rodecomp/Source/UI/Window/UIMonsterDisplayWnd.h
ragnarok-clanker 06af40fe5b Decompile fn_12142 (UIEquipWnd::NotifyEquipmentChanged)
Batch #3359 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_12142 UIEquipWnd::NotifyEquipmentChanged: logic confirmed by peer review

Peer-reviewed-by: meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:37:04 +00:00

20 lines
361 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
struct UIButtonContext;
class UIMonsterDisplayWnd : public UIFrameWnd {
public:
/* 00B4 */ std::string m_name;
void Paint() override;
protected:
UIButtonContext* m_controls;
};
#endif