rodecomp/Source/Contents/Effects/FortuneKissEffect.cpp
ragnarok-clanker 7817b940fa Decompile fn_06995 (CFortuneKiss::Open)
Batch #16551 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_06995 CFortuneKiss::Open: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 22:19:19 +00:00

99 lines
2.8 KiB
C++

#include "Contents/Effects/FortuneKissEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00701520
// FUNCTION: fn_06994
void CFortuneKiss::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00701560
// FUNCTION: fn_06995
void CFortuneKiss::Open() {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
return;
}
particle->SetTexture("effect\\kiss.bmp");
particle->effectId = this->id;
particle->columnIndex = 0;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->alpha = 255;
particle->angleBits = 0;
particle->phaseParameter = 0;
particle->scale = 1.0f;
const int drift = rand() % 5;
*reinterpret_cast<float*>(particle->animationParameters) = 0.0f;
particle->animationParameter = -5.0f - static_cast<float>(drift);
InitParticleQuad(particle->vertices);
this->angle = rand() % 359;
this->particles.push_back(particle);
}
// OFFSET: 0x00701700
// FUNCTION: fn_06996
bool CFortuneKiss::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x00701710
// FUNCTION: fn_06997
void CFortuneKiss::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
++this->angle;
if (this->angle > 360) {
this->angle = 0;
}
float& offset = *reinterpret_cast<float*>(&particle->effectParameters[0xC]);
float& width = *reinterpret_cast<float*>(&particle->effectParameters[0x10]);
const float cosine = g_cosTable[this->angle];
const float newOffset = offset - cosine * 0.05;
const float newWidth = cosine * 0.02 + width;
offset = newOffset;
width = newWidth;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.AppendXRotation(3.141592f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(newWidth + 10.0f, 20.0f, 1.0f);
matrix translate;
translate.IsIdentity();
translate.MakeTranslate(0.0f, newOffset, 0.0f);
matrix result;
result.Compose(scale, rotation);
matrix first = result;
result.Compose(first, translate);
particle->transform = result;
}
++(*it)->elapsedFrames;
}
}
// OFFSET: 0x00701B10
// FUNCTION: fn_06998
void CFortuneKiss::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}