->geometry.width;
int row = 0;
int index = 0;
for (std::vector<const char*>::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) {
if (std::strcmp(LookupMessage(0x60D), *it) != 0 && index >= this->unknown_00C4) {
if (row == (y - 17) / 20 + column) {
return index;
}
++row;
}
}
}
return -1;
}
// OFFSET: 0x009305F0
// FUNCTION: fn_12685
void UIBattleMsgOptionWnd::Slot26(int x, int y) {
if (y < 17) {
this->UIFrameWnd::Slot25(x, y);
}
}
// OFFSET: 0x009317A0
// FUNCTION: fn_12707
void UIBattleMsgOptionWnd::Slot28(int x, int y) {
const int previous = this->unknown_00B8;
this->unknown_00B8 = this->RowAt(x, y);
if (previous != this->unknown_00B8) {
this->Invalidate();
}
}
// OFFSET: 0x00933680
// FUNCTION: fn_12728
void UIBattleMsgOptionWnd::UpdateScrollBar() {
if (!this->m_scrollBar) {
return;
}
const int total = static_cast<int>(this->messages.size()) - (this->messages.empty() ? 1 : 0);
const int visible = this->m_visibleRows;
const int range = total - visible < 0 ? 0 : total - visible;
this->m_scrollable = range != 0;
if (range != 0) {
this->m_scrollBar->SetRange(range, visible, total);
if (this->unknown_00C4 < 0) {
this->unknown_00C4 = 0;
}
if (this->unknown_00C4 > total - this->m_visibleRows) {
this->unknown_00C4 = total - this->m_visibleRows;
}
this->m_scrollBar->SetPosition(this->unknown_00C4);
} else {
this->unknown_00C4 = 0;
this->m_scrollBar->SetRange(0, visible, total);
}
this->m_scrollBar->Invalidate();
}
// OFFSET: 0x0092B9C0
// FUNCTION: fn_12659
void UIBattleMsgOptionWnd::Paint() {
auto& controls = *this->m_controls;
const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, this->text.c_str(), 0);
this->DrawPanelBackground(titleHeight, 0, "");
const int leftHeight = this->geometry.height - 42;
const int leftCount = leftHeight / 8 + (leftHeight % 8 != 0);
for (int i = 0, y = 19; i < leftCount; ++i, y += 8) {
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, &left->image, false);
}
const int rightHeight = this->geometry.height - 38;
const int rightCount = rightHeight / 8 + (rightHeight % 8 != 0);
for (int i = 0, y = 17; i < rightCount; ++i, y += 8) {
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - right->image.width, y, &right->image, false);
}
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
this->FillRegion(18, 17, 1, this->geometry.height - 21, RGB(red, green, blue));
this->DrawButtonBar(0, 0, 1);
int index = 0;
int row = 1;
int y = 22;
for (std::vector<const char*>::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) {
if (std::strcmp(LookupMessage(0x60D), *it) == 0 || index < this->unknown_00C4) {
continue;
}
if (this->unknown_00B8 == index) {
unsigned selectRed, selectGreen, selectBlue;
SkinPaletteChannels(ResourceMgr::Instance(), 6, 2, selectRed, selectGreen, selectBlue);
this->FillRegion(25, y - 3, this->geometry.width - 40, 20, RGB(selectRed, selectGreen, selectBlue));
this->FillRegion(26, y - 2, this->geometry.width - 42, 18, 0xFFFFFF);
}
this->DrawTextAt(controls.fonts, controls.locale, 50, y, *it, 0, 0, 12, 0, 0, 0);
const bool online = this->unknown_00EC[index] != 0;
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(online ? "유저인터페이스\\basic_interface\\grp_online.bmp" : "유저인터페이스\\basic_interface\\grp_offline.bmp")
));
this->DrawBitmap(27, y, &icon->image, true);
if (row == this->m_visibleRows) {
return;
}
y += 20;
++row;
}
}