Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.8%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #3838 by youko: 7 byte-identical, 1 confirmed by peer review. - fn_16120 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::Paint: byte-identical - fn_16195 CUIProbabilityTable::OnButtonClick: byte-identical - fn_16198 CUIProbabilityTable::OnPrepareItem: byte-identical - fn_16200 ProbabilityTable::CUIItem::Paint: byte-identical - fn_16202 ProbabilityTable::CUIItem::Slot16: logic confirmed by peer review - fn_16204 ProbabilityTable::CUIItem::Slot25: byte-identical - fn_16205 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::UpdateScrollBar: byte-identical - fn_16223 CUIListBoxEx<OngoingQuestInfo::CUIRewardItem,OngoingQuestInfo::CRewardItemData>::ClearItems: byte-identical Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/ProbabilityTable/UIProbabilityTable.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.