rodecomp/Source/UI/UIBartermarketWnd.cpp
ragnarok-clanker 29e9d9ce5a Decompile 2 functions in Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h
Batch #4623 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_10596 UIExpandedBarterItemPurchaseWnd::UpdateScrollBar: logic confirmed by peer review
- fn_10597 UIExpandedBartermarketWnd::UpdateScrollBar: logic confirmed by peer review

Peer-reviewed-by: youko, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:15:40 +00:00

190 lines
4.9 KiB
C++

#include "UI/UIBartermarketWnd.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "UI/Shortcuts/ShortcutVisibility.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x00840B30
// FUNCTION: fn_10545
void UIBarterItemPurchaseWnd::Slot10(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source == 31) {
if (g_session.IsEquipItemType(drag->type) == true || g_session.IsShadowItemType(drag->type) == true) {
this->SendMsg(nullptr, 38, 0, 0, 0, 0);
return;
}
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
if (UIWindow* window = g_windowMgr.LookupWindow(15)) {
window->SendMsg(nullptr, 13, 24, 0, 0, 0);
}
} else {
g_modeMgr.GetGameMode()->SendMsg(18, 0, 0, 0, 0);
}
}
// OFFSET: 0x00840C00
// FUNCTION: fn_10546
void UIBartermarketWnd::Slot10(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 4) {
if (CMode* mode = g_modeMgr.GetGameMode()) {
mode->SendMsg(18, 0, 0, 0, 0);
}
return;
}
if (drag->quantity == 1) {
this->SendMsg(nullptr, 38, 0, 0, 0, 0);
return;
}
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
if (UIWindow* window = g_windowMgr.LookupWindow(15)) {
window->SendMsg(nullptr, 13, 23, 0, 0, 0);
}
}
// OFFSET: 0x00845940
// FUNCTION: fn_10576
void UIExpandedBarterItemPurchaseWnd::Slot10(int x, int y, std::intptr_t value) {
CMode* mode = g_modeMgr.GetGameMode();
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 31) {
mode->SendMsg(18, 0, 0, 0, 0);
return;
}
if (g_session.IsEquipItemType(drag->type) == true || g_session.IsShadowItemType(drag->type) == true) {
this->SendMsg(0, 38, 0, 0, 0, 0);
return;
}
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
g_windowMgr.LookupWindow(15)->SendMsg(0, 13, 26, 0, 0, 0);
}
// OFFSET: 0x008459F0
// FUNCTION: fn_10577
void UIExpandedBartermarketWnd::Slot10(int x, int y, std::intptr_t value) {
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 32) {
g_modeMgr.GetGameMode()->SendMsg(18, 0, 0, 0, 0);
return;
}
if (drag->quantity == 1) {
this->SendMsg(0, 38, 0, 0, 0, 0);
return;
}
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
g_windowMgr.LookupWindow(15)->SendMsg(0, 13, 25, 0, 0, 0);
}
// OFFSET: 0x00849030
// FUNCTION: fn_10594
void UIExpandedBarterItemPurchaseWnd::Slot35(int delta) {
if (this->scrollEnabled == 1) {
int step = this->rowCount - 1;
if (step > 3) {
step = 3;
}
this->SendMsg(this->scrollBar, 7, delta > 0 ? -step : step, 0, 0, 0);
}
}
// OFFSET: 0x00849080
// FUNCTION: fn_10595
void UIExpandedBartermarketWnd::Slot35(int delta) {
if (this->scrollEnabled == 1) {
int step = this->rowCount - 1;
if (step > 3) {
step = 3;
}
this->SendMsg(this->scrollBar, 7, delta > 0 ? -step : step, 0, 0, 0);
}
}
// OFFSET: 0x008490D0
// FUNCTION: fn_10596
void UIExpandedBarterItemPurchaseWnd::UpdateScrollBar() {
if (!this->scrollBar) {
return;
}
const int rows = this->rowCount;
const int count = this->itemCount;
const int overflow = std::max(count - rows, 0);
if (overflow != 0) {
this->scrollEnabled = 1;
this->scrollBar->SetRange(overflow, rows, count);
int position = this->unknown_00C4;
if (position < 0) {
this->unknown_00C4 = 0;
position = 0;
}
const int limit = count - this->rowCount;
if (limit < position) {
this->unknown_00C4 = limit;
position = limit;
}
this->scrollBar->SetPosition(position);
} else {
this->scrollEnabled = 0;
this->unknown_00C4 = 0;
this->scrollBar->SetRange(0, rows, count);
}
this->scrollBar->Invalidate();
}
// OFFSET: 0x00849170
// FUNCTION: fn_10597
void UIExpandedBartermarketWnd::UpdateScrollBar() {
if (!this->scrollBar) {
return;
}
const int rows = this->rowCount;
const int count = this->itemCount;
const int overflow = std::max(count - rows, 0);
if (overflow != 0) {
this->scrollEnabled = 1;
this->scrollBar->SetRange(overflow, rows, count);
int position = this->unknown_00C4;
if (position < 0) {
this->unknown_00C4 = 0;
position = 0;
}
const int limit = count - this->rowCount;
if (limit < position) {
this->unknown_00C4 = limit;
position = limit;
}
this->scrollBar->SetPosition(position);
} else {
this->scrollEnabled = 0;
this->unknown_00C4 = 0;
this->scrollBar->SetRange(0, rows, count);
}
this->scrollBar->Invalidate();
}