Batch #3199 by youko: 19 byte-identical, 0 confirmed by peer review. - fn_08786 CSkillAction_SS_RAIDENPOU::Slot01: byte-identical - fn_08787 CSkillAction_SS_RAIDENPOU::Slot02: byte-identical - fn_08791 CSkillAction_SS_KINRYUUHOU::Slot01: byte-identical - fn_08792 CSkillAction_SS_KINRYUUHOU::Slot02: byte-identical - fn_08796 CSkillAction_SS_ANTENPOU::Slot01: byte-identical - fn_08797 CSkillAction_SS_ANTENPOU::Slot02: byte-identical - fn_08800 CSkillAction_SS_KAGEAKUMU::Slot01: byte-identical - fn_08801 CSkillAction_SS_KAGEAKUMU::Slot02: byte-identical - fn_08804 CSkillAction_SS_HITOUAKUMU::Slot01: byte-identical - fn_08805 CSkillAction_SS_HITOUAKUMU::Slot02: byte-identical - fn_08808 CSkillAction_SS_ANKOKURYUUAKUMU::Slot01: byte-identical - fn_08809 CSkillAction_SS_ANKOKURYUUAKUMU::Slot02: byte-identical - fn_08816 CSkillAction_SKE_ALL_IN_THE_SKY::Slot02: byte-identical - fn_08832 CSkillAction_SKE_RISING_SUN::Slot02: byte-identical - fn_08842 CSkillAction_SKE_NOON_BLAST::Slot02: byte-identical - fn_08844 CSkillAction_SKE_SUNSET_BLAST::Slot02: byte-identical - fn_08846 CSkillAction_SKE_RISING_MOON::Slot02: byte-identical - fn_08856 CSkillAction_SKE_MIDNIGHT_KICK::Slot02: byte-identical - fn_08859 CSkillAction_SKE_DAWN_BREAK::Slot02: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp |
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