Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_PARTY_LOADPARTYINFOASYNCWORK_H
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#define RAGNAROK_SOURCE_CONTENTS_PARTY_LOADPARTYINFOASYNCWORK_H
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#include "Utility/Async/AsyncDiagnostic.h"
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#include "Utility/Async/NAsyncWork.h"
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#include "UI/Window/WindowManagerWindows.h"
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class ResourceMessages;
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class ModeEvents;
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struct WindowOrdering;
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struct PartyInfoContext {
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WindowManagerWindows& windows;
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WindowOrdering& ordering;
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ResourceMessages& messages;
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ModeEvents*& mode;
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const int& playerLevel;
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const int& partyCount;
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const bool& languagePrefix;
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const int& service;
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const unsigned short& language;
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};
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class alignas(8) CLoadPartyInfoAsyncWork : public NAsyncWork {
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public:
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CLoadPartyInfoAsyncWork();
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~CLoadPartyInfoAsyncWork() override;
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void Reset() override;
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bool Execute() override;
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void Complete() override;
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void Bind(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, std::uint32_t queryAccountId,
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PartyInfoContext& context
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);
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protected:
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/* 0028 */ std::uint32_t m_accountId;
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/* 002C */ std::uint32_t m_characterId;
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/* 0030 */ std::string m_world;
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/* 0048 */ std::string m_url;
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/* 0060 */ std::string m_response;
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/* 0078 */ std::string m_token;
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/* 0090 */ std::uint32_t m_queryAccountId;
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/* 0094 */ AsyncDiagnostic m_diagnostic;
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PartyInfoContext* m_context;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CLoadPartyInfoAsyncWork) == 208);
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#endif
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#endif
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