Batch #7079 by aDw: 0 byte-identical, 1 confirmed by peer review. - fn_03053 CCharacterNpc::SendMsg: logic confirmed by peer review Peer-reviewed-by: eAthena, Snow, Landruca Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
3843 lines
115 KiB
C++
3843 lines
115 KiB
C++
#include "Contents/Actors/Npc.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Client/Replay.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/Actors/CharacterRender.h"
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#include "Contents/Actors/SpriteDrawingPolicy.h"
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#include "Render/DX9/RendererDX9.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/GroundScope.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/EffectActors.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EnergyOrbEffect.h"
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#include "Contents/Effects/RagEffect.h"
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#include "Contents/Effects/TetraBallEffect.h"
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#include "Contents/GuildMgr.h"
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#include "Contents/MapSkyMgr.h"
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#include "Contents/Jobs/JobId.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/Messenger/ClientMessenger.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/EquipmentResourceMgr.h"
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#include "Contents/World/WorldProximity.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketLengths.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteQuad.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/Models/GrannyModelResource.h"
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#include "Resource/EmblemResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "Script/LuaScript.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Math/ScalarConversion.h"
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#include <algorithm>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <string>
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#include <vector>
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#include <windows.h>
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#include <timeapi.h>
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// GLOBAL: gl_25002
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std::uint32_t g_proximityCompareId;
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struct CharacterRenderDrawItem {
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int flags;
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RenderCommand* command;
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};
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std::list<CharacterRenderDrawItem> sub_8105A0(unsigned char kind, char* useBounds);
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// GLOBAL: gl_24798
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int g_multiHitInterval = 200;
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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}
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struct GrannyActorLight {
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/* 0000 */ vector3d direction;
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/* 000C */ int intensity;
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/* 0010 */ int red;
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/* 0014 */ int green;
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/* 0018 */ int blue;
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};
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class C3dGrannyGameActor : public CGameActor {
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public:
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explicit C3dGrannyGameActor(const char* name);
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void SetAction(unsigned animation, int motion, int repeat) override;
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void Slot08() override;
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void Slot36() override;
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int Slot37() override;
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void Unused6860(int value);
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void Unused7950(int value);
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void SetModel(int job, int value, int unused);
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void Render(int argument) override;
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void RenderLit(int argument, const GrannyActorLight& light);
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void RenderShadowed(int argument);
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void SpawnCorpseActor();
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bool OnProcess() override;
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/* 0410 */ CTexture* emblemTexture;
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/* 0414 */ C3dGrannyModelRes* model;
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/* 0418 */ granny_model_instance* instance;
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/* 041C */ RenderCommand* commands[30];
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/* 0494 */ RenderVertex* vertices[30];
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/* 050C */ granny_system_clock clock;
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/* 051C */ granny_system_clock lastClock;
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/* 052C */ float unknown_052C;
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/* 0530 */ unsigned char unknown_0530[0x08];
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/* 0538 */ float angle;
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/* 053C */ unsigned char alpha;
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/* 053D */ unsigned char unknown_053D[0x03];
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/* 0540 */ unsigned brightness;
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/* 0544 */ int motion;
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/* 0548 */ unsigned char unknown_0548[0x04];
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/* 054C */ char name[0x104];
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/* 0650 */ int unknown_0650;
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/* 0654 */ int unknown_0654;
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/* 0658 */ granny_control* controls[20];
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/* 06A8 */ unsigned char unknown_06A8;
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/* 06A9 */ unsigned char unknown_06A9[0x03];
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/* 06AC */ CTexture* meshTextures[30];
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/* 0724 */ std::uint16_t* meshIndices[30];
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/* 079C */ int meshTriangleCounts[30];
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/* 0814 */ matrix meshTransforms[30];
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/* 0DB4 */ unsigned char unknown_0DB4[0x04];
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/* 0DB8 */ CTexture* texture;
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/* 0DBC */ std::vector<vector3d> unknown_0DBC;
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};
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class CGrannyCorpse3d : public CGameObject {
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public:
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explicit CGrannyCorpse3d(const char* name);
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~CGrannyCorpse3d() override;
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bool OnProcess() override;
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void Render(int argument) override;
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/* 0010 */ vector3d position;
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/* 001C */ C3dGrannyModelRes* model;
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/* 0020 */ granny_model_instance* instance;
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/* 0024 */ granny_control* control;
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/* 0028 */ RenderCommand* commands[30];
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/* 00A0 */ RenderVertex* vertices[30];
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/* 0118 */ granny_system_clock clock;
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/* 0128 */ granny_system_clock startClock;
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/* 0138 */ float unknown_0138;
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/* 013C */ unsigned char unknown_013C[4];
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/* 0140 */ int tick;
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/* 0144 */ float angle;
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/* 0148 */ unsigned char alpha;
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/* 0149 */ unsigned char unknown_0149[3];
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/* 014C */ unsigned brightness;
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/* 0150 */ char name[0x108];
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(C3dGrannyGameActor, model) == 0x414);
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static_assert(offsetof(C3dGrannyGameActor, unknown_052C) == 0x52C);
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static_assert(offsetof(C3dGrannyGameActor, motion) == 0x544);
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static_assert(offsetof(C3dGrannyGameActor, controls) == 0x658);
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static_assert(offsetof(C3dGrannyGameActor, commands) == 0x41C);
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static_assert(offsetof(C3dGrannyGameActor, vertices) == 0x494);
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static_assert(offsetof(C3dGrannyGameActor, alpha) == 0x53C);
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static_assert(offsetof(C3dGrannyGameActor, name) == 0x54C);
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static_assert(offsetof(C3dGrannyGameActor, unknown_0650) == 0x650);
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static_assert(offsetof(C3dGrannyGameActor, unknown_06A8) == 0x6A8);
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static_assert(offsetof(C3dGrannyGameActor, texture) == 0xDB8);
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static_assert(offsetof(C3dGrannyGameActor, angle) == 0x538);
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static_assert(offsetof(C3dGrannyGameActor, brightness) == 0x540);
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static_assert(offsetof(C3dGrannyGameActor, meshTextures) == 0x6AC);
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static_assert(offsetof(C3dGrannyGameActor, meshTransforms) == 0x814);
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static_assert(offsetof(C3dGrannyGameActor, unknown_0DBC) == 0xDBC);
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static_assert(offsetof(CGrannyCorpse3d, tick) == 0x140);
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static_assert(offsetof(CGrannyCorpse3d, alpha) == 0x148);
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static_assert(offsetof(CGrannyCorpse3d, startClock) == 0x128);
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static_assert(sizeof(CGrannyCorpse3d) == 0x258);
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#endif
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// OFFSET: 0x00CA8730
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// FUNCTION: fn_20991
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CRenderObject::CRenderObject() {
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}
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// OFFSET: 0x00CA8F90
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// FUNCTION: fn_20998
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CRenderObject::~CRenderObject() = default;
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// OFFSET: 0x00CAFDC0
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// FUNCTION: fn_21089
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bool CRenderObject::OnProcess() {
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return false;
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}
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// OFFSET: 0x00CB0500
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// FUNCTION: fn_21094
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void CRenderObject::Slot08() {
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this->render.previousAnimation = this->render.animation + this->Get8Dir(this->render.angle);
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g_modeMgr.GetGameMode();
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const float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
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CActRes* action = this->render.action;
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if (this->render.unknown_0070 == 0x2D) {
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action = static_cast<CActRes*>(ResourceMgr::Instance().Load("인간족\\몸통\\여\\아크비숍_여2.Act"));
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}
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if (action == nullptr) {
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return;
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}
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if (this->render.unknown_00D8 != 0) {
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this->render.sequenceAnimation = this->render.sequenceAnimations[this->render.sequenceIndex];
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this->render.sequenceFrame = this->render.sequenceFrames[this->render.sequenceIndex];
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if (this->render.sequenceFinished != 0) {
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this->render.animation = this->render.sequenceAnimations[4];
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this->render.previousAnimation = this->render.sequenceAnimations[4] + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFrames[4];
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if (this->render.sequenceDeadline == 0) {
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this->render.unknown_00D8 = 0;
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this->render.unknown_006C = 1;
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}
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} else {
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this->render.animation = this->render.sequenceAnimation;
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this->render.previousAnimation = this->render.sequenceAnimation + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFrame;
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}
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if (this->render.sequenceTimed == 0) {
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return;
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}
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if (timeGetTime() >= this->render.sequenceDeadline) {
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this->render.unknown_00D8 = 0;
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this->render.sequenceDeadline = 0;
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this->render.unknown_006C = 1;
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this->render.isMotionFinished = true;
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}
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if (this->render.sequenceFinished == 0 && this->render.sequenceTick % this->render.unknown_00C2 == 0) {
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++this->render.sequenceIndex;
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}
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if (this->render.sequenceIndex > this->render.sequenceLast) {
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if (this->render.sequenceLoop != 0) {
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++this->render.sequenceTick;
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this->render.sequenceIndex = 0;
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return;
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}
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this->render.sequenceIndex = this->render.sequenceLast;
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this->render.sequenceFinished = 1;
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}
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++this->render.sequenceTick;
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return;
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}
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if (this->render.unknown_00DC != 0) {
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if (this->render.sequenceFinished != 0) {
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this->render.animation = this->render.sequenceFinishAnimation;
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this->render.previousAnimation = this->render.sequenceFinishAnimation + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFinishFrame;
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if (this->render.sequenceDeadline == 0) {
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this->render.unknown_00C8 = 0;
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this->render.unknown_006C = 1;
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}
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} else {
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this->render.animation = this->render.sequenceAnimation;
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this->render.previousAnimation = this->render.sequenceAnimation + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFrame;
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}
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if (this->render.sequenceTimed == 0) {
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return;
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}
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if (timeGetTime() >= this->render.sequenceDeadline) {
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this->render.unknown_00C8 = 0;
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this->render.sequenceDeadline = 0;
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this->render.unknown_006C = 1;
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this->render.isMotionFinished = true;
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}
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if (this->render.sequenceFinished == 0) {
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if (this->render.unknown_00FCBytes[2] == 3) {
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this->render.sequenceFrame =
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static_cast<unsigned char>(~static_cast<int>(frame * -2.0f / this->render.speed) - this->render.sequenceLast);
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} else {
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this->render.sequenceFrame = static_cast<unsigned char>(static_cast<int>((frame + frame) / this->render.speed));
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}
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}
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if (this->render.sequenceFrame > this->render.sequenceLast) {
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if (this->render.unknown_00FCBytes[2] == 2) {
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++this->render.sequenceTick;
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this->render.unknown_00FCBytes[2] = 3;
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this->render.sequenceFrame = 0;
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return;
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}
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this->render.unknown_00FCBytes[2] = 0;
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this->render.sequenceFrame = this->render.sequenceLast;
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this->render.sequenceFinished = 1;
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}
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++this->render.sequenceTick;
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return;
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}
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if (this->render.unknown_00C8 != 0) {
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if (this->render.sequenceFinished != 0) {
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this->render.animation = this->render.sequenceFinishAnimation;
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this->render.previousAnimation = this->render.sequenceFinishAnimation + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFinishFrame;
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if (this->render.sequenceDeadline == 0) {
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this->render.unknown_00C8 = 0;
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this->render.unknown_006C = 1;
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}
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} else {
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this->render.animation = this->render.sequenceAnimation;
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this->render.previousAnimation = this->render.sequenceAnimation + this->Get8Dir(this->render.angle);
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this->render.curMotion = this->render.sequenceFrame;
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}
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if (this->render.sequenceTimed == 0) {
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return;
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}
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if (timeGetTime() >= this->render.sequenceDeadline) {
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this->render.unknown_00C8 = 0;
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this->render.sequenceDeadline = 0;
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this->render.unknown_006C = 1;
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this->render.isMotionFinished = true;
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}
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if (this->render.sequenceFinished == 0 && this->render.sequenceTick % this->render.unknown_00C2 == 0) {
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if (this->render.sequenceLoop != 0 && this->render.sequenceFinishAnimation == 0 && this->render.sequenceFinishFrame != 0) {
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--this->render.sequenceFrame;
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this->render.sequenceFinishFrame = 0;
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} else {
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++this->render.sequenceFrame;
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}
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}
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if (this->render.sequenceFrame > this->render.sequenceLast) {
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if (this->render.sequenceLoop == 0) {
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this->render.sequenceFinished = 1;
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this->render.sequenceFrame = this->render.sequenceLast;
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} else if (this->render.sequenceFinishAnimation == 0) {
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this->render.sequenceFinishFrame = 1;
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++this->render.sequenceTick;
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this->render.sequenceFrame = this->render.sequenceIndex + 1;
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return;
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} else {
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this->render.sequenceFrame = this->render.sequenceIndex;
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}
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}
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++this->render.sequenceTick;
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return;
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}
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if (this->render.isMotionFinished || this->render.isMotionFreezed) {
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const int last = static_cast<int>(action->FrameCount(this->render.previousAnimation)) - 1;
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if (this->render.curMotion > last) {
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this->render.curMotion = last;
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}
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return;
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}
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int count;
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int motion;
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float progress;
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switch (this->render.unknown_006C) {
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case 0:
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this->render.curMotion =
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static_cast<int>(frame / this->render.speed) % static_cast<int>(action->FrameCount(this->render.previousAnimation));
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return;
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case 1:
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count = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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progress = frame / this->render.speed;
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motion = static_cast<int>(progress);
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break;
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case 2: {
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if (this->render.unknown_0070 != 2) {
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return;
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}
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count = static_cast<int>(action->FrameCount(this->render.previousAnimation));
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float elapsed = frame;
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motion = static_cast<int>(frame / this->render.speed);
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if (motion == 2 || motion == 3) {
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elapsed = this->render.speed * 4.0f;
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motion = 4;
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}
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progress = elapsed / this->render.speed;
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break;
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}
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default:
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return;
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}
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this->render.curMotion = motion % count;
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progress /= static_cast<float>(count);
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if (progress >= 1.0f) {
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this->render.curMotion = count - 1;
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if (progress >= this->render.unknown_0060) {
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this->render.isMotionFinished = true;
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}
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}
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}
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// OFFSET: 0x00CB0AD0
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// FUNCTION: fn_21096
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void CRenderObject::PlayFrameSounds() {
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int lastMotion = static_cast<int>(this->render.unknown_0044);
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if (lastMotion != this->render.curMotion || this->render.unknown_0040 != static_cast<std::uint32_t>(this->render.animation)) {
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if (this->render.unknown_0040 != static_cast<std::uint32_t>(this->render.animation)) {
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this->render.unknown_0044 = 0;
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lastMotion = 0;
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}
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CActRes* action = this->render.action;
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if (lastMotion < this->render.curMotion) {
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for (int motion = lastMotion + 1; motion <= this->render.curMotion; ++motion) {
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const ActionFrame& actionFrame = action->Frame(this->render.previousAnimation, motion);
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if (actionFrame.sound != -1) {
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std::string sound = action->Sound(actionFrame.sound);
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if (sound.find(".wav", 0) != std::string::npos) {
|
|
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
|
|
g_soundMgr->PlayWave(
|
|
sound.c_str(), this->render.position.x - player.x, 0.0f, this->render.position.z - player.z, 250, 40, 1.0f, 0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
} else if (lastMotion > this->render.curMotion) {
|
|
const int count = static_cast<int>(action->FrameCount(this->render.previousAnimation));
|
|
lastMotion = static_cast<int>(this->render.unknown_0044);
|
|
if (lastMotion >= count) {
|
|
lastMotion = count - 1;
|
|
this->render.unknown_0044 = static_cast<std::uint32_t>(lastMotion);
|
|
}
|
|
for (int motion = lastMotion + 1; motion < count; ++motion) {
|
|
const ActionFrame& actionFrame = action->Frame(this->render.previousAnimation, motion);
|
|
if (actionFrame.sound != -1) {
|
|
std::string sound = action->Sound(actionFrame.sound);
|
|
if (sound.find(".wav", 0) != std::string::npos) {
|
|
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
|
|
g_soundMgr->PlayWave(
|
|
sound.c_str(), this->render.position.x - player.x, 0.0f, this->render.position.z - player.z, 250, 40, 1.0f, 0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
for (int motion = 0; motion <= this->render.curMotion; ++motion) {
|
|
const ActionFrame& actionFrame = action->Frame(this->render.previousAnimation, motion);
|
|
if (actionFrame.sound != -1) {
|
|
std::string sound = action->Sound(actionFrame.sound);
|
|
if (sound.find(".wav") != std::string::npos) {
|
|
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
|
|
g_soundMgr->PlayWave(
|
|
sound.c_str(), this->render.position.x - player.x, 0.0f, this->render.position.z - player.z, 250, 40, 1.0f, 0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this->render.unknown_0044 = static_cast<std::uint32_t>(this->render.curMotion);
|
|
this->render.unknown_0040 = static_cast<std::uint32_t>(this->render.animation);
|
|
}
|
|
|
|
// OFFSET: 0x00CBF920
|
|
// FUNCTION: fn_21115
|
|
void CRenderObject::SendMsg(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CBF930
|
|
// FUNCTION: fn_21116
|
|
void CRenderObject::SetActionName(ResourceMgr& resources, const char* name) {
|
|
if (this->render.action) {
|
|
this->render.action->Unlock();
|
|
}
|
|
|
|
this->render.action = static_cast<CActRes*>(resources.Load(name));
|
|
|
|
if (this->render.action) {
|
|
this->render.action->Lock();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC2D40
|
|
// FUNCTION: fn_21144
|
|
void CRenderObject::SetRenderInfo(const float*, float, float) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC2DA0
|
|
// FUNCTION: fn_21146
|
|
void CGameActor::SetUnknown0260(int value) {
|
|
this->unknown_0260 = value & 1;
|
|
}
|
|
|
|
// OFFSET: 0x00CC2E00
|
|
// FUNCTION: fn_21151
|
|
void CRenderObject::SetSpriteName(ResourceMgr& resources, const char* name) {
|
|
if (this->render.sprite) {
|
|
this->render.sprite->Unlock();
|
|
}
|
|
|
|
this->render.sprite = static_cast<CSprRes*>(resources.Load(name));
|
|
|
|
if (this->render.sprite) {
|
|
this->render.sprite->Lock();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC3DC0
|
|
// FUNCTION: fn_21154
|
|
void CRenderObject::SetTlvert(float x, float y) {
|
|
this->render.screenX = TruncateToInt(x);
|
|
this->render.screenY = TruncateToInt(y);
|
|
}
|
|
|
|
// OFFSET: 0x00CBFAE0
|
|
// FUNCTION: fn_21118
|
|
void CRenderObject::SetAction(unsigned animation, int, int repeat) {
|
|
float speed = this->render.action->Speed(animation);
|
|
if (g_replayAnimationScaling != 0) {
|
|
speed *= Replay::Instance().AnimationScale();
|
|
}
|
|
if (speed > 0.0f) {
|
|
this->render.speed = speed;
|
|
}
|
|
if (this->render.speed < 1.0f) {
|
|
if (g_replayAnimationScaling != 0) {
|
|
speed = Replay::Instance().AnimationScale();
|
|
if (speed > 0.0f) {
|
|
this->render.speed = speed;
|
|
}
|
|
} else {
|
|
this->render.speed = 1.0f;
|
|
}
|
|
}
|
|
speed = this->render.speed * this->render.unknown_0064;
|
|
if (g_replayAnimationScaling != 0) {
|
|
speed *= Replay::Instance().AnimationScale();
|
|
}
|
|
if (speed > 0.0f) {
|
|
this->render.speed = speed;
|
|
}
|
|
|
|
this->render.animation = animation;
|
|
this->render.previousAnimation = animation;
|
|
this->render.curMotion = 0;
|
|
this->render.unknown_006C = repeat;
|
|
this->render.isMotionFinished = 0;
|
|
this->render.unknown_0060 = 1.0f;
|
|
this->render.unknown_0064 = 1.0f;
|
|
this->render.unknown_00C8 = 0;
|
|
this->render.unknown_00D8 = 0;
|
|
this->render.unknown_00DC = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CBFC00
|
|
// FUNCTION: fn_21119
|
|
void CRenderObject::SetColor(int alpha, int red, int green, int blue) {
|
|
if (alpha != -1) {
|
|
this->render.color = (this->render.color & 0x00FFFFFFu) | (static_cast<std::uint32_t>(alpha) << 24);
|
|
}
|
|
if (red != -1) {
|
|
this->render.color = (this->render.color & 0xFF00FFFFu) | ((static_cast<std::uint32_t>(red) & 0xFFu) << 16);
|
|
}
|
|
if (green != -1) {
|
|
this->render.color = (this->render.color & 0xFFFF00FFu) | ((static_cast<std::uint32_t>(green) & 0xFFu) << 8);
|
|
}
|
|
if (blue != -1) {
|
|
this->render.color = (this->render.color & 0xFFFFFF00u) | static_cast<unsigned char>(blue);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAF050
|
|
// FUNCTION: fn_21078
|
|
void CRenderObject::ModifyArgb(int alpha, int red, int green, int blue) {
|
|
if (this->render.unknown_00A3 == 0) {
|
|
unsigned char* argb = reinterpret_cast<unsigned char*>(&this->render.color);
|
|
int newAlpha = argb[3] + alpha;
|
|
int newRed = argb[2] + red;
|
|
int newGreen = argb[1] + green;
|
|
int newBlue = argb[0] + blue;
|
|
argb[3] = static_cast<unsigned char>(std::min(std::max(newAlpha, 0), 255));
|
|
argb[2] = static_cast<unsigned char>(std::min(std::max(newRed, 0), 255));
|
|
argb[1] = static_cast<unsigned char>(std::min(std::max(newGreen, 0), 255));
|
|
argb[0] = static_cast<unsigned char>(std::min(std::max(newBlue, 0), 255));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC1C20
|
|
// FUNCTION: fn_21125
|
|
void CGameActor::SetUnknown0305(unsigned char value, int extra) {
|
|
this->unknown_0305 = value;
|
|
this->unknown_0308 = extra;
|
|
}
|
|
|
|
// OFFSET: 0x00CC1D20
|
|
// FUNCTION: fn_21127
|
|
void CGameActor::RaiseUnknown03C8(int value) {
|
|
if (value > 0 && this->unknown_03C8 < value) {
|
|
this->unknown_03C8 = value;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC1E70
|
|
// FUNCTION: fn_21130
|
|
void CRenderObject::SetSequenceDeadline(std::uint32_t duration) {
|
|
this->render.sequenceDeadline = timeGetTime() + duration;
|
|
}
|
|
|
|
// OFFSET: 0x00CC1E90
|
|
// FUNCTION: fn_21131
|
|
void CRenderObject::SetSequenceInterval(unsigned char interval) {
|
|
this->render.unknown_00C2 = interval;
|
|
}
|
|
|
|
// OFFSET: 0x00CC1EA0
|
|
// FUNCTION: fn_21132
|
|
void CRenderObject::SetAnimationSequence(
|
|
unsigned char animation0, unsigned char frame0, unsigned char animation1, unsigned char frame1,
|
|
unsigned char animation2, unsigned char frame2, unsigned char animation3, unsigned char frame3,
|
|
unsigned char animation4, unsigned char frame4, int timed, std::uint32_t duration, int loop
|
|
) {
|
|
this->render.sequenceAnimations[0] = animation0;
|
|
this->render.sequenceFrames[0] = frame0;
|
|
this->render.sequenceAnimations[1] = animation1;
|
|
this->render.sequenceFrames[1] = frame1;
|
|
this->render.sequenceAnimations[2] = animation2;
|
|
this->render.sequenceFrames[2] = frame2;
|
|
this->render.sequenceAnimations[3] = animation3;
|
|
this->render.sequenceFrames[3] = frame3;
|
|
this->render.sequenceAnimations[4] = animation4;
|
|
this->render.sequenceFrames[4] = frame4;
|
|
this->render.sequenceAnimation = animation0;
|
|
this->render.sequenceFrame = frame0;
|
|
this->render.sequenceIndex = 0;
|
|
this->render.sequenceLast = 4;
|
|
this->render.sequenceLoop = loop;
|
|
this->render.sequenceTimed = timed;
|
|
this->render.sequenceFinished = 0;
|
|
this->render.unknown_00D8 = 1;
|
|
this->render.unknown_00C8 = 0;
|
|
this->render.unknown_00DC = 0;
|
|
this->render.sequenceDeadline = timed != 0 ? timeGetTime() + duration : 0;
|
|
this->render.sequenceTick = 1;
|
|
}
|
|
|
|
// OFFSET: 0x00CC1FA0
|
|
// FUNCTION: fn_21133
|
|
void CRenderObject::SetFrameSequence(
|
|
unsigned char animation, unsigned char firstFrame, unsigned char lastFrame, unsigned char finishAnimation,
|
|
unsigned char finishFrame, int timed, std::uint32_t duration, int loop
|
|
) {
|
|
this->render.sequenceAnimation = animation;
|
|
this->render.sequenceFrame = firstFrame;
|
|
this->render.sequenceIndex = firstFrame;
|
|
this->render.sequenceLast = lastFrame;
|
|
this->render.sequenceFinishAnimation = finishAnimation;
|
|
this->render.sequenceFinishFrame = finishFrame;
|
|
this->render.sequenceLoop = loop;
|
|
this->render.sequenceTimed = timed;
|
|
this->render.sequenceFinished = 0;
|
|
this->render.unknown_00C8 = 1;
|
|
this->render.unknown_00DC = 0;
|
|
this->render.unknown_00D8 = 0;
|
|
this->render.sequenceDeadline = timed != 0 ? timeGetTime() + duration : 0;
|
|
this->render.sequenceTick = 1;
|
|
}
|
|
|
|
// OFFSET: 0x00CC2050
|
|
// FUNCTION: fn_21134
|
|
void CGameActor::SetUnknown02E4(int value) {
|
|
this->unknown_02E4 = value;
|
|
}
|
|
|
|
// OFFSET: 0x00CC2780
|
|
// FUNCTION: fn_21140
|
|
void CRenderObject::SetAnimationSpeed(float speed) {
|
|
if (g_replayAnimationScaling != 0) {
|
|
speed *= Replay::Instance().AnimationScale();
|
|
}
|
|
if (speed > 0.0f) {
|
|
this->render.speed = speed;
|
|
}
|
|
}
|
|
|
|
|
|
// OFFSET: 0x00CC2810
|
|
// FUNCTION: fn_21142
|
|
void CGameActor::SetUnknown02C8(int value) {
|
|
this->unknown_02C8 = value;
|
|
}
|
|
|
|
// OFFSET: 0x00CBF970
|
|
// FUNCTION: fn_21117
|
|
void CGameActor::SetAction(unsigned animation, int motion, int repeat) {
|
|
if (this->unknown_0314 == 7) {
|
|
if (!this->render.action || static_cast<int>(this->render.action->animations.size()) <= static_cast<int>(animation)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
CRenderObject::SetAction(animation, motion, repeat);
|
|
this->unknown_0238 = 0;
|
|
this->unknown_0378 = -1.0f;
|
|
}
|
|
|
|
// OFFSET: 0x00CC15F0
|
|
// FUNCTION: fn_21121
|
|
int CRenderObject::HoverHeight() {
|
|
this->render.unknown_00F8 += 2;
|
|
if (this->render.unknown_00F8 >= 360) {
|
|
this->render.unknown_00F8 -= 360;
|
|
}
|
|
|
|
const short angle = this->render.unknown_00F8;
|
|
const int state = this->render.unknown_0070;
|
|
if (state == 0 || state == 1 || (this->render.flags & 0x40000) != 0) {
|
|
if (this->render.unknown_00FA < 20) {
|
|
if (angle % 30 == 0) {
|
|
++this->render.unknown_00FA;
|
|
}
|
|
} else if (this->render.unknown_00FA > 20 && angle % 30 == 0) {
|
|
--this->render.unknown_00FA;
|
|
}
|
|
} else if (state == 6) {
|
|
if (this->render.unknown_00FA < 100) {
|
|
if (angle % 30 == 0) {
|
|
++this->render.unknown_00FA;
|
|
}
|
|
} else if (this->render.unknown_00FA > 100 && angle % 30 == 0) {
|
|
--this->render.unknown_00FA;
|
|
}
|
|
} else if (this->render.unknown_00FA != 0) {
|
|
--this->render.unknown_00FA;
|
|
}
|
|
|
|
const short height = static_cast<short>(ClientSine(angle) * 4.0f + this->render.unknown_00FA);
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const short scaled = static_cast<short>(400.0f / mode->camera->camera.desiredDistance * height);
|
|
return scaled < 0 ? 0 : scaled;
|
|
}
|
|
|
|
// OFFSET: 0x00CC1740
|
|
// FUNCTION: fn_21122
|
|
void CRenderObject::DrawStatusOverlays(SpriteQuad quad, const std::uint32_t* palette) {
|
|
if ((this->render.flags & 0x100) != 0) {
|
|
const short level = this->render.unknown_00F4;
|
|
bool draw = true;
|
|
if (level <= 5) {
|
|
quad.color = (static_cast<short>(level * 50) << 24) + 0xFFFFFF;
|
|
} else if (level <= 8) {
|
|
quad.color = 0xFFFFFFFF;
|
|
} else if (level <= 11) {
|
|
quad.color = (static_cast<short>(895 - level * 80) << 24) + 0xFFFFFF;
|
|
} else {
|
|
draw = false;
|
|
}
|
|
|
|
if (draw) {
|
|
this->DrawQuad(quad, palette, 5, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
if ((this->render.flags & 0x4000) != 0) {
|
|
this->DrawTintedQuad(quad, 5, 5, 255, palette);
|
|
}
|
|
|
|
if ((this->render.flags & 0x40000) != 0) {
|
|
this->DrawTintedQuad(quad, 255, 5, 5, palette);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC1810
|
|
// FUNCTION: fn_21123
|
|
void CRenderObject::ScaleByPulse(float& scale) const {
|
|
if ((this->render.flags & 0x10) != 0) {
|
|
const unsigned index = std::max(this->render.pulsePhases[0] * 4u + 90u, 90u);
|
|
if (index < 270) {
|
|
scale = ((ClientSine(index) + 1.0f) * 0.25f + 0.5f) * scale;
|
|
} else {
|
|
scale = scale * 0.5f;
|
|
}
|
|
}
|
|
|
|
if ((this->render.flags & 0x400) != 0) {
|
|
const unsigned index = std::max(this->render.pulsePhases[1] * 4u + 90u, 90u);
|
|
if (index < 270) {
|
|
scale = (1.5f - (ClientSine(index) + 1.0f) * 0.25f) * scale;
|
|
} else {
|
|
scale = scale * 1.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC18F0
|
|
// FUNCTION: fn_21124
|
|
void CRenderObject::ApplySwing(int mode, int& x, int& y, int& outX, int& outY) const {
|
|
if ((this->render.flags & 0x40) == 0) {
|
|
return;
|
|
}
|
|
|
|
const int swing = static_cast<int>(180.0f - ClientSine(this->render.unknown_00F4 * 5 + 90) * 180.0f);
|
|
const int angle = swing >= 360 ? swing - 360 : swing;
|
|
if (mode == 1) {
|
|
x = static_cast<int>(ClientSine(angle) * 40.0f + x);
|
|
y = static_cast<int>(y - (ClientCosine(angle) * 40.0f - 40.0f));
|
|
outX = x;
|
|
outY = y;
|
|
} else if (mode >= 2) {
|
|
x = static_cast<int>(ClientSine(angle) * 10.0f + x);
|
|
y = static_cast<int>(y - (ClientCosine(angle) * 10.0f - 10.0f));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC1C40
|
|
// FUNCTION: fn_21126
|
|
void CRenderObject::DrawTintedQuad(SpriteQuad& quad, short red, short green, short blue, const std::uint32_t* palette) {
|
|
const unsigned char phase = this->render.unknown_00F6;
|
|
if (phase <= 10) {
|
|
quad.color = (((((phase * 15) << 8) + red) << 8) + green << 8) + blue;
|
|
} else if (phase <= 20) {
|
|
quad.color = ((((0xA0 << 8) + red) << 8) + green << 8) + blue;
|
|
} else if (phase <= 50) {
|
|
const short alpha = static_cast<short>((51 - phase) * 5);
|
|
quad.color = ((((alpha << 8) + red) << 8) + green << 8) + blue;
|
|
}
|
|
|
|
if (this->render.unknown_00F6 <= 50) {
|
|
this->DrawQuad(quad, palette, 5, 0.0f, 0.0f, 0);
|
|
this->DrawQuad(quad, palette, 5, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC2240
|
|
// FUNCTION: fn_21138
|
|
void CRenderObject::SetInstantValue(int key, std::int64_t value) {
|
|
this->render.instant.Set(key, value);
|
|
}
|
|
|
|
// OFFSET: 0x00CC2060
|
|
// FUNCTION: fn_21135
|
|
void CGameActor::Slot49(int guildId, int version) {
|
|
if (guildId <= 0) {
|
|
return;
|
|
}
|
|
|
|
this->guildId = guildId;
|
|
if (this->GetEffectiveJob(-1) != 20269) {
|
|
if (this->GetEffectiveJob(-1) != JT_GUILD_FLAG && version <= 0) {
|
|
return;
|
|
}
|
|
if (!g_session.IsNpcJob(this->GetEffectiveJob(-1)) && !g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) &&
|
|
!g_session.IsGuardianJob(this->GetEffectiveJob(-1)) && this->GetEffectiveJob(-1) != JT_GUILD_FLAG &&
|
|
this->GetEffectiveJob(-1) != JT_EMPELIUM) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
g_guildMgr->SetEmblemVersion(guildId, version);
|
|
}
|
|
|
|
// OFFSET: 0x00CC21F0
|
|
// FUNCTION: fn_21136
|
|
void CGameActor::Slot30() {
|
|
}
|
|
|
|
// OFFSET: 0x00CC27C0
|
|
// FUNCTION: fn_21141
|
|
void CGameActor::SetUnknown0318(const float* value, int index) {
|
|
if (index == 0) {
|
|
std::memcpy(this->unknown_0318, value, sizeof(this->unknown_0318));
|
|
} else if (index == 1) {
|
|
std::memcpy(this->unknown_0348, value, sizeof(this->unknown_0348));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC2D50
|
|
// FUNCTION: fn_21145
|
|
void CGameActor::SetUnknown0330(const float* value, int index) {
|
|
if (index == 0) {
|
|
std::memcpy(this->unknown_0330, value, sizeof(this->unknown_0330));
|
|
} else if (index == 1) {
|
|
std::memcpy(this->unknown_0360, value, sizeof(this->unknown_0360));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC2DC0
|
|
// FUNCTION: fn_21147
|
|
void CGameActor::Slot25(int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC2DD0
|
|
// FUNCTION: fn_21148
|
|
void CGameActor::Slot18(int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC2DE0
|
|
// FUNCTION: fn_21149
|
|
void CGameActor::Slot22(int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC2DF0
|
|
// FUNCTION: fn_21150
|
|
void CGameActor::Slot21(int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC2E40
|
|
// FUNCTION: fn_21152
|
|
void CGameActor::Slot23(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CA9E50
|
|
// FUNCTION: fn_21013
|
|
void CRenderObject::DrawBlurCopies(
|
|
const SpriteFrameCell& cell, const int* box, float offset, float bottomRhw, float topRhw, const std::uint32_t* palette,
|
|
const SpriteRleImage* image, float scale, short shift
|
|
) {
|
|
if ((this->render.flags & 0x1000) == 0) {
|
|
return;
|
|
}
|
|
|
|
bottomRhw += 0.1f;
|
|
topRhw += 0.1f;
|
|
|
|
SpriteQuad quad;
|
|
for (int direction = 1; direction < 5; ++direction) {
|
|
const float distance = static_cast<float>(this->render.unknown_00F4) * scale;
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
short alpha = static_cast<short>((30 - this->render.unknown_00F4) * 5);
|
|
if (alpha < 0) {
|
|
alpha = 0;
|
|
}
|
|
|
|
const float spread = 400.0f / mode->camera->camera.desiredDistance * distance;
|
|
if (direction == 1) {
|
|
quad.top = static_cast<float>(box[1]);
|
|
quad.left = static_cast<float>(box[0]) + offset + spread;
|
|
quad.bottom = static_cast<float>(box[3]);
|
|
quad.right = static_cast<float>(box[2]) + offset + spread;
|
|
} else if (direction == 2) {
|
|
quad.top = static_cast<float>(box[1]);
|
|
quad.left = static_cast<float>(box[0]) + offset - spread;
|
|
quad.bottom = static_cast<float>(box[3]);
|
|
quad.right = static_cast<float>(box[2]) + offset - spread;
|
|
} else if (direction == 3) {
|
|
quad.top = static_cast<float>(box[1]) + spread;
|
|
quad.bottom = static_cast<float>(box[3]) + spread;
|
|
quad.left = static_cast<float>(box[0]) + offset;
|
|
quad.right = static_cast<float>(box[2]) + offset;
|
|
} else if (direction == 4) {
|
|
quad.top = static_cast<float>(box[1]) - spread;
|
|
quad.bottom = static_cast<float>(box[3]) - spread;
|
|
quad.left = static_cast<float>(box[0]) + offset;
|
|
quad.right = static_cast<float>(box[2]) + offset;
|
|
}
|
|
|
|
quad.color = (alpha << 24) + 0xFFFFFF;
|
|
quad.image = image;
|
|
quad.top -= static_cast<float>(shift);
|
|
quad.bottom -= static_cast<float>(shift);
|
|
quad.bottomRhw = bottomRhw;
|
|
quad.topRhw = topRhw;
|
|
quad.angle = static_cast<float>(cell.unknown_001C + static_cast<int>(this->render.unknown_007C));
|
|
this->DrawQuad(quad, palette, 0x201, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAA1F0
|
|
// FUNCTION: fn_21015
|
|
void CRenderObject::JitterBounds(float* output, const int* input, float offset, int spread, int base) {
|
|
if ((this->render.flags & 0x2000) == 0) {
|
|
return;
|
|
}
|
|
|
|
float jitter[4];
|
|
for (int index = 0; index < 4; ++index) {
|
|
int value = 0;
|
|
if (spread != 0) {
|
|
const int remainder = rand() % spread;
|
|
if (remainder >= 0) {
|
|
value = remainder;
|
|
}
|
|
}
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
jitter[index] = 400.0f / mode->camera->camera.desiredDistance * static_cast<float>(value - base);
|
|
}
|
|
|
|
output[0] = static_cast<float>(input[1]) + jitter[0];
|
|
output[2] = static_cast<float>(input[3]) + jitter[1];
|
|
output[1] = static_cast<float>(input[0]) + offset + jitter[2];
|
|
output[3] = static_cast<float>(input[2]) + offset + jitter[3];
|
|
}
|
|
|
|
// OFFSET: 0x00CAA2E0
|
|
// FUNCTION: fn_21016
|
|
void CRenderObject::DrawJitterTrail(
|
|
SpriteQuad& quad, const SpriteFrameCell& cell, const int* box, float offset, float bottomRhw, float topRhw,
|
|
const std::uint32_t* palette, const SpriteRleImage* image, int blend, short shift
|
|
) {
|
|
if ((this->render.flags & 0x200) == 0) {
|
|
return;
|
|
}
|
|
|
|
unsigned char& phaseTick = this->render.unknown_00ECBytes[3];
|
|
++phaseTick;
|
|
if (phaseTick >= 200) {
|
|
phaseTick -= 200;
|
|
}
|
|
|
|
for (int step = 5; step < 25; step += 5) {
|
|
float phase = static_cast<float>(phaseTick) * 0.1f + static_cast<float>(step);
|
|
if (phase >= 20.0f) {
|
|
phase -= 20.0f;
|
|
}
|
|
|
|
const std::uint16_t alpha = static_cast<std::uint16_t>(100.0f - phase * 5.0f);
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const float spread = 400.0f / mode->camera->camera.desiredDistance * phase;
|
|
|
|
SpriteQuad trail;
|
|
trail.top = static_cast<float>(box[1]) - spread - static_cast<float>(shift);
|
|
trail.bottom = static_cast<float>(box[3]) + spread - static_cast<float>(shift);
|
|
float left = static_cast<float>(box[0]) + offset;
|
|
float right = static_cast<float>(box[2]) + offset;
|
|
if (left > right) {
|
|
left += spread;
|
|
right -= spread;
|
|
} else {
|
|
left -= spread;
|
|
right += spread;
|
|
}
|
|
trail.left = left;
|
|
trail.right = right;
|
|
trail.image = image;
|
|
trail.color = (static_cast<short>(alpha) << 24) + 0xFFFFFF;
|
|
trail.bottomRhw = bottomRhw - spread * 0.000005f - 0.00001f;
|
|
trail.topRhw = topRhw - spread * 0.000005f - 0.00001f;
|
|
trail.angle = static_cast<float>(static_cast<int>(this->render.unknown_007C) + cell.unknown_001C);
|
|
if (blend != 5) {
|
|
this->DrawQuad(trail, palette, blend, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
quad.color = 0x96FFFFFF;
|
|
}
|
|
|
|
// OFFSET: 0x00CAA0A0
|
|
// FUNCTION: fn_21014
|
|
void CRenderObject::DrawPulseOutline(
|
|
const SpriteFrameCell& cell, const int* box, float offset, float bottomRhw, float topRhw,
|
|
const std::uint32_t* palette, const SpriteRleImage* image, std::uint32_t color
|
|
) {
|
|
if ((this->render.flags & 8) == 0) {
|
|
return;
|
|
}
|
|
|
|
unsigned char& phase = this->render.unknown_00ECBytes[2];
|
|
++phase;
|
|
if (phase > 180) {
|
|
phase = 0;
|
|
}
|
|
|
|
const float pulse = g_sinTable[phase] * 1.5f + 5.0f;
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const float spread = 400.0f / mode->camera->camera.desiredDistance * pulse;
|
|
|
|
SpriteQuad outline;
|
|
outline.top = static_cast<float>(box[1]) - spread;
|
|
outline.bottom = static_cast<float>(box[3]) + spread;
|
|
float left = static_cast<float>(box[0]) + offset;
|
|
float right = static_cast<float>(box[2]) + offset;
|
|
if (left > right) {
|
|
left += spread;
|
|
right -= spread;
|
|
} else {
|
|
left -= spread;
|
|
right += spread;
|
|
}
|
|
outline.left = left;
|
|
outline.right = right;
|
|
outline.bottomRhw = bottomRhw - 0.00005f;
|
|
outline.topRhw = topRhw - 0.00005f;
|
|
outline.image = image;
|
|
outline.color = color;
|
|
outline.angle = static_cast<float>(cell.unknown_001C + static_cast<int>(this->render.unknown_007C));
|
|
this->DrawQuad(outline, palette, 5, 0.0f, 0.0f, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00CAB180
|
|
// FUNCTION: fn_21025
|
|
void CRenderObject::DrawSpriteEffects(
|
|
SpriteQuad* quad, const SpriteFrameCell* cell, const int* box, float offset, float bottomRhw, float topRhw,
|
|
const std::uint32_t* palette, const SpriteRleImage* image, int* blend, std::uint32_t color
|
|
) {
|
|
for (const ActiveSkillEffect& effect : g_activeSkillEffects) {
|
|
if (effect.id == 0xB8) {
|
|
if (!this->render.visible || !this->render.enabled) {
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (static_cast<unsigned char>(color >> 24) < 0xFF) {
|
|
*blend = 1;
|
|
}
|
|
if ((this->render.flags & 1) != 0) {
|
|
*blend = 5;
|
|
}
|
|
|
|
this->DrawPulseOutline(*cell, box, offset, bottomRhw, topRhw, palette, image, color);
|
|
|
|
if ((this->render.flags & 0x800) != 0) {
|
|
short step = 1;
|
|
for (int distance = 3; distance <= 30; distance += 3, ++step) {
|
|
short alpha;
|
|
if (this->render.unknown_00F4 > 130) {
|
|
alpha = 245 - step * 10 - this->render.unknown_00F4;
|
|
} else {
|
|
alpha = this->render.unknown_00F4 - (step * 5 + 50);
|
|
}
|
|
if (alpha > 200) {
|
|
alpha = 200;
|
|
}
|
|
if (alpha < 0) {
|
|
alpha = 0;
|
|
}
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const float spread = 400.0f / mode->camera->camera.desiredDistance * static_cast<float>(distance);
|
|
|
|
SpriteQuad shadow;
|
|
shadow.top = static_cast<float>(box[1]) - spread;
|
|
shadow.bottom = static_cast<float>(box[3]) + spread;
|
|
float left = static_cast<float>(box[0]) + offset;
|
|
float right = static_cast<float>(box[2]) + offset;
|
|
if (left > right) {
|
|
left += spread;
|
|
right -= spread;
|
|
} else {
|
|
left -= spread;
|
|
right += spread;
|
|
}
|
|
shadow.left = left;
|
|
shadow.right = right;
|
|
shadow.image = image;
|
|
shadow.color = (alpha << 24) + 0xFFFFFF;
|
|
shadow.bottomRhw = bottomRhw + spread * 0.000005f + 0.00001f;
|
|
shadow.topRhw = topRhw + spread * 0.000005f + 0.00001f;
|
|
shadow.angle = static_cast<float>(static_cast<int>(this->render.unknown_007C) + cell->unknown_001C);
|
|
this->DrawQuad(shadow, palette, 5, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
if ((this->render.flags & 0x80002) != 0) {
|
|
for (int distance = 1; distance <= 2; ++distance) {
|
|
const unsigned char alpha = this->render.unknown_00F2;
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const float spread = 400.0f / mode->camera->camera.desiredDistance * static_cast<float>(distance);
|
|
|
|
SpriteQuad glow;
|
|
glow.top = static_cast<float>(box[1]) - spread;
|
|
glow.bottom = static_cast<float>(box[3]) + spread;
|
|
float left = static_cast<float>(box[0]) + offset;
|
|
float right = static_cast<float>(box[2]) + offset;
|
|
if (left > right) {
|
|
left += spread;
|
|
right -= spread;
|
|
} else {
|
|
left -= spread;
|
|
right += spread;
|
|
}
|
|
glow.left = left;
|
|
glow.right = right;
|
|
glow.image = image;
|
|
glow.bottomRhw = bottomRhw + spread * 0.000005f + 0.00001f;
|
|
glow.topRhw = topRhw + spread * 0.000005f + 0.00001f;
|
|
if ((this->render.flags & 2) != 0) {
|
|
glow.color = (alpha << 24) + 0x3737FF;
|
|
} else {
|
|
glow.color = (alpha << 24) + 0x059B05;
|
|
}
|
|
glow.angle = static_cast<float>(static_cast<int>(this->render.unknown_007C) + cell->unknown_001C);
|
|
this->DrawQuad(glow, palette, 5, 0.0f, 0.0f, 0);
|
|
}
|
|
}
|
|
|
|
CGameActor* actor = static_cast<CGameActor*>(this);
|
|
actor->Slot10(cell, box, offset, bottomRhw, topRhw, palette, image, static_cast<float>(box[3] - box[1]) * 0.05f, 0);
|
|
actor->Slot11(quad, cell, box, offset, bottomRhw, topRhw, palette, image, *blend, 0);
|
|
actor->Slot12(quad, box, offset, 21, 10);
|
|
|
|
if ((this->render.flags & 0x100000) != 0) {
|
|
short angle = static_cast<short>(cell->unknown_001C) + static_cast<short>(this->render.unknown_007C) + 60;
|
|
if (angle >= 360) {
|
|
angle -= 360;
|
|
}
|
|
quad->angle = static_cast<float>(angle);
|
|
}
|
|
if ((this->render.flags & 2) != 0) {
|
|
quad->color = 0x643737FF;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAFEE0
|
|
// FUNCTION: fn_21090
|
|
void CGameActor::ProcessBodyState() {
|
|
switch (this->bodyState) {
|
|
case BODYSTATE_FREEZING:
|
|
case BODYSTATE_STONECURSE:
|
|
this->render.isMotionFreezed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0077E3A0
|
|
// FUNCTION: fn_08455
|
|
int CGameActor::GetShield() {
|
|
return -1;
|
|
}
|
|
|
|
// OFFSET: 0x005A1280
|
|
// FUNCTION: fn_03042
|
|
void CGameActor::Slot62(int value) {
|
|
this->SetUnknown0260(value);
|
|
}
|
|
|
|
// OFFSET: 0x005A1290
|
|
// FUNCTION: fn_03043
|
|
int CGameActor::Slot46() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x005A12A0
|
|
// FUNCTION: fn_03044
|
|
std::uint32_t CGameActor::Slot13() {
|
|
return this->stateFlags;
|
|
}
|
|
|
|
// OFFSET: 0x005A12B0
|
|
// FUNCTION: fn_03045
|
|
int CGameActor::Slot50() {
|
|
return this->guildId;
|
|
}
|
|
|
|
// OFFSET: 0x005A12C0
|
|
// FUNCTION: fn_03046
|
|
float* CGameActor::GetExtent(float* extent) const {
|
|
extent[0] = 0.0f;
|
|
extent[1] = 0.0f;
|
|
return extent;
|
|
}
|
|
|
|
// OFFSET: 0x005A12E0
|
|
// FUNCTION: fn_03047
|
|
bool CGameActor::Slot58() {
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x005A12F0
|
|
// FUNCTION: fn_03048
|
|
void CGameActor::Slot45() {
|
|
int radius = 0;
|
|
g_session.m_hotkeyScript->Call("GetNpcLocationRadius", "d>d", this->GetEffectiveJob(-1), &radius);
|
|
}
|
|
|
|
// OFFSET: 0x005A13B0
|
|
// FUNCTION: fn_03049
|
|
int CGameActor::Slot56() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x005A13C0
|
|
// FUNCTION: fn_03050
|
|
int CGameActor::Slot42() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x005A13D0
|
|
// FUNCTION: fn_03051
|
|
std::int64_t CGameActor::Slot35() {
|
|
return -1;
|
|
}
|
|
|
|
// OFFSET: 0x005A1930
|
|
// FUNCTION: fn_45454
|
|
void CGameActor::Slot44(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1960
|
|
// FUNCTION: fn_03054
|
|
void CGameActor::Slot48(int value) {
|
|
this->guildId = value;
|
|
}
|
|
|
|
// OFFSET: 0x005A1990
|
|
// FUNCTION: fn_03057
|
|
void CGameActor::Slot40(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19B0
|
|
// FUNCTION: fn_03059
|
|
void CGameActor::Slot59(bool) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19C0
|
|
// FUNCTION: fn_03060
|
|
void CGameActor::Slot57(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19D0
|
|
// FUNCTION: fn_03061
|
|
void CGameActor::Slot41(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19E0
|
|
// FUNCTION: fn_03062
|
|
void CGameActor::Slot47(unsigned char value) {
|
|
this->unknown_02CC = value;
|
|
}
|
|
|
|
// OFFSET: 0x005A1A40
|
|
// FUNCTION: fn_03068
|
|
void CGameActor::Slot60() {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A70
|
|
// FUNCTION: fn_03071
|
|
void CGameActor::Slot43(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A80
|
|
// FUNCTION: fn_03072
|
|
void CGameActor::Slot28(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1AA0
|
|
// FUNCTION: fn_03074
|
|
void CGameActor::Slot24(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CABD40
|
|
// FUNCTION: fn_21037
|
|
int CGameActor::Slot37() {
|
|
const CActRes* action = this->render.action;
|
|
const int count = static_cast<int>(action->FrameCount(this->render.previousAnimation));
|
|
|
|
for (int frame = 0; frame < count; ++frame) {
|
|
const int sound = action->Frame(this->render.previousAnimation, frame).sound;
|
|
|
|
if (sound != -1 && std::strcmp(action->Sound(sound), "atk") == 0) {
|
|
return frame;
|
|
}
|
|
}
|
|
|
|
return count - (count != 1 ? 2 : 1);
|
|
}
|
|
|
|
// OFFSET: 0x00CACEF0
|
|
// FUNCTION: fn_21048
|
|
float* CGameActor::Slot51(int index) {
|
|
if (index == 0) {
|
|
return this->unknown_0318;
|
|
}
|
|
if (index == 1) {
|
|
return this->unknown_0348;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00CAD480
|
|
// FUNCTION: fn_21052
|
|
float* CGameActor::Slot53(int index) {
|
|
if (index == 0) {
|
|
return this->unknown_0330;
|
|
}
|
|
if (index == 1) {
|
|
return this->unknown_0360;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00CADB70
|
|
// FUNCTION: fn_21061
|
|
bool CGameActor::HasShapeShift() {
|
|
return this->unknown_0404 != 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CAE500
|
|
// FUNCTION: fn_21074
|
|
void CGameActor::Slot38() {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const float angle = this->render.angle;
|
|
const int motion = this->render.curMotion;
|
|
const int animation = this->render.animation;
|
|
const char* sprite = this->render.sprite ? this->render.sprite->name.text : nullptr;
|
|
const char* action = this->render.action ? this->render.action->name.text : nullptr;
|
|
CCorpse* corpse = mode->SpawnCorpse(
|
|
this->render.position.x, this->render.position.y, this->render.position.z, action, sprite, animation, motion, angle
|
|
);
|
|
|
|
if (corpse) {
|
|
if (this->render.unknown_010C > 0) {
|
|
corpse->render.unknown_010C = this->render.unknown_010C;
|
|
}
|
|
|
|
if (CEffect* effect = g_effectMgr->Find(static_cast<int>(this->render.accountId), 2374)) {
|
|
corpse->spriteOffset = *reinterpret_cast<const float*>(&effect->unknown_0048);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAE640
|
|
// FUNCTION: fn_21076
|
|
void CGameActor::ShowPartyMemberEffect(std::uint32_t accountId) {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
if (mode->scene->unknown_0048 == 0 && mode->scene->unknown_0054 == 0) {
|
|
return;
|
|
}
|
|
|
|
for (int index = 0; index < ClientMessenger{g_session.m_partyMembers, g_session.m_friends}.PartyCount(); ++index) {
|
|
MessengerMember member = ClientMessenger{g_session.m_partyMembers, g_session.m_friends}.PartyAt(index);
|
|
if (member.accountId == accountId) {
|
|
for (RagEffectState* effect : this->state.effects) {
|
|
if (effect && effect->type == 160) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->LaunchEffect(160, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CABEB0
|
|
// FUNCTION: fn_21040
|
|
int CGameActor::Slot55() {
|
|
if (this->unknown_03C4 != -1) {
|
|
return this->unknown_03C4;
|
|
}
|
|
|
|
if (this->render.accountId == g_session.m_aid) {
|
|
return g_session.GetPairValue();
|
|
}
|
|
|
|
const int first = this->unknown_03B8[0] != -1 ? this->unknown_03B8[0] : -1;
|
|
const int second = this->unknown_03B8[1] == -1 ? first : this->unknown_03B8[1];
|
|
const int third = this->unknown_03B8[2];
|
|
return third != -1 ? third : second;
|
|
}
|
|
|
|
// OFFSET: 0x00CABFA0
|
|
// FUNCTION: fn_21042
|
|
int CGameActor::GetEffectiveJob(int job) {
|
|
if (job == -1) {
|
|
job = this->unknown_025C;
|
|
}
|
|
|
|
if (StateFlag12(this->Slot13())) {
|
|
return JT_MARRIED;
|
|
}
|
|
|
|
if (!StateFlag15(this->Slot13())) {
|
|
if (StateFlag16(this->Slot13())) {
|
|
return JT_SANTA;
|
|
}
|
|
if (StateFlag18(this->Slot13())) {
|
|
return JT_SUMMER;
|
|
}
|
|
if (StateFlag27(this->Slot13())) {
|
|
return JT_HANBOK;
|
|
}
|
|
if (StateFlag28(this->Slot13())) {
|
|
return JT_OKTOBERFEST;
|
|
}
|
|
if (this->unknown_03DC == 1) {
|
|
return JT_SUMMER2;
|
|
}
|
|
}
|
|
|
|
if (StateFlag05(this->Slot13())) {
|
|
switch (job) {
|
|
case JT_KNIGHT:
|
|
return JT_CHICKEN;
|
|
case JT_CRUSADER:
|
|
return JT_CHICKEN2;
|
|
case JT_KNIGHT_H:
|
|
return JT_CHICKEN_H;
|
|
case JT_CRUSADER_H:
|
|
return JT_CHICKEN2_H;
|
|
case JT_KNIGHT_B:
|
|
return JT_CHICKEN_B;
|
|
case JT_CRUSADER_B:
|
|
return JT_CHICKEN2_B;
|
|
case JT_ROYAL_GUARD:
|
|
return JT_ROYAL_CHICKEN;
|
|
case JT_ROYAL_GUARD_H:
|
|
return JT_ROYAL_CHICKEN_H;
|
|
case JT_ROYAL_GUARD_B:
|
|
return JT_ROYAL_CHICKEN_B;
|
|
case JT_IMPERIAL_GUARD:
|
|
return JT_IMPERIAL_GUARD_CHICKEN;
|
|
}
|
|
}
|
|
|
|
if (StateFlag19(this->Slot13())) {
|
|
switch (job) {
|
|
case JT_RUNE_KNIGHT:
|
|
return JT_RUNE_CHICKEN;
|
|
case JT_RUNE_KNIGHT_H:
|
|
return JT_RUNE_CHICKEN_H;
|
|
case JT_RUNE_KNIGHT_B:
|
|
return JT_RUNE_CHICKEN_B;
|
|
case JT_DRAGON_KNIGHT:
|
|
return JT_DRAGON_KNIGHT_CHICKEN;
|
|
}
|
|
} else if (StateFlag23(this->Slot13())) {
|
|
if (job == JT_RUNE_KNIGHT) {
|
|
return JT_RUNE_CHICKEN2;
|
|
}
|
|
if (job == JT_RUNE_KNIGHT_H) {
|
|
return JT_RUNE_CHICKEN2_H;
|
|
}
|
|
} else if (StateFlag24(this->Slot13())) {
|
|
if (job == JT_RUNE_KNIGHT) {
|
|
return JT_RUNE_CHICKEN3;
|
|
}
|
|
if (job == JT_RUNE_KNIGHT_H) {
|
|
return JT_RUNE_CHICKEN3_H;
|
|
}
|
|
} else if (StateFlag25(this->Slot13())) {
|
|
if (job == JT_RUNE_KNIGHT) {
|
|
return JT_RUNE_CHICKEN4;
|
|
}
|
|
if (job == JT_RUNE_KNIGHT_H) {
|
|
return JT_RUNE_CHICKEN4_H;
|
|
}
|
|
} else if (StateFlag26(this->Slot13())) {
|
|
if (job == JT_RUNE_KNIGHT) {
|
|
return JT_RUNE_CHICKEN5;
|
|
}
|
|
if (job == JT_RUNE_KNIGHT_H) {
|
|
return JT_RUNE_CHICKEN5_H;
|
|
}
|
|
}
|
|
|
|
if (StateFlag21(this->Slot13())) {
|
|
switch (job) {
|
|
case JT_RANGER:
|
|
return JT_WOLF_RANGER;
|
|
case JT_RANGER_H:
|
|
return JT_WOLF_RANGER_H;
|
|
case JT_RANGER_B:
|
|
return JT_WOLF_RANGER_B;
|
|
case JT_WINDHAWK:
|
|
return JT_WOLF_WINDHAWK;
|
|
}
|
|
}
|
|
|
|
if (this->Slot56() != 0) {
|
|
switch (job) {
|
|
case JT_MECHANIC:
|
|
return JT_MADOGEAR;
|
|
case JT_MECHANIC_H:
|
|
return JT_MADOGEAR_H;
|
|
case JT_MECHANIC_B:
|
|
return JT_MADOGEAR_B;
|
|
case JT_MEISTER:
|
|
return JT_MEISTER_MADOGEAR;
|
|
}
|
|
}
|
|
|
|
if (StateFlag15(this->Slot13())) {
|
|
switch (job) {
|
|
case JT_STAR:
|
|
return JT_STAR2;
|
|
case JT_STAR_B:
|
|
return JT_STAR2_B;
|
|
case JT_STAR_EMPEROR:
|
|
return JT_STAR2_EMPEROR;
|
|
case JT_STAR_EMPEROR_B:
|
|
return JT_STAR2_EMPEROR_B;
|
|
case JT_SKY_EMPEROR:
|
|
return JT_SKY_EMPEROR2;
|
|
}
|
|
}
|
|
|
|
return job;
|
|
}
|
|
|
|
// OFFSET: 0x00CCCAF0
|
|
// FUNCTION: fn_21199
|
|
void CGameActor::Slot39(int value) {
|
|
const float speed = static_cast<float>(std::min(value, g_maxMoveSpeed)) / 432.0f;
|
|
this->render.unknown_0054 = speed;
|
|
this->render.speed = speed;
|
|
}
|
|
|
|
// OFFSET: 0x005A1A30
|
|
// FUNCTION: fn_03067
|
|
void CGameActor::Slot19(int, int, int, int, int, int, int, int, int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A20
|
|
// FUNCTION: fn_03066
|
|
void CGameActor::Slot20(int, int, int, int, int, int, int, int, int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19F0
|
|
// FUNCTION: fn_03063
|
|
void CGameActor::Slot26(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A00
|
|
// FUNCTION: fn_03064
|
|
void CGameActor::Slot27(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1980
|
|
// FUNCTION: fn_03056
|
|
void CGameActor::Slot31() {
|
|
}
|
|
|
|
// OFFSET: 0x005A1970
|
|
// FUNCTION: fn_03055
|
|
void CGameActor::Slot34(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A50
|
|
// FUNCTION: fn_03069
|
|
void CNpc::Slot22(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A10
|
|
// FUNCTION: fn_03065
|
|
void CNpc::Slot25(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A1AB0
|
|
// FUNCTION: fn_03075
|
|
void CNpc::Slot23(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A19A0
|
|
// FUNCTION: fn_03058
|
|
void CNpc::Slot30() {
|
|
}
|
|
|
|
// OFFSET: 0x005A1A60
|
|
// FUNCTION: fn_03070
|
|
void CCharacterNpc::Slot21(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A13E0
|
|
// FUNCTION: fn_03052
|
|
void CCharacterNpc::Render(int) {
|
|
if (this->render.visible == 0 || this->render.enabled == 0) {
|
|
return;
|
|
}
|
|
|
|
CCharacterRender* characterRender = reinterpret_cast<CCharacterRender*>(this->unknown_0440);
|
|
characterRender->unknown_0040 = this->render.previousAnimation;
|
|
characterRender->unknown_0044 = this->render.curMotion;
|
|
|
|
char useBounds = 0;
|
|
std::list<CharacterRenderDrawItem> drawList = sub_8105A0(this->render.unknown_00A4Bytes[1], &useBounds);
|
|
|
|
float bounds[5];
|
|
std::memcpy(bounds, characterRender->unknown_0094, sizeof(bounds));
|
|
const float tlvertX = *reinterpret_cast<float*>(&characterRender->unknown_00A8);
|
|
const float tlvertY = *reinterpret_cast<float*>(&characterRender->unknown_00AC);
|
|
if (useBounds == 1) {
|
|
this->SetRenderInfo(bounds, tlvertX, tlvertY);
|
|
} else {
|
|
this->SetTlvert(tlvertX, tlvertY);
|
|
}
|
|
|
|
for (std::list<CharacterRenderDrawItem>::iterator it = drawList.begin(); it != drawList.end(); ++it) {
|
|
static_cast<CRendererDX9*>(g_renderer)->Submit(it->command, static_cast<std::uint16_t>(it->flags));
|
|
}
|
|
}
|
|
|
|
struct CharacterNpcViewInfo {
|
|
/* 0000 */ int unknown_0000;
|
|
/* 0004 */ int job;
|
|
/* 0008 */ int unknown_0008[10];
|
|
/* 0030 */ int unknown_0030;
|
|
/* 0034 */ int unknown_0034;
|
|
/* 0038 */ int unknown_0038;
|
|
/* 003C */ int unknown_003C[4];
|
|
/* 004C */ int unknown_004C;
|
|
/* 0050 */ int unknown_0050;
|
|
/* 0054 */ int unknown_0054;
|
|
/* 0058 */ int unknown_0058;
|
|
/* 005C */ int unknown_005C;
|
|
/* 0060 */ int unknown_0060;
|
|
/* 0064 */ int unknown_0064;
|
|
/* 0068 */ int unknown_0068[2];
|
|
/* 0070 */ int robe;
|
|
/* 0074 */ int robeAlt;
|
|
/* 0078 */ int unknown_0078;
|
|
/* 007C */ int unknown_007C;
|
|
};
|
|
|
|
__declspec(noinline) static void FillCharacterNpcRenderPrimary(
|
|
CCharacterNpc* self, CCharacterRender* characterRender, CharacterNpcViewInfo* info
|
|
) {
|
|
characterRender->unknown_0004 = *reinterpret_cast<int*>(&self->render.position.x);
|
|
characterRender->unknown_0008 = *reinterpret_cast<int*>(&self->render.position.y);
|
|
characterRender->unknown_000C = *reinterpret_cast<int*>(&self->render.position.z);
|
|
characterRender->unknown_0010 = self->unknown_025C;
|
|
characterRender->unknown_0018[0] = self->unknown_0260;
|
|
characterRender->unknown_0018[1] = *reinterpret_cast<int*>(&self->unknown_029C);
|
|
characterRender->unknown_0018[2] = info->unknown_0058;
|
|
characterRender->unknown_0018[3] = info->unknown_0054;
|
|
characterRender->unknown_0028 = info->unknown_0030;
|
|
characterRender->unknown_002C = info->unknown_004C;
|
|
characterRender->unknown_0030 = info->unknown_0050;
|
|
reinterpret_cast<SpriteDrawingPolicy*>(characterRender)->SetRobe(info->robe);
|
|
characterRender->unknown_0050 = info->unknown_0078;
|
|
}
|
|
|
|
__declspec(noinline) static void FillCharacterNpcRenderSecondary(
|
|
CCharacterNpc* self, CCharacterRender* characterRender, CharacterNpcViewInfo* info
|
|
) {
|
|
characterRender->unknown_0004 = *reinterpret_cast<int*>(&self->render.position.x);
|
|
characterRender->unknown_0008 = *reinterpret_cast<int*>(&self->render.position.y);
|
|
characterRender->unknown_000C = *reinterpret_cast<int*>(&self->render.position.z);
|
|
characterRender->unknown_0010 = self->unknown_025C;
|
|
characterRender->unknown_0018[0] = self->unknown_0260;
|
|
characterRender->unknown_0018[1] = *reinterpret_cast<int*>(&self->unknown_029C);
|
|
characterRender->unknown_0018[2] = info->unknown_005C;
|
|
characterRender->unknown_0018[3] = info->unknown_0058;
|
|
characterRender->unknown_0028 = info->unknown_0038;
|
|
characterRender->unknown_002C = info->unknown_0050;
|
|
characterRender->unknown_0030 = info->unknown_0054;
|
|
reinterpret_cast<SpriteDrawingPolicy*>(characterRender)->SetRobe(info->robeAlt);
|
|
characterRender->unknown_0050 = info->unknown_007C;
|
|
}
|
|
|
|
// OFFSET: 0x005A1530
|
|
// FUNCTION: fn_03053
|
|
void CCharacterNpc::SendMsg(
|
|
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
|
|
) {
|
|
if (a != 0 || message < 3 || message > 0x7b) {
|
|
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
CharacterNpcViewInfo* info = reinterpret_cast<CharacterNpcViewInfo*>(b);
|
|
switch (message) {
|
|
case 4:
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
this->render.visible = IsVisibleJob(info->job) ? 1 : 0;
|
|
this->Slot49(info->unknown_0060, info->unknown_0064);
|
|
if (this->unknown_0440 != nullptr) {
|
|
return;
|
|
}
|
|
{
|
|
CCharacterRender* characterRender = new CCharacterRender(0, 0);
|
|
this->unknown_0440 = reinterpret_cast<CGameObject*>(characterRender);
|
|
FillCharacterNpcRenderPrimary(this, characterRender, info);
|
|
}
|
|
return;
|
|
case 2:
|
|
case 3:
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
if (this->unknown_0440 == nullptr) {
|
|
return;
|
|
}
|
|
FillCharacterNpcRenderPrimary(this, reinterpret_cast<CCharacterRender*>(this->unknown_0440), info);
|
|
return;
|
|
case 6:
|
|
case 0x7a:
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
if (this->unknown_0440 != nullptr) {
|
|
return;
|
|
}
|
|
{
|
|
CCharacterRender* characterRender = new CCharacterRender(0, 0);
|
|
this->unknown_0440 = reinterpret_cast<CGameObject*>(characterRender);
|
|
FillCharacterNpcRenderSecondary(this, characterRender, info);
|
|
}
|
|
return;
|
|
case 5:
|
|
case 0x7b:
|
|
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
if (this->unknown_0440 == nullptr) {
|
|
return;
|
|
}
|
|
FillCharacterNpcRenderSecondary(this, reinterpret_cast<CCharacterRender*>(this->unknown_0440), info);
|
|
return;
|
|
default:
|
|
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAC760
|
|
// FUNCTION: fn_21044
|
|
int CGameActor::GetUnknown0404Job() const {
|
|
switch (this->unknown_0404) {
|
|
case 1:
|
|
return 0x1104;
|
|
case 2:
|
|
return 0x1105;
|
|
default:
|
|
return this->unknown_025C;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC1D40
|
|
// FUNCTION: fn_21128
|
|
void CGameActor::SetUnknown03B8(int value, int slot) {
|
|
this->unknown_03C8 = 0;
|
|
if (this->render.accountId == g_session.m_aid) {
|
|
g_session.SetPairValue(value, slot);
|
|
} else if (slot == 0) {
|
|
this->unknown_03B8[0] = value;
|
|
} else if (slot == 1) {
|
|
this->unknown_03B8[1] = value;
|
|
} else if (slot == 2) {
|
|
this->unknown_03B8[2] = value;
|
|
}
|
|
|
|
if (value > 0) {
|
|
this->Slot21(value);
|
|
this->Slot15(this->render.unknown_0070, 1);
|
|
return;
|
|
}
|
|
|
|
int job;
|
|
if (g_session.IsCostumeJob(this->GetEffectiveJob(-1)) == true || this->unknown_0404 == 0) {
|
|
job = this->GetEffectiveJob(-1);
|
|
} else {
|
|
job = this->GetUnknown0404Job();
|
|
}
|
|
|
|
this->Slot32();
|
|
this->Slot21(job);
|
|
this->Slot15(this->render.unknown_0070, 1);
|
|
}
|
|
|
|
// OFFSET: 0x00CC46D0
|
|
// FUNCTION: fn_21166
|
|
void CGameActor::SetTetraBall(int index, int on, int value) {
|
|
CTetraBallEffect* ball = nullptr;
|
|
if (on == 1) {
|
|
if (value == 0 || this->unknown_0158[index] == value) {
|
|
return;
|
|
}
|
|
|
|
for (int id = 0x4EE; id <= 0x4F1; ++id) {
|
|
ball = dynamic_cast<CTetraBallEffect*>(g_effectMgr->Find(this->render.accountId, id));
|
|
if (ball != nullptr) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
const int type = value & 3;
|
|
int effectId;
|
|
if (type == 0) {
|
|
effectId = 0x4EE;
|
|
} else if (type == 1) {
|
|
effectId = 0x4F0;
|
|
} else if (type == 2) {
|
|
effectId = 0x4EF;
|
|
} else if (type == 3) {
|
|
effectId = 0x4F1;
|
|
} else {
|
|
this->unknown_0158[index] = value;
|
|
return;
|
|
}
|
|
|
|
if (ball != nullptr) {
|
|
ball->AddBall(effectId, index);
|
|
} else {
|
|
CTetraBallEffect* spawned = dynamic_cast<CTetraBallEffect*>(
|
|
g_effectMgr->Spawn(this->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0)
|
|
);
|
|
if (spawned != nullptr) {
|
|
spawned->MoveFirstTo(index);
|
|
}
|
|
}
|
|
|
|
this->unknown_0158[index] = value;
|
|
return;
|
|
}
|
|
|
|
for (int id = 0x4EE; id <= 0x4F1; ++id) {
|
|
ball = dynamic_cast<CTetraBallEffect*>(g_effectMgr->Find(this->render.accountId, id));
|
|
if (ball != nullptr) {
|
|
if (ball->ActiveCount() > 1) {
|
|
ball->RemoveBall(index);
|
|
} else {
|
|
g_effectMgr->Retire(ball, 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->unknown_0158[index] = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CC40C0
|
|
// FUNCTION: fn_21157
|
|
void CGameActor::SetUnknown0404(int value) {
|
|
this->unknown_0404 = value;
|
|
}
|
|
|
|
// OFFSET: 0x00CC3DE0
|
|
// FUNCTION: fn_21155
|
|
void CGameActor::SetUnknown008C(const std::uint32_t* value) {
|
|
this->render.unknown_008C = value[0];
|
|
this->render.unknown_0090 = value[1];
|
|
this->render.unknown_0094 = value[2];
|
|
}
|
|
|
|
// OFFSET: 0x00CC41E0
|
|
// FUNCTION: fn_21159
|
|
void CGameActor::Slot17() {
|
|
g_modeMgr.GetGameMode()->SendMsg(13, this->render.accountId, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00CC1E30
|
|
// FUNCTION: fn_21129
|
|
void CGameActor::SetUnknown03C4(int value) {
|
|
this->unknown_03C8 = 0;
|
|
this->unknown_03C4 = value;
|
|
this->Slot21(value > 0 ? value : this->GetEffectiveJob(-1));
|
|
this->Slot15(this->render.unknown_0070, 1);
|
|
}
|
|
|
|
// OFFSET: 0x00CABDE0
|
|
// FUNCTION: fn_21038
|
|
void CRenderObject::ScaleByFadePulse(float& scale) const {
|
|
if ((this->render.flags & 0x10) != 0) {
|
|
const unsigned index = std::max(this->render.pulsePhases[0] * 4u + 90u, 90u);
|
|
if (index <= 270) {
|
|
scale = ((ClientSine(index) + 1.0f) * 0.25f + 0.5f) * scale;
|
|
} else {
|
|
scale = scale * 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC4270
|
|
// FUNCTION: fn_21161
|
|
void CRenderObject::UpdateTlvertex(const float* matrix) {
|
|
float x;
|
|
float y;
|
|
float reciprocalDepth;
|
|
g_renderer->ProjectViewport(&this->render.position.x, matrix, &x, &y, &reciprocalDepth);
|
|
this->SetTlvert(x, y);
|
|
}
|
|
|
|
// OFFSET: 0x00CABE60
|
|
// FUNCTION: fn_21039
|
|
int CGameActor::ActionBase(int state) {
|
|
int base = 16;
|
|
switch (state) {
|
|
case 0:
|
|
base = 0;
|
|
break;
|
|
case 1:
|
|
base = 8;
|
|
break;
|
|
case 3:
|
|
base = 32;
|
|
break;
|
|
case 4:
|
|
base = 24;
|
|
break;
|
|
}
|
|
|
|
return base;
|
|
}
|
|
|
|
// OFFSET: 0x00CAC730
|
|
// FUNCTION: fn_21043
|
|
int ShapeShiftJob(int form, int job) {
|
|
switch (form) {
|
|
case 1:
|
|
return JT_WEREWOLF;
|
|
case 2:
|
|
return JT_WERERAPTOR;
|
|
default:
|
|
return job;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAC790
|
|
// FUNCTION: fn_21045
|
|
static std::string ShapeShiftName(int form, int job) {
|
|
switch (form) {
|
|
case 1:
|
|
switch (job) {
|
|
case JT_KARNOS:
|
|
case JT_KARNOS_B: {
|
|
const std::uint8_t source[] = {0xC8, 0x80, 0x3F, 0xEE, 0x80, 0x66, 0xB1, 0xE3, 0xAD, 0xC5};
|
|
thread_local EncryptedName<sizeof(source), 0xA5FD29D7AB6DC59FULL> name(source);
|
|
return name.Text();
|
|
}
|
|
case JT_ALITEA: {
|
|
const std::uint8_t source[] = {0x5E, 0x62, 0x7D, 0xFE, 0xEA, 0x12, 0x31, 0x9F, 0x3A, 0x27};
|
|
thread_local EncryptedName<sizeof(source), 0xD97D5DBDBB2F2709ULL> name(source);
|
|
return name.Text();
|
|
}
|
|
default: {
|
|
const std::uint8_t source[] = {0x28, 0x56, 0x8D, 0x94, 0xD2, 0x28, 0x35, 0xAB, 0x7F};
|
|
thread_local EncryptedName<sizeof(source), 0xED796785D1DF137FULL> name(source);
|
|
return name.Text();
|
|
}
|
|
}
|
|
case 2:
|
|
switch (job) {
|
|
case JT_KARNOS:
|
|
case JT_KARNOS_B: {
|
|
const std::uint8_t source[] = {0xEA, 0xF8, 0xBF, 0x72, 0xE9, 0xFE, 0xBF, 0xD7, 0xF2, 0xEF, 0xDF, 0x37};
|
|
thread_local EncryptedName<sizeof(source), 0x83EFBFBB37EDBDBDULL> name(source);
|
|
return name.Text();
|
|
}
|
|
case JT_ALITEA: {
|
|
const std::uint8_t source[] = {0xF0, 0xB0, 0x2D, 0x7C, 0x63, 0x0A, 0x7B, 0xEB, 0xE8, 0xA7, 0x4C, 0x39};
|
|
thread_local EncryptedName<sizeof(source), 0xBF2B4B31397FF5A7ULL> name(source);
|
|
return name.Text();
|
|
}
|
|
default: {
|
|
const std::uint8_t source[] = {0xB6, 0x3E, 0xAB, 0x92, 0x87, 0x52, 0x69, 0x89, 0xAE, 0x29, 0xF9};
|
|
thread_local EncryptedName<sizeof(source), 0xDD3913D5D7F97BE1ULL> name(source);
|
|
return name.Text();
|
|
}
|
|
}
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CACD00
|
|
// FUNCTION: fn_21046
|
|
std::string CGameActor::GetShapeShiftName() {
|
|
return ShapeShiftName(this->unknown_0404, this->unknown_025C);
|
|
}
|
|
|
|
// OFFSET: 0x00CACD70
|
|
// FUNCTION: fn_21047
|
|
int CGameActor::MountType() {
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_CHICKEN:
|
|
case JT_CHICKEN2:
|
|
case JT_CHICKEN_H:
|
|
case JT_CHICKEN2_H:
|
|
case JT_CHICKEN_B:
|
|
case JT_CHICKEN2_B:
|
|
return 3;
|
|
case JT_RUNE_CHICKEN:
|
|
case JT_RUNE_CHICKEN_H:
|
|
case JT_ROYAL_CHICKEN:
|
|
case JT_ROYAL_CHICKEN_H:
|
|
case JT_WOLF_RANGER:
|
|
case JT_WOLF_RANGER_H:
|
|
case JT_MADOGEAR:
|
|
case JT_MADOGEAR_H:
|
|
case JT_RUNE_CHICKEN2:
|
|
case JT_RUNE_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN3:
|
|
case JT_RUNE_CHICKEN3_H:
|
|
case JT_RUNE_CHICKEN4:
|
|
case JT_RUNE_CHICKEN4_H:
|
|
case JT_RUNE_CHICKEN5:
|
|
case JT_RUNE_CHICKEN5_H:
|
|
case JT_RUNE_CHICKEN_B:
|
|
case JT_ROYAL_CHICKEN_B:
|
|
case JT_WOLF_RANGER_B:
|
|
case JT_MADOGEAR_B:
|
|
case JT_WOLF_WINDHAWK:
|
|
case JT_MEISTER_MADOGEAR:
|
|
case JT_DRAGON_KNIGHT_CHICKEN:
|
|
case JT_IMPERIAL_GUARD_CHICKEN:
|
|
return 5;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC2200
|
|
// FUNCTION: fn_21137
|
|
void RenderBounds::Set(float left, float top, float right, float bottom, float offset) {
|
|
this->left = left;
|
|
this->right = right;
|
|
this->top = top;
|
|
this->bottom = bottom;
|
|
this->offset = offset;
|
|
}
|
|
|
|
// OFFSET: 0x00CC4210
|
|
// FUNCTION: fn_21160
|
|
void RenderBounds::Include(const float* box) {
|
|
const float minX = box[1] < box[3] ? box[1] : box[3];
|
|
const float maxX = box[1] > box[3] ? box[1] : box[3];
|
|
if (this->left > minX) {
|
|
this->left = minX;
|
|
}
|
|
if (this->top > box[0]) {
|
|
this->top = box[0];
|
|
}
|
|
if (maxX > this->right) {
|
|
this->right = maxX;
|
|
}
|
|
if (box[2] > this->bottom) {
|
|
this->bottom = box[2];
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CA9E20
|
|
// FUNCTION: fn_21012
|
|
bool CGameActor::IsShapeShifted() {
|
|
if (g_session.IsCostumeJob(this->GetEffectiveJob(-1)) == true) {
|
|
return false;
|
|
}
|
|
return this->unknown_0404 != 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CAA870
|
|
// FUNCTION: fn_21018
|
|
bool CGameActor::ApplyEffectState(int effectId, bool on) {
|
|
if (effectId < 2485) {
|
|
this->SetEffectState(effectId, on);
|
|
return false;
|
|
}
|
|
|
|
int type = 0;
|
|
g_session.m_hotkeyScript->Call("GetEffectType", "d>d", effectId - 2485, &type);
|
|
switch (type) {
|
|
case 0:
|
|
this->SetEffectState(effectId, on);
|
|
break;
|
|
case 1:
|
|
this->SetHatEffect(effectId, on);
|
|
break;
|
|
case 2:
|
|
this->SetEffectState(effectId, on);
|
|
this->SetHatEffect(effectId, on);
|
|
break;
|
|
case 3:
|
|
this->SetEffectInstance(2411, effectId - 2485, on);
|
|
break;
|
|
case 4:
|
|
this->SetEffectInstance(2412, effectId - 2485, on);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00CAA9B0
|
|
// FUNCTION: fn_21019
|
|
void CGameActor::SetHatEffect(int effectId, bool on) {
|
|
int hatEffect = 0;
|
|
g_session.m_hotkeyScript->Call("GetHatEffectID", "d>d", effectId - 2485, &hatEffect);
|
|
if (hatEffect < 1) {
|
|
return;
|
|
}
|
|
|
|
const std::int64_t value = hatEffect;
|
|
this->SendMsg(this, 109, 0, static_cast<int>(value), static_cast<int>(value >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
|
|
bool show = on;
|
|
CPc* pc;
|
|
if (hatEffect == 254 && IsPlayerJob(this->GetEffectiveJob(-1)) && (pc = dynamic_cast<CPc*>(this)) != nullptr) {
|
|
pc->unknown_0438 = on ? pc->unknown_0438 | 0x10 : pc->unknown_0438 ^ 0x10;
|
|
show = (pc->unknown_0434 & 0x10) != 0 || (pc->unknown_0438 & 0x10) != 0;
|
|
}
|
|
if (!show) {
|
|
return;
|
|
}
|
|
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, hatEffect, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
if (effect) {
|
|
effect->unknown_00C8 = 1;
|
|
} else {
|
|
this->LaunchEffect(hatEffect, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAABA0
|
|
// FUNCTION: fn_21020
|
|
void CGameActor::SetEffectState(int effectId, bool on) {
|
|
if (on) {
|
|
CEffect* effect = g_effectMgr->Spawn(this->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
if (effect) {
|
|
effect->unknown_00C8 = 1;
|
|
}
|
|
} else {
|
|
g_effectMgr->Retire(this->render.accountId, effectId);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAAC10
|
|
// FUNCTION: fn_21021
|
|
void CGameActor::SetEffectInstance(int effectId, int instance, bool on) {
|
|
if (on) {
|
|
g_effectMgr->Spawn(this->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, instance);
|
|
} else {
|
|
g_effectMgr->Retire(this->render.accountId, instance, effectId);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAAC80
|
|
// FUNCTION: fn_21022
|
|
void CGameActor::ResetJobEffects() {
|
|
this->unknown_02B8 = 0;
|
|
this->SendMsg(this, 109, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 976, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 977, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 978, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 979, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 1022, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 1226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 109, 0, 1227, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 757, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 880, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 397, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 398, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 362, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 362, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 201, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(nullptr, 109, 0, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
|
|
const std::int64_t first = g_session.m_maxLevelEffect4th;
|
|
this->SendMsg(this, 109, 0, static_cast<int>(first), static_cast<int>(first >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
const std::int64_t second = g_session.m_maxLevelEffect4thSub;
|
|
this->SendMsg(this, 109, 0, static_cast<int>(second), static_cast<int>(second >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00CAB020
|
|
// FUNCTION: fn_21024
|
|
void CGameActor::ClearUnknown037C(int value) {
|
|
if (this->unknown_037C[1] == value) {
|
|
this->unknown_037C[1] = 0;
|
|
} else if (this->unknown_037C[0] == value) {
|
|
this->unknown_037C[0] = 0;
|
|
} else if (this->unknown_037C[2] == value) {
|
|
this->unknown_037C[2] = 0;
|
|
} else if (this->unknown_037C[3] == value) {
|
|
this->unknown_037C[3] = 0;
|
|
} else if (this->unknown_037C[4] == value) {
|
|
this->unknown_037C[4] = 0;
|
|
} else if (this->unknown_037C[5] == value) {
|
|
this->unknown_037C[5] = 0;
|
|
} else if (this->unknown_037C[6] == value) {
|
|
this->unknown_037C[6] = 0;
|
|
} else if (this->unknown_037C[8] == value) {
|
|
this->unknown_037C[8] = 0;
|
|
} else if (this->unknown_037C[9] == value) {
|
|
this->unknown_037C[9] = 0;
|
|
} else if (this->unknown_037C[7] == value) {
|
|
this->unknown_037C[7] = 0;
|
|
} else if (this->unknown_037C[10] == value) {
|
|
this->unknown_037C[10] = 0;
|
|
} else if (this->unknown_037C[11] == value) {
|
|
this->unknown_037C[11] = 0;
|
|
} else if (this->unknown_037C[12] == value) {
|
|
this->unknown_037C[12] = 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAB990
|
|
// FUNCTION: fn_21032
|
|
const char* CRenderObject::GetActName() {
|
|
if (!this->render.action) {
|
|
return nullptr;
|
|
}
|
|
|
|
return this->render.action->GetName();
|
|
}
|
|
|
|
// OFFSET: 0x00CAB9B0
|
|
// FUNCTION: fn_21033
|
|
CActRes* CRenderObject::GetActRes() {
|
|
return this->render.action;
|
|
}
|
|
|
|
// OFFSET: 0x00CAB9C0
|
|
// FUNCTION: fn_21034
|
|
int CGameActor::WeaponActionBase(int weaponType) {
|
|
int base = 0;
|
|
switch (weaponType) {
|
|
case 0:
|
|
base = 0;
|
|
break;
|
|
case 1:
|
|
base = 8;
|
|
break;
|
|
case 2:
|
|
case 43:
|
|
case 44:
|
|
case 52:
|
|
case 60:
|
|
case 62:
|
|
case 63:
|
|
case 69:
|
|
case 71:
|
|
case 72:
|
|
case 78:
|
|
case 79:
|
|
base = 80;
|
|
break;
|
|
case 3:
|
|
base = 64;
|
|
break;
|
|
case 4:
|
|
base = 48;
|
|
break;
|
|
case 5:
|
|
case 20:
|
|
case 25:
|
|
base = 24;
|
|
break;
|
|
case 9:
|
|
case 18:
|
|
case 32:
|
|
case 49:
|
|
case 53:
|
|
case 54:
|
|
case 59:
|
|
case 70:
|
|
case 73:
|
|
case 76:
|
|
case 77:
|
|
base = 88;
|
|
break;
|
|
case 11:
|
|
base = 32;
|
|
break;
|
|
case 12:
|
|
case 19:
|
|
case 28:
|
|
case 40:
|
|
case 42:
|
|
case 50:
|
|
case 51:
|
|
case 58:
|
|
base = 40;
|
|
break;
|
|
case 13:
|
|
base = IsJobWeaponAllowed(this->GetEffectiveJob(-1), this->unknown_0260, this->Slot35()) ? 88 : 80;
|
|
break;
|
|
case 16:
|
|
case 17:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 27:
|
|
case 30:
|
|
case 33:
|
|
case 34:
|
|
case 35:
|
|
case 36:
|
|
case 37:
|
|
case 38:
|
|
case 39:
|
|
case 41:
|
|
case 45:
|
|
case 47:
|
|
case 48:
|
|
case 55:
|
|
case 56:
|
|
case 57:
|
|
case 61:
|
|
case 64:
|
|
case 65:
|
|
case 66:
|
|
case 67:
|
|
case 68:
|
|
case 80:
|
|
case 81:
|
|
base = 96;
|
|
break;
|
|
case 26:
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_LINKER:
|
|
case JT_LINKER_B:
|
|
case JT_SOUL_REAPER:
|
|
case JT_SOUL_REAPER_B:
|
|
case JT_SOUL_ASCETIC:
|
|
base = 88;
|
|
break;
|
|
default:
|
|
base = 40;
|
|
break;
|
|
}
|
|
break;
|
|
case 74:
|
|
case 75:
|
|
base = 104;
|
|
break;
|
|
}
|
|
return base;
|
|
}
|
|
|
|
// OFFSET: 0x00CABC80
|
|
// FUNCTION: fn_21035
|
|
int CGameActor::MountHeightOffset() {
|
|
if (!g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) && !g_session.IsNpcJob(this->GetEffectiveJob(-1)) &&
|
|
this->render.accountId != g_session.m_aid) {
|
|
return 0;
|
|
}
|
|
|
|
if (g_session.IsBabyJob(this->GetEffectiveJob(-1))) {
|
|
return this->unknown_02CC ? 10 : -20;
|
|
}
|
|
|
|
if (g_session.IsDoramJob(this->GetEffectiveJob(-1))) {
|
|
return this->unknown_02CC ? -40 : -30;
|
|
}
|
|
|
|
return this->unknown_02CC ? 30 : 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CABD30
|
|
// FUNCTION: fn_21036
|
|
int CGameActor::GetUnknown0404() {
|
|
return this->unknown_0404;
|
|
}
|
|
|
|
// OFFSET: 0x00CC4EA0
|
|
// FUNCTION: fn_21172
|
|
C3dGrannyGameActor::C3dGrannyGameActor(const char* name) {
|
|
this->model = nullptr;
|
|
this->instance = nullptr;
|
|
this->unknown_06A8 = 1;
|
|
for (int mesh = 0; mesh < 30; ++mesh) {
|
|
this->commands[mesh] = nullptr;
|
|
this->vertices[mesh] = nullptr;
|
|
}
|
|
this->motion = 0;
|
|
this->alpha = 0xFF;
|
|
std::strcpy(this->name, name);
|
|
this->unknown_0650 = 0;
|
|
this->unknown_0654 = 0;
|
|
for (int index = 0; index < 20; ++index) {
|
|
this->controls[index] = nullptr;
|
|
}
|
|
this->emblemTexture = nullptr;
|
|
this->texture = CreateTexture(35, 35, 1, false, false);
|
|
this->unknown_0DBC.resize(4900);
|
|
}
|
|
|
|
// OFFSET: 0x00CC7ED0
|
|
// FUNCTION: fn_21189
|
|
void C3dGrannyGameActor::SetModel(int job, int value, int) {
|
|
this->SetActorJob(job);
|
|
this->SetUnknown0260(value);
|
|
this->model = static_cast<C3dGrannyModelRes*>(ResourceMgr::Instance().Load(this->name));
|
|
this->instance = GrannyInstantiateModel(this->model->model);
|
|
for (int mesh = 0; mesh < this->model->instance->meshCount; ++mesh) {
|
|
RenderCommand* previous = this->commands[mesh];
|
|
RenderCommand* command = reinterpret_cast<RenderCommand*>(new ModelRenderCommand());
|
|
this->commands[mesh] = command;
|
|
command->AllocateTriangles(this->model->GetTriangleCount(mesh));
|
|
if (previous != nullptr) {
|
|
previous->FreeVertices();
|
|
::operator delete(previous, 0x28);
|
|
}
|
|
|
|
RenderVertex* previousVertices = this->vertices[mesh];
|
|
const int triangleCount = this->model->GetTriangleCount(mesh);
|
|
this->vertices[mesh] = new RenderVertex[triangleCount * 3];
|
|
std::memset(this->vertices[mesh], 0, triangleCount * 3 * sizeof(RenderVertex));
|
|
if (previousVertices != nullptr) {
|
|
delete[] previousVertices;
|
|
}
|
|
}
|
|
|
|
this->lastClock = GrannyGetSystemSeconds();
|
|
this->unknown_052C = 0.0f;
|
|
if (job == JT_ZOMBIE_DRAGON || job == JT_HUGELING) {
|
|
this->unknown_02E0 = 1;
|
|
this->model->unknown_03A0 = 30.0f;
|
|
this->model->unknown_03A4 = 30.0f;
|
|
} else {
|
|
this->unknown_02E0 = job == JT_GUILD_FLAG ? 2 : 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC5650
|
|
// FUNCTION: fn_21176
|
|
int C3dGrannyGameActor::Slot37() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CC5D70
|
|
// FUNCTION: fn_21181
|
|
void C3dGrannyGameActor::Slot36() {
|
|
}
|
|
|
|
// OFFSET: 0x00CC5B00
|
|
// FUNCTION: fn_21179
|
|
bool CGrannyCorpse3d::OnProcess() {
|
|
const int tick = this->tick;
|
|
if (tick > 355) {
|
|
this->alpha = static_cast<unsigned char>(600 - tick);
|
|
}
|
|
|
|
this->tick = tick + 1;
|
|
return tick <= 600;
|
|
}
|
|
|
|
// OFFSET: 0x00CC7D50
|
|
// FUNCTION: fn_21188
|
|
void C3dGrannyGameActor::SetAction(unsigned animation, int, int repeat) {
|
|
this->render.unknown_0070 = 0;
|
|
switch (animation) {
|
|
case 0:
|
|
break;
|
|
case 8:
|
|
this->render.unknown_0070 = 1;
|
|
break;
|
|
case 24:
|
|
this->render.unknown_0070 = 5;
|
|
break;
|
|
case 32:
|
|
this->render.unknown_0070 = 11;
|
|
break;
|
|
case 40:
|
|
this->render.unknown_0070 = 12;
|
|
break;
|
|
case 48:
|
|
this->render.unknown_0070 = 4;
|
|
break;
|
|
case 64:
|
|
this->render.unknown_0070 = 3;
|
|
break;
|
|
case 80:
|
|
case 88:
|
|
this->render.unknown_0070 = 2;
|
|
break;
|
|
}
|
|
|
|
this->motion = this->render.unknown_0070;
|
|
for (int i = 0; i < 20; ++i) {
|
|
this->model->FreeControl(this->controls[i]);
|
|
this->controls[i] = nullptr;
|
|
}
|
|
|
|
this->unknown_052C = 0;
|
|
this->controls[this->motion] = this->model->PlayAnimation(this->motion, this->instance, this->controls[this->motion], repeat == 1);
|
|
}
|
|
|
|
// OFFSET: 0x00CC5080
|
|
// FUNCTION: fn_21173
|
|
CGrannyCorpse3d::CGrannyCorpse3d(const char* name) {
|
|
this->position.x = 0.0f;
|
|
this->position.y = 0.0f;
|
|
this->position.z = 0.0f;
|
|
this->alpha = 0xFF;
|
|
this->instance = nullptr;
|
|
this->control = nullptr;
|
|
std::strcpy(this->name, name);
|
|
this->model = nullptr;
|
|
for (int mesh = 0; mesh < 30; ++mesh) {
|
|
this->commands[mesh] = nullptr;
|
|
}
|
|
|
|
this->model = static_cast<C3dGrannyModelRes*>(ResourceMgr::Instance().Load(this->name));
|
|
this->instance = GrannyInstantiateModel(this->model->model);
|
|
for (int mesh = 0; mesh < this->model->instance->meshCount; ++mesh) {
|
|
this->commands[mesh] = reinterpret_cast<RenderCommand*>(new ModelRenderCommand());
|
|
this->commands[mesh]->AllocateTriangles(this->model->GetTriangleCount(mesh));
|
|
this->vertices[mesh] = new RenderVertex[this->model->GetTriangleCount(mesh) * 3];
|
|
std::memset(this->vertices[mesh], 0, this->model->GetTriangleCount(mesh) * 3 * sizeof(RenderVertex));
|
|
}
|
|
|
|
this->startClock = GrannyGetSystemSeconds();
|
|
this->unknown_0138 = 0;
|
|
this->tick = 0;
|
|
this->control = this->model->PlayAnimation(3, this->instance, this->control, 1);
|
|
}
|
|
|
|
CGrannyCorpse3d::~CGrannyCorpse3d() {
|
|
this->model->FreeControl(this->control);
|
|
for (int mesh = 0; mesh < 30; ++mesh) {
|
|
if (this->commands[mesh] != nullptr) {
|
|
this->commands[mesh]->FreeVertices();
|
|
delete this->commands[mesh];
|
|
this->commands[mesh] = nullptr;
|
|
delete this->vertices[mesh];
|
|
this->vertices[mesh] = nullptr;
|
|
}
|
|
}
|
|
|
|
GrannyFreeModelInstance(this->instance);
|
|
}
|
|
|
|
// OFFSET: 0x00CD8E00
|
|
// FUNCTION: fn_21305
|
|
__declspec(noinline) void CGameMode::SpawnGrannyCorpse(float x, float y, float z, float angle, const char* name) {
|
|
CGrannyCorpse3d* corpse = new CGrannyCorpse3d(name);
|
|
corpse->position.x = x;
|
|
corpse->position.y = y;
|
|
corpse->position.z = z;
|
|
corpse->angle = angle;
|
|
this->scene->objects.push_back(reinterpret_cast<CRenderObject*>(corpse));
|
|
}
|
|
|
|
// OFFSET: 0x00CC8230
|
|
// FUNCTION: fn_21193
|
|
void CGameActor::ProcessHitMessage(CGameObject*, const ActorHitInfo* info, int, int) {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
int type = info->type;
|
|
this->hitTargetAid = info->targetAid;
|
|
int damage = info->damage;
|
|
int hitCount = info->hitCount;
|
|
const int extraDamage = info->extraDamage;
|
|
const int unknown_001C = info->unknown_001C;
|
|
const int unknown_0020 = info->unknown_0020;
|
|
const int attackSpeed = info->attackSpeed;
|
|
const int motionSpeed = info->motionSpeed;
|
|
|
|
CGameActor* target;
|
|
if (g_session.m_aid == info->targetAid) {
|
|
target = reinterpret_cast<CGameActor*>(mode->scene->player);
|
|
} else {
|
|
target = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(info->targetAid));
|
|
if (target == nullptr) {
|
|
target = static_cast<CGameActor*>(mode->scene->GetSkillByAID(this->hitTargetAid));
|
|
}
|
|
}
|
|
|
|
float x;
|
|
float z;
|
|
if (target == nullptr) {
|
|
const CRenderObject* player = reinterpret_cast<const CRenderObject*>(mode->scene->player);
|
|
x = this->render.position.x - (player->render.position.x - this->render.position.x);
|
|
z = this->render.position.z - (player->render.position.z - this->render.position.z);
|
|
} else {
|
|
x = target->render.position.x;
|
|
z = target->render.position.z;
|
|
target->GetEffectiveJob(-1);
|
|
}
|
|
|
|
if (hitCount <= 0) {
|
|
hitCount = 1;
|
|
} else if (hitCount > 36) {
|
|
hitCount = 1;
|
|
}
|
|
|
|
if (type != 8 && type != 9 && type != 13) {
|
|
hitCount = 1;
|
|
}
|
|
|
|
damage /= hitCount;
|
|
switch (type) {
|
|
case 0:
|
|
case 4:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 13: {
|
|
if (this->unknown_0178 != 0) {
|
|
CRagEffect* effect = this->LaunchEffect(0x83, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
if (effect != nullptr) {
|
|
effect->SendMsg(this, 50, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
this->unknown_0178 = 0;
|
|
}
|
|
|
|
this->Slot39(attackSpeed);
|
|
if (info->targetAid != this->render.accountId) {
|
|
this->Slot15(2, 1);
|
|
}
|
|
|
|
this->Face(x, z);
|
|
unsigned delay = static_cast<unsigned>(this->unknown_0378 * this->render.speed * 24.0f);
|
|
if (this->GetEffectiveJob(-1) == 0x3F8 || this->GetEffectiveJob(-1) == 0x58C) {
|
|
delay += 0xC0;
|
|
} else if (this->GetEffectiveJob(-1) == 0x505 || this->GetEffectiveJob(-1) == 0x726) {
|
|
delay += 0x390;
|
|
} else if (this->GetEffectiveJob(-1) == 0x506 || this->GetEffectiveJob(-1) == 0x725 || this->GetEffectiveJob(-1) == 0x507) {
|
|
delay += 0x198;
|
|
}
|
|
|
|
int flag = -1;
|
|
int action;
|
|
switch (type) {
|
|
case 4:
|
|
case 9:
|
|
action = 0x27;
|
|
break;
|
|
case 10:
|
|
action = 0x5D;
|
|
flag = 1;
|
|
break;
|
|
case 11:
|
|
action = this->unknown_0178 != 0 ? 0x1A : 0x5E;
|
|
break;
|
|
case 13:
|
|
action = 0x94;
|
|
flag = 1;
|
|
break;
|
|
default:
|
|
action = 0x1A;
|
|
break;
|
|
}
|
|
|
|
if (target == nullptr) {
|
|
return;
|
|
}
|
|
|
|
int effectId = 0;
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case 0xFCE:
|
|
case 0xFCF:
|
|
case 0xFD0:
|
|
case 0x1081:
|
|
case 0x1082:
|
|
case 0x108E:
|
|
case 0x108F:
|
|
case 0x1090:
|
|
case 0x1091:
|
|
case 0x1092:
|
|
case 0x1093:
|
|
case 0x10CE:
|
|
case 0x10CF:
|
|
case 0x10DC:
|
|
effectId = 0x1B2;
|
|
break;
|
|
case 0x576F:
|
|
case 0x5770:
|
|
effectId = 0x974;
|
|
break;
|
|
}
|
|
|
|
const CRenderObject* player = reinterpret_cast<const CRenderObject*>(mode->scene->player);
|
|
int column;
|
|
int row;
|
|
mode->WorldCell(player->render.position.x, player->render.position.y, column, row);
|
|
if (info->targetAid == this->render.accountId) {
|
|
effectId = -2;
|
|
}
|
|
|
|
ActorDamageMessage message;
|
|
message.motionSpeed = static_cast<float>(motionSpeed) / 288.0f;
|
|
message.targetAid = this->hitTargetAid;
|
|
message.time = timeGetTime() + delay;
|
|
message.attackerAid = this->render.accountId;
|
|
message.unknown_0014 = unknown_001C;
|
|
message.unknown_0018 = unknown_0020;
|
|
message.unknown_001C = flag;
|
|
message.effectId = effectId;
|
|
message.unknown_002C = info->unknown_002C;
|
|
message.action = action;
|
|
message.damage = damage;
|
|
message.unknown_0024 = 1;
|
|
message.unknown_0034 = 0;
|
|
|
|
const std::int64_t address = reinterpret_cast<int>(&message);
|
|
if (hitCount == 1) {
|
|
target->SendMsg(this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
} else {
|
|
const std::int64_t value = damage;
|
|
target->SendMsg(
|
|
this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), static_cast<int>(value), static_cast<int>(value >> 32), 0, 0, 0,
