rodecomp/Source/UI/Item/UIItemStoreSubWnd.h
ragnarok-clanker 4cbc88db1d Decompile fn_11518 (UIEditCtrl_Custom::Synchronize)
Batch #4844 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_11518 UIEditCtrl_Custom::Synchronize: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:16:33 +00:00

30 lines
824 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEM_UIITEMSTORESUBWND_H
#define RAGNAROK_SOURCE_UI_ITEM_UIITEMSTORESUBWND_H
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Item/UIItemBaseWnd.h"
#include <cstddef>
class UIItemStoreSubWnd : public UIItemBaseWnd {
public:
void Slot32(int x, int y) override;
void Slot11() override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot35(int value) override;
__declspec(noinline) ITEM_INFO GetItemAt(int x, int y);
void SetTabIndex(int index);
/* 00F0 */ unsigned char unknown_00F0[0x60];
/* 0150 */ WindowPlacement* saved;
/* 0154 */ int tabIndex;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(UIItemStoreSubWnd, saved) == 0x150);
static_assert(offsetof(UIItemStoreSubWnd, tabIndex) == 0x154);
#endif
#endif