rodecomp/Source/Client/Mode/CGameMode.h
ragnarok-clanker d27f13ec94 Decompile fn_21842 (CGameMode::StopActorMove)
Batch #4649 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21842 CGameMode::StopActorMove: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:42:16 +00:00

160 lines
7.4 KiB
C++

#ifndef RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Contents/ActorNameCard.h"
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <list>
#include <map>
#include <string>
#include <unordered_set>
#include <vector>
class CView;
class CCorpse;
struct ActorNameAllPacket;
struct GameOptionEntry;
struct CWorld;
class CGameMode : public CMode {
public:
/* 0058 */ unsigned char unknown_0058[0x10];
/* 0068 */ char mapName[16];
/* 0078 */ unsigned char unknown_0078[0x54];
/* 00CC */ CWorld* scene;
/* 00D0 */ CView* camera;
/* 00D4 */ unsigned char unknown_00D4[0x8C];
/* 0160 */ CActorNameCardHolder nameCard;
/* 0194 */ std::map<std::uint32_t, int> unknown_0194;
/* 019C */ std::map<std::uint32_t, std::pair<int, int>> unknown_019C;
/* 01A4 */ std::list<int> unknown_01A4;
/* 01AC */ std::map<std::uint32_t, std::uint32_t> unknown_01AC;
/* 01B4 */ unsigned char unknown_01B4[0xE0];
/* 0294 */ char unknown_0294[0x20];
/* 02B4 */ UIWindow* itemWindow;
/* 02B8 */ unsigned char unknown_02B8[0x28];
/* 02E0 */ int unknown_02E0;
/* 02E4 */ unsigned char unknown_02E4[0x08];
/* 02EC */ std::string unknown_02EC;
/* 0304 */ unsigned char unknown_0304[0x04];
/* 0308 */ ModeDragState drag;
/* 03C8 */ unsigned char unknown_03C8[0x1FC];
/* 05C4 */ int unknown_05C4;
/* 05C8 */ int unknown_05C8;
/* 05CC */ unsigned char unknown_05CC[0x04];
/* 05D0 */ UIWindow* unknown_05D0;
/* 05D4 */ unsigned char unknown_05D4[0x54];
/* 0628 */ std::unordered_set<int> unknown_0628;
/* 0648 */ unsigned char unknown_0648[0x28];
std::string MapName();
void WorldCell(float x, float z, int& column, int& row) const;
void SubcellPosition(int column, int row, int subColumn, int subRow, float& x, float& z) const;
void PlayerCell(int* column, int* row) const;
bool CanFindPath(int sx, int sy, int cellX, int cellY, int dx, int dy);
bool IsAllowedPair(int kind, int value);
bool IsWithinRange(const int& x1, const int& y1, const int& x2, const int& y2, int range);
bool IsRegisterCell(int x, int y);
bool HasUnknown01A4(int value);
void ReceiveActorNameAll(const ActorNameAllPacket* packet);
void ReceiveColoredNotice(const unsigned char* packet);
void ReceiveActorText(const unsigned char* packet);
void ReceiveRentalItemTime(const unsigned char* packet);
void ReceiveActorSequenceDeadline(const unsigned char* packet);
void ReceiveActorSignal(const unsigned char* packet);
void IgnorePacket(const unsigned char* packet);
void ReceiveHuntingList(const unsigned char* packet);
void ReceiveEquipAck(const unsigned char* packet);
void ReceivePetAct(unsigned char* packet);
void PlayBgm(unsigned char type, std::string name);
void ReceiveNpcBgm(const unsigned char* packet);
void IgnoreRemovedPacket1(const unsigned char* packet);
void IgnoreRemovedPacket2(const unsigned char* packet);
void ReceiveBillingInfo(const unsigned char* packet);
bool NotifyItemResult(int result);
void NotifyItemBounds();
CCorpse* SpawnCorpse(float x, float y, float z, const char* action, const char* sprite, int animation, int motion, float angle);
std::uint32_t FindUnknown01AC(std::uint32_t key);
std::string ActorName(std::uint32_t id);
std::uint32_t ActorNameColor(int job, std::uint32_t aid);
const CActorNameCard& LookupNameCard(std::uint32_t id);
const char* DragItemName();
void PushUnknown01A4(int value);
bool IsOverWeight(bool notify);
void CompleteUnknown0194(std::uint32_t id, const std::string& text);
std::string GetActiveSkillEffectTimeText(int skillId, int* activeSkillId);
bool IsActiveSkillEffectId(std::uint32_t id);
bool IsExcludedSkillEffectId(std::uint32_t id);
int SubD07740(int id, int defaultResult);
bool AppendGuildEmblem(std::vector<char>& output, std::vector<std::string>& names, int guildId, int unused);
void ReceiveResultNotice(int result);
void RefreshWindow16(const unsigned char* packet);
void ReceiveWindow154Close(std::int16_t value);
void MoveWindow16(int x, int y);
void ResizeWindow16(int width, int height);
void ReceiveNotice1950(const unsigned char* packet);
void ReceiveActorPairFreeze(const unsigned char* packet);
void ReceiveEffectRemove(const unsigned char* packet);
void ReceiveActorEffect347(const unsigned char* packet);
void ReceiveUnknown0294Text(const unsigned char* packet);
void ReceiveToggle128(int enabled);
void PlaceWindow16(unsigned int xPercent, unsigned int yPercent);
void ReceiveUnknown7FBC(const unsigned char* packet);
void ReceiveActorMessage144(const unsigned char* packet);
void StopActorMove(std::uint32_t aid, std::int16_t x, std::int16_t y, unsigned char flag);
void NotifyResult4138(int result);
void ReceiveClanLeave(const unsigned char* packet);
void ReceiveClanInfo(const unsigned char* packet);
void ReceiveGameOptions(int count, const GameOptionEntry* entries);
void ReceiveActorClanName(const unsigned char* packet);
void ReceiveClanMemberCount(const unsigned char* packet);
void ReceiveRuneActivation(const unsigned char* packet);
void ReceiveRuneSetGrades(const unsigned char* packet);
void ReceiveRuneRewardResult(int result, int tagId, std::int64_t id, int step);
void ReceiveRuneRewardSteps(const unsigned char* packet);
void NotifyWindow4F258(int result);
void ReceiveNamedResult(std::uint32_t aid, std::string name, int result);
void ReceiveBasicInfoResult(unsigned char result);
void ReceiveUnknown0454Result(const unsigned char* packet);
std::string MakeSimulatorFolder(const std::string& folder);
std::FILE* OpenPackageSimulatorFile(const std::string& folder, int itemId, std::string& itemName);
std::FILE* OpenSimulatorFile(const std::string& folder, const std::string& name);
void ReceiveRandomUpgradeSimulation(const unsigned char* packet);
void ReceiveEnchantSimulation(const unsigned char* packet);
void ReceivePackageSimulation(const unsigned char* packet);
void ReceiveWindow154Result(std::int16_t value);
void UpdateUnknown0628(int id, bool add);
void IgnoreRemovedPacket3(const unsigned char* packet);
void IgnoreRemovedPacket4(const unsigned char* packet);
void IgnoreRemovedPacket5(const unsigned char* packet);
void ReceiveItem1738Add(const unsigned char* packet);
void ReceiveItem1738AddOptions(const unsigned char* packet);
void ReceiveItem1738AddGrade(const unsigned char* packet);
void ReceiveItem1740Add(const unsigned char* packet);
void ReceiveItem1740AddOptions(const unsigned char* packet);
void ReceiveItem1740AddGrade(const unsigned char* packet);
void ReceiveUnknown05C4Result(const unsigned char* packet);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CGameMode, mapName) == 0x68);
static_assert(offsetof(CGameMode, unknown_0194) == 0x194);
static_assert(offsetof(CGameMode, unknown_019C) == 0x19C);
static_assert(offsetof(CGameMode, unknown_01A4) == 0x1A4);
static_assert(offsetof(CGameMode, unknown_01AC) == 0x1AC);
static_assert(offsetof(CGameMode, scene) == 0xCC);
static_assert(offsetof(CGameMode, camera) == 0xD0);
static_assert(offsetof(CGameMode, nameCard) == 0x160);
static_assert(offsetof(CGameMode, unknown_0294) == 0x294);
static_assert(offsetof(CGameMode, drag) == 0x308);
static_assert(offsetof(CGameMode, unknown_05C4) == 0x5C4);
static_assert(offsetof(CGameMode, unknown_05D0) == 0x5D0);
static_assert(offsetof(CGameMode, unknown_0628) == 0x628);
static_assert(sizeof(CGameMode) == 0x670);
#endif
#endif