rodecomp/Source/Contents/Effects/PowderingEffect.cpp
ragnarok-clanker 0793f4d8af Decompile 2 functions in Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h
Batch #4717 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_07093 CPowderingEffect::Slot06: logic confirmed by peer review
- fn_07095 CPowderingEffect::Slot04: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:41:22 +00:00

170 lines
4.6 KiB
C++

#include "Contents/Effects/PowderingEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/MapSkyMgr.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00708E70
// FUNCTION: fn_07085
CPowderingEffect::CPowderingEffect() : CEffect(-1), unknown_00E4(0) {
}
// OFFSET: 0x007092C0
// FUNCTION: fn_07088
void CPowderingEffect::Close() {
for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
FreeParticle(*it);
}
this->smokeParticles.clear();
for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
FreeParticle(*it);
}
this->spriteParticles.clear();
}
// OFFSET: 0x00709330
// FUNCTION: fn_07089
void CPowderingEffect::Slot01() {
if (this->unknown_00B0 == 1 || this->unknown_00B0 == 2) {
this->unknown_00E4 = 3;
} else if (this->unknown_00B0 == 3 || this->unknown_00B0 == 4) {
this->unknown_00E4 = 5;
} else if (this->unknown_00B0 == 5) {
this->unknown_00E4 = 7;
}
const int smokeCount = this->unknown_00E4 * this->unknown_00E4;
for (int i = 0; i < smokeCount; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetTexture("smoke2.bmp");
const int span1 = this->unknown_00E4 * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const int span2 = this->unknown_00E4 * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
particle->unknown_00D4 = 0.0f;
particle->unknown_00D0 = static_cast<float>(r1Final);
particle->unknown_00D8 = static_cast<float>(r2Final);
this->sub_7096B0(particle);
InitParticleQuad(particle->vertices);
this->smokeParticles.push_back(particle);
}
const int spriteCount = this->unknown_00E4 * this->unknown_00E4;
for (int i = 0; i < spriteCount; ++i) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(
CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1)
);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetSprite("이팩트\\particle2.spr");
particle->SetAction("이팩트\\particle2.act");
this->sub_709570(particle);
InitParticleQuad(particle->vertices);
this->spriteParticles.push_back(particle);
}
}
// OFFSET: 0x00709570
// FUNCTION: fn_07090
void CPowderingEffect::sub_709570(CParticle* particle) {
CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
const int span1 = this->unknown_00E4 * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const int yVal = std::max(rand() % 7, 0) + 7;
const int span2 = this->unknown_00E4 * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
spriteParticle->velocity.y = -static_cast<float>(yVal);
spriteParticle->velocity.x = static_cast<float>(r1Final);
spriteParticle->velocity.z = static_cast<float>(r2Final);
const int r3 = std::max(rand() % 3, 0) + 1;
spriteParticle->alpha = 0;
spriteParticle->unknown_00A8 = 0;
spriteParticle->scale = g_depthAverageHalf - static_cast<float>(r3) * 0.1f;
}
// OFFSET: 0x00709690
// FUNCTION: fn_07091
void CPowderingEffect::Slot12() {
if (this->id == 1104) {
this->AddEvent(0, "effect\\su_cn_powdering.wav", 0, 0);
}
}
// OFFSET: 0x007097B0
// FUNCTION: fn_07093
bool CPowderingEffect::Slot06() {
for (CParticle* particle : this->smokeParticles) {
if (particle->unknown_00A8 != 2) {
return true;
}
}
for (CParticle* particle : this->spriteParticles) {
if (particle->unknown_00A8 != 2) {
return true;
}
}
return false;
}
// OFFSET: 0x00709E40
// FUNCTION: fn_07095
void CPowderingEffect::Slot04() {
for (CParticle* particle : this->smokeParticles) {
if (particle && particle->unknown_00A8 != 2) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (CParticle* particle : this->spriteParticles) {
if (particle && particle->unknown_00A8 != 2) {
static_cast<CSpriteParticle*>(particle)->sub_B40F30(1);
}
}
}