Batch #3359 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_12142 UIEquipWnd::NotifyEquipmentChanged: logic confirmed by peer review Peer-reviewed-by: meitogi, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
20 lines
361 B
C++
20 lines
361 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
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#include "UI/Window/UIFrameWnd.h"
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#include <string>
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struct UIButtonContext;
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class UIMonsterDisplayWnd : public UIFrameWnd {
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public:
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/* 00B4 */ std::string m_name;
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void Paint() override;
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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