rodecomp/Source/Resource
ragnarok-clanker 95e74c9344 Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ...
Batch #17315 by eAthena: 2 byte-identical, 7 confirmed by peer review.

- fn_01854 BitmapTextureCache::Update: logic confirmed by peer review
- fn_02406 SpriteAtlas::Allocate: logic confirmed by peer review
- fn_02407 SpriteAtlas::Initialize: byte-identical
- fn_02450 TextureCache::CreateTexture: byte-identical
- fn_08054 CSprRes::Load: logic confirmed by peer review
- fn_10125 CRendererDX7::RenderToTexture: logic confirmed by peer review
- fn_17445 UIVideoWnd::SendMsg: logic confirmed by peer review
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review

Peer-reviewed-by: alisonrag, cremane, br4yan, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 21:05:38 +00:00
..
Audio Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Bitmap Decompile fn_07870 (CGifRes::DecodeGif) 2026-11-11 20:45:07 +00:00
Effects Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Json Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Models Decompile fn_07958 (C3dAnimModelRes::Load) 2026-11-11 20:16:13 +00:00
Sprites Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ... 2026-11-11 21:05:38 +00:00
World Decompile fn_08073 (C3dWorldRes::Load) 2026-11-11 19:27:10 +00:00
Xml Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
MSGSTRINGID.h
Resource.cpp Decompile fn_18194 (CRes::Unlock) 2026-11-10 14:45:47 +00:00
Resource.h Decompile fn_18194 (CRes::Unlock) 2026-11-10 14:45:47 +00:00
ResourceAliases.cpp Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ... 2026-11-10 15:59:52 +00:00
ResourceAliases.h Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ... 2026-11-10 15:59:52 +00:00
ResourceByteReader.h
ResourceFailures.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
ResourceFailures.h
ResourceMgr.cpp Decompile 4 functions in Source/Resource/ResourceMgr.cpp 2026-11-11 12:27:36 +00:00
ResourceMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
ResourcePreload.cpp Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePreload.h Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePresence.cpp Decompile fn_18182 (ResourceMgr::Exists) 2026-11-10 14:34:38 +00:00
ResourceTransient.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00