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Audio
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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Bitmap
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Decompile fn_07870 (CGifRes::DecodeGif)
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2026-11-11 20:45:07 +00:00 |
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Effects
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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Json
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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Models
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Decompile fn_07958 (C3dAnimModelRes::Load)
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2026-11-11 20:16:13 +00:00 |
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Sprites
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Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ...
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2026-11-11 21:05:38 +00:00 |
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World
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Decompile fn_08073 (C3dWorldRes::Load)
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2026-11-11 19:27:10 +00:00 |
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Xml
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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MSGSTRINGID.h
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Resource.cpp
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Decompile fn_18194 (CRes::Unlock)
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2026-11-10 14:45:47 +00:00 |
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Resource.h
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Decompile fn_18194 (CRes::Unlock)
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2026-11-10 14:45:47 +00:00 |
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ResourceAliases.cpp
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Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ...
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2026-11-10 15:59:52 +00:00 |
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ResourceAliases.h
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Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ...
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2026-11-10 15:59:52 +00:00 |
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ResourceByteReader.h
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ResourceFailures.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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ResourceFailures.h
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ResourceMgr.cpp
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Decompile 4 functions in Source/Resource/ResourceMgr.cpp
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2026-11-11 12:27:36 +00:00 |
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ResourceMgr.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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ResourcePreload.cpp
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Decompile fn_23602 (PreloadCommonSprites)
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2026-10-30 19:58:30 +00:00 |
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ResourcePreload.h
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Decompile fn_23602 (PreloadCommonSprites)
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2026-10-30 19:58:30 +00:00 |
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ResourcePresence.cpp
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Decompile fn_18182 (ResourceMgr::Exists)
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2026-11-10 14:34:38 +00:00 |
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ResourceTransient.cpp
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |