Batch #14076 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_13837 ParseItemIdTag: byte-identical Merged automatically: every function is byte-identical to the original.
112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
#include "UI/Layout/SnapRectangle.h"
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#include "Utility/Text/TextTokens.h"
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#include <cstdlib>
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#include <cstring>
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#include <utility>
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namespace {
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// INLINED
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bool Overlaps(int a, int b, int c, int d) {
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return (c >= a && c <= b) || (d >= a && d <= b) || (a >= c && a <= d) || (b >= c && b <= d);
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}
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// INLINED
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bool Near(int value, int edge) {
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return value >= (edge - 10) && value <= (edge + 10);
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}
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}
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// OFFSET: 0x009B5250
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// FUNCTION: fn_13839
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void SnapRectangle::Set(int x, int y, int width, int height) {
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this->left.position = x;
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this->left.begin = y;
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this->left.end = y + height;
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this->right.position = x + width;
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this->right.begin = y;
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this->right.end = y + height;
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this->top.position = y;
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this->top.begin = x;
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this->top.end = x + width;
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this->bottom.position = y + height;
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this->bottom.begin = x;
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this->bottom.end = x + width;
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}
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// OFFSET: 0x009B5200
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// FUNCTION: fn_13838
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void SnapRectangle::ReverseEdges() {
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Edge edge = this->left;
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this->left = this->right;
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this->right = edge;
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edge = this->top;
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this->top = this->bottom;
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this->bottom = edge;
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}
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// OFFSET: 0x009B4F70
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// FUNCTION: fn_13836
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void SnapRectangle::Snap(const SnapRectangle& other, int& dx, int& dy) const {
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dx = 0;
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dy = 0;
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if (Overlaps(this->left.begin, this->left.end, other.right.begin, other.right.end)) {
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int edge = this->left.position;
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int value = other.right.position;
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bool close = Near(value, edge);
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if (!close) {
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edge = this->right.position;
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value = other.left.position;
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close = Near(value, edge);
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}
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if (close) {
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dx = (edge - value);
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edge = this->top.position;
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value = other.top.position;
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close = Near(value, edge);
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if (!close) {
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edge = this->bottom.position;
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value = other.bottom.position;
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close = Near(value, edge);
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}
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if (close) {
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dy = (edge - value);
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}
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}
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}
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if (Overlaps(this->top.begin, this->top.end, other.bottom.begin, other.bottom.end)) {
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int edge = this->top.position;
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int value = other.bottom.position;
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bool close = Near(value, edge);
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if (!close) {
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edge = this->bottom.position;
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value = other.top.position;
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close = Near(value, edge);
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}
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if (close) {
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dy = (edge - value);
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edge = this->left.position;
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value = other.left.position;
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close = Near(value, edge);
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if (!close) {
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edge = this->right.position;
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value = other.right.position;
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close = Near(value, edge);
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}
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if (close) {
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dx = (edge - value);
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}
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}
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}
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}
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