rodecomp/Source/Contents/Party/LoadMyPartyAsyncWork.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_PARTY_LOADMYPARTYASYNCWORK_H
#define RAGNAROK_SOURCE_CONTENTS_PARTY_LOADMYPARTYASYNCWORK_H
#include "Utility/Async/AsyncDiagnostic.h"
#include "Utility/Async/NAsyncWork.h"
#include "UI/Window/WindowManagerWindows.h"
class CLoadMyPartyAsyncWork : public NAsyncWork {
public:
CLoadMyPartyAsyncWork();
~CLoadMyPartyAsyncWork() override;
void Reset() override;
bool Execute() override;
void Complete() override;
void Bind(std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, WindowManagerWindows& windows);
protected:
/* 0028 */ std::uint32_t m_accountId;
/* 002C */ std::uint32_t m_characterId;
/* 0030 */ std::string m_token;
/* 0048 */ std::string m_world;
/* 0060 */ std::string m_response;
/* 0078 */ std::string m_url;
/* 0090 */ AsyncDiagnostic m_diagnostic;
WindowManagerWindows* m_windows;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CLoadMyPartyAsyncWork) == 204);
#endif
#endif