|
|
0, 0, 0, 0, 0
|
|
);
|
|
}
|
|
|
|
const int job = this->GetEffectiveJob(-1);
|
|
if (extraDamage != 0 && (g_session.IsNpcJob(job) || job > 4000 || job == 12)) {
|
|
int total = damage;
|
|
if (hitCount > 1) {
|
|
for (int hit = hitCount - 1; hit != 0; --hit) {
|
|
message.time += g_multiHitInterval / 2;
|
|
total += damage;
|
|
message.damage = damage;
|
|
const std::int64_t value = total;
|
|
target->SendMsg(
|
|
this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), static_cast<int>(value), static_cast<int>(value >> 32), 0, 0,
|
|
0, 0, 0, 0, 0, 0
|
|
);
|
|
message.time -= g_multiHitInterval / 2;
|
|
}
|
|
}
|
|
|
|
message.action = action;
|
|
message.time += g_multiHitInterval / 2 + (g_multiHitInterval / 4 + g_multiHitInterval);
|
|
message.damage = extraDamage;
|
|
if (hitCount == 1) {
|
|
target->SendMsg(this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
} else {
|
|
const std::int64_t value = total + extraDamage;
|
|
target->SendMsg(
|
|
this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), static_cast<int>(value), static_cast<int>(value >> 32), 0, 0, 0,
|
|
0, 0, 0, 0, 0
|
|
);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (hitCount > 1) {
|
|
int total = damage;
|
|
for (int hit = hitCount - 1; hit != 0; --hit) {
|
|
message.time += g_multiHitInterval;
|
|
total += damage;
|
|
message.damage = damage;
|
|
const std::int64_t value = total;
|
|
target->SendMsg(
|
|
this, 0x1B, 0, static_cast<int>(address), static_cast<int>(address >> 32), static_cast<int>(value), static_cast<int>(value >> 32), 0, 0, 0,
|
|
0, 0, 0, 0, 0
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
this->Slot15(5, 1);
|
|
return;
|
|
case 2:
|
|
this->Slot15(6, 1);
|
|
return;
|
|
case 3:
|
|
this->Slot15(0, 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC5C70
|
|
// FUNCTION: fn_21180
|
|
void C3dGrannyGameActor::Slot08() {
|
|
this->render.isMotionFinished = this->render.unknown_0070 != 2;
|
|
if (this->render.unknown_0070 != 2 || !(this->render.motionSpeed < 1.0f)) {
|
|
return;
|
|
}
|
|
|
|
this->clock = GrannyGetSystemSeconds();
|
|
const float elapsed = GrannyGetSecondsElapsed(&this->lastClock, &this->clock) * 2.0f;
|
|
this->unknown_052C += elapsed / this->render.motionSpeed;
|
|
this->model->Animate(this->unknown_052C, this->instance);
|
|
this->lastClock = this->clock;
|
|
|
|
if (this->motion == 2 && this->controls[2] != nullptr && GrannyGetControlDurationLeft(this->controls[2]) <= 0.0f) {
|
|
this->motion = 0;
|
|
this->controls[this->motion] = this->model->PlayAnimation(0, this->instance, this->controls[0], 0);
|
|
this->render.motionSpeed = 1.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC5EE0
|
|
// FUNCTION: fn_21183
|
|
void CGrannyCorpse3d::Render(int argument) {
|
|
const matrix& view = *reinterpret_cast<const matrix*>(argument);
|
|
CTexture* texture = nullptr;
|
|
std::uint16_t* indices = nullptr;
|
|
RenderCommand* command;
|
|
|
|
this->clock = GrannyGetSystemSeconds();
|
|
const float elapsed = GrannyGetSecondsElapsed(&this->startClock, &this->clock) * 2.0f;
|
|
this->unknown_0138 += elapsed;
|
|
this->model->Animate(this->unknown_0138, this->instance);
|
|
this->startClock = this->clock;
|
|
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const float sine = ClientSine(static_cast<int>(this->angle));
|
|
const float cosine = ClientCosine(static_cast<int>(this->angle));
|
|
scene->terrain->Grid().Height(cosine * 0.0f - sine * -40.0f + this->position.x, sine * 0.0f - cosine * 40.0f + this->position.z);
|
|
scene->terrain->Grid().Height(cosine * 0.0f - sine * 40.0f + this->position.x, cosine * 40.0f + sine * 0.0f + this->position.z);
|
|
|
|
matrix transform;
|
|
std::memcpy(transform.values, g_identityMatrix, sizeof(g_identityMatrix));
|
|
matrix rotation;
|
|
rotation.MakeXRotation(std::strstr(this->name, "90") != nullptr ? 1.570796f : 3.141592f);
|
|
rotation.AppendYRotation((this->angle + 180.0f) / 180.0f * 3.141592f);
|
|
rotation.AppendTranslate(&this->position.x);
|
|
|
|
vector3d position{0.0f, 0.0f, 0.0f};
|
|
g_modeMgr.GetGameMode();
|
|
matrix inverse;
|
|
inverse.MakeInverse(view);
|
|
float lightX = inverse.values[0] * 0.0f - inverse.values[3] * 300.0f + inverse.values[6] * 0.0f + inverse.values[9];
|
|
float lightY = inverse.values[1] * 0.0f - inverse.values[4] * 300.0f + inverse.values[7] * 0.0f + inverse.values[10];
|
|
float lightZ = inverse.values[2] * 0.0f - inverse.values[5] * 300.0f + inverse.values[8] * 0.0f + inverse.values[11];
|
|
const float scale = 1.0f / SquareRoot(lightY * lightY + lightX * lightX + lightZ * lightZ);
|
|
lightX *= scale;
|
|
lightY *= scale;
|
|
lightZ *= scale;
|
|
|
|
float screenX;
|
|
float screenY;
|
|
float reciprocalDepth;
|
|
g_renderer->ProjectViewport(&this->position.x, view.values, &screenX, &screenY, &reciprocalDepth);
|
|
|
|
for (int mesh = 0; mesh < this->model->instance->meshCount; ++mesh) {
|
|
this->model->deformBuffer = this->vertices[mesh];
|
|
int triangleCount;
|
|
const GrannyPNT332Vertex* source = static_cast<const GrannyPNT332Vertex*>(
|
|
this->model->GetMeshRenderData(mesh, &texture, &indices, &triangleCount, &transform, nullptr)
|
|
);
|
|
if (source == nullptr || texture == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
matrix local;
|
|
local.Compose(transform, rotation);
|
|
matrix world;
|
|
world.Compose(local, view);
|
|
|
|
int vertexCount = 0;
|
|
for (int triangle = 0; triangle < triangleCount; ++triangle) {
|
|
command = this->commands[mesh];
|
|
for (int corner = 0; corner < 3; ++corner) {
|
|
const GrannyPNT332Vertex& vertex = source[indices[vertexCount]];
|
|
RenderVertex& output = command->vertices[vertexCount];
|
|
++vertexCount;
|
|
position.x = vertex.position[0];
|
|
position.y = vertex.position[1];
|
|
position.z = vertex.position[2];
|
|
g_renderer->viewport.Projection().Project(&position.x, world.values, output);
|
|
output.u = vertex.uv[0];
|
|
output.v = vertex.uv[1];
|
|
const float shade = lightX * vertex.normal[0] + lightY * vertex.normal[1] + lightZ * vertex.normal[2];
|
|
this->brightness = static_cast<unsigned>(std::max(0.0f, std::min(1.0f, shade)) * 100.0f + 155.0f);
|
|
output.diffuse = (this->alpha << 24) + static_cast<unsigned char>(this->brightness) * 0x10101;
|
|
}
|
|
}
|
|
|
|
command->texture = texture;
|
|
command->vertexCount = vertexCount;
|
|
g_renderer->queues.Submit(command, 0, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC6860
|
|
// FUNCTION: fn_21184
|
|
void C3dGrannyGameActor::Unused6860(int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CC7950
|
|
// FUNCTION: fn_21187
|
|
void C3dGrannyGameActor::Unused7950(int) {
|
|
}
|
|
|
|
// OFFSET: 0x00CCC890
|
|
// FUNCTION: fn_21197
|
|
bool CGameActor::IsSkillWithoutAction(int skillId) {
|
|
switch (skillId) {
|
|
case 0x00B:
|
|
case 0x02F:
|
|
case 0x111:
|
|
case 0x19D:
|
|
case 0x2DC:
|
|
case 0x8D2:
|
|
case 0x8EC:
|
|
case 0x903:
|
|
case 0x90D:
|
|
case 0x918:
|
|
case 0x919:
|
|
case 0x91C:
|
|
case 0x921:
|
|
case 0x9AC:
|
|
case 0x9D7:
|
|
case 0xA10:
|
|
case 0xBBE:
|
|
case 0xBBF:
|
|
case 0x13A2:
|
|
case 0x13B6:
|
|
case 0x146E:
|
|
case 0x1473:
|
|
case 0x147B:
|
|
case 0x147C:
|
|
case 0x147D:
|
|
case 0x1480:
|
|
case 0x1484:
|
|
case 0x14A3:
|
|
case 0x14A4:
|
|
case 0x14C4:
|
|
return true;
|
|
}
|
|
|
|
return CSkillActionMgr::GetInstance()->ActionSlot04(skillId);
|
|
}
|
|
|
|
// OFFSET: 0x00CCCAE0
|
|
// FUNCTION: fn_21198
|
|
int ReturnZero() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CC5D80
|
|
// FUNCTION: fn_21182
|
|
void C3dGrannyGameActor::Render(int argument) {
|
|
this->unknown_0DBC.clear();
|
|
this->clock = GrannyGetSystemSeconds();
|
|
const float elapsed = GrannyGetSecondsElapsed(&this->lastClock, &this->clock) * 2.0f;
|
|
this->unknown_052C += elapsed;
|
|
this->model->Animate(this->unknown_052C, this->instance);
|
|
this->lastClock = this->clock;
|
|
|
|
if (this->motion == 2 && this->controls[2] != nullptr && GrannyGetControlDurationLeft(this->controls[2]) <= 0.0f) {
|
|
this->motion = 0;
|
|
this->controls[this->motion] = this->model->PlayAnimation(0, this->instance, this->controls[0], 0);
|
|
}
|
|
|
|
GrannyActorLight light;
|
|
light.direction = g_weatherEffect.GetWindDirection();
|
|
light.red = 200;
|
|
light.green = 200;
|
|
light.blue = 200;
|
|
light.intensity = 0x80;
|
|
if (this->unknown_0650 == 1 || this->unknown_0650 == 2) {
|
|
return;
|
|
}
|
|
|
|
if (this->unknown_02E0 == 2) {
|
|
this->RenderShadowed(argument);
|
|
} else {
|
|
this->RenderLit(argument, light);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC7180
|
|
// FUNCTION: fn_21186
|
|
void C3dGrannyGameActor::RenderLit(int argument, const GrannyActorLight& light) {
|
|
const matrix& view = *reinterpret_cast<const matrix*>(argument);
|
|
CTexture* texture = nullptr;
|
|
std::uint16_t* indices = nullptr;
|
|
if (this->render.accountId == 0xFFFFFFFF) {
|
|
return;
|
|
}
|
|
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const float sine = ClientSine(static_cast<int>(this->angle));
|
|
const float cosine = ClientCosine(static_cast<int>(this->angle));
|
|
scene->terrain->Grid().Height(
|
|
cosine * 0.0f - sine * -40.0f + this->render.position.x, sine * 0.0f - cosine * 40.0f + this->render.position.z
|
|
);
|
|
scene->terrain->Grid().Height(
|
|
cosine * 0.0f - sine * 40.0f + this->render.position.x, cosine * 40.0f + sine * 0.0f + this->render.position.z
|
|
);
|
|
|
|
matrix transform;
|
|
std::memcpy(transform.values, g_identityMatrix, sizeof(g_identityMatrix));
|
|
matrix rotation;
|
|
rotation.MakeXRotation(std::strstr(this->name, "90") != nullptr ? 1.570796f : 3.141592f);
|
|
rotation.AppendYRotation((this->angle + 180.0f) / 180.0f * 3.141592f);
|
|
vector3d position;
|
|
position.x = this->render.position.x - 2.0f;
|
|
position.y = this->render.position.y;
|
|
position.z = this->render.position.z - 2.0f;
|
|
rotation.AppendTranslate(&position.x);
|
|
|
|
float screenX;
|
|
float screenY;
|
|
float reciprocalDepth;
|
|
g_renderer->ProjectViewport(&this->render.position.x, view.values, &screenX, &screenY, &reciprocalDepth);
|
|
|
|
matrix inverse;
|
|
inverse.MakeInverse(view);
|
|
float lightX =
|
|
light.direction.x * inverse.values[0] + light.direction.y * inverse.values[3] + light.direction.z * inverse.values[6] + inverse.values[9];
|
|
float lightY =
|
|
light.direction.x * inverse.values[1] + light.direction.y * inverse.values[4] + light.direction.z * inverse.values[7] + inverse.values[10];
|
|
float lightZ =
|
|
light.direction.x * inverse.values[2] + light.direction.y * inverse.values[5] + light.direction.z * inverse.values[8] + inverse.values[11];
|
|
const float scale = 1.0f / SquareRoot(lightY * lightY + lightX * lightX + lightZ * lightZ);
|
|
lightX *= scale;
|
|
lightY *= scale;
|
|
lightZ *= scale;
|
|
|
|
float bounds[5];
|
|
bounds[0] = static_cast<float>(g_renderer->viewport.width);
|
|
bounds[1] = static_cast<float>(g_renderer->viewport.height);
|
|
bounds[2] = 0.0f;
|
|
bounds[3] = 0.0f;
|
|
bounds[4] = reciprocalDepth;
|
|
|
|
for (int mesh = 0; mesh < this->model->instance->meshCount; ++mesh) {
|
|
this->model->deformBuffer = this->vertices[mesh];
|
|
int triangleCount;
|
|
const GrannyPNT332Vertex* source = static_cast<const GrannyPNT332Vertex*>(
|
|
this->model->GetMeshRenderData(mesh, &texture, &indices, &triangleCount, &transform, nullptr)
|
|
);
|
|
if (source == nullptr || texture == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
matrix local;
|
|
local.Compose(transform, rotation);
|
|
matrix world;
|
|
world.Compose(local, view);
|
|
|
|
if (this->unknown_025C == 0x49D && mesh == 28) {
|
|
this->LaunchEffect(0x175, vector3d{source[64].position[0], source[64].position[1], source[64].position[2]}, -this->angle);
|
|
}
|
|
|
|
RenderCommand* command;
|
|
int vertexCount = 0;
|
|
for (int triangle = 0; triangle < triangleCount; ++triangle) {
|
|
command = this->commands[mesh];
|
|
for (int corner = 0; corner < 3; ++corner) {
|
|
RenderVertex& output = command->vertices[vertexCount];
|
|
const GrannyPNT332Vertex& vertex = source[indices[vertexCount]];
|
|
++vertexCount;
|
|
position.x = vertex.position[0];
|
|
position.y = vertex.position[1];
|
|
position.z = vertex.position[2];
|
|
g_renderer->viewport.Projection().Project(&position.x, world.values, output);
|
|
output.u = vertex.uv[0];
|
|
output.v = vertex.uv[1];
|
|
const float shade = lightX * vertex.normal[0] + lightY * vertex.normal[1] + lightZ * vertex.normal[2];
|
|
this->brightness = static_cast<unsigned>(
|
|
std::max(0.0f, std::min(1.0f, shade)) * static_cast<float>(light.intensity) + static_cast<float>(0xFF - light.intensity)
|
|
);
|
|
output.diffuse = (((light.green + 0x38 + this->brightness) << 8) & 0xFF00) +
|
|
(((light.red + 0x38 + this->brightness) << 16) & 0xFF0000) +
|
|
static_cast<unsigned char>(light.blue + 0x38 + this->brightness) + (this->alpha << 24);
|
|
}
|
|
|
|
this->unknown_0DBC.push_back(position);
|
|
}
|
|
|
|
command->texture = texture;
|
|
command->vertexCount = vertexCount;
|
|
g_renderer->queues.Submit(command, 0, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
this->meshTextures[mesh] = texture;
|
|
this->meshIndices[mesh] = indices;
|
|
this->meshTriangleCounts[mesh] = triangleCount;
|
|
this->meshTransforms[mesh] = transform;
|
|
}
|
|
|
|
if (this->model->ProjectBounds(bounds, view, rotation, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.eye)) {
|
|
this->SetRenderInfo(bounds, screenX, screenY);
|
|
} else {
|
|
this->SetTlvert(screenX, screenY);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC68F0
|
|
// FUNCTION: fn_21185
|
|
void C3dGrannyGameActor::RenderShadowed(int argument) {
|
|
const matrix& view = *reinterpret_cast<const matrix*>(argument);
|
|
CTexture* texture = nullptr;
|
|
std::uint16_t* indices = nullptr;
|
|
if (this->render.accountId == 0xFFFFFFFF) {
|
|
return;
|
|
}
|
|
|
|
this->brightness = (this->alpha << 24) + 0xFFFFFF;
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
matrix transform;
|
|
std::memcpy(transform.values, g_identityMatrix, sizeof(g_identityMatrix));
|
|
matrix rotation;
|
|
rotation.MakeXRotation(std::strstr(this->name, "90") != nullptr ? 1.570796f : 3.141592f);
|
|
rotation.AppendYRotation((this->angle + 180.0f) / 180.0f * 3.141592f);
|
|
rotation.AppendTranslate(&this->render.position.x);
|
|
matrix spin;
|
|
spin.MakeZRotation(this->angle / 180.0f * 3.141592f);
|
|
matrix world;
|
|
world.Compose(rotation, view);
|
|
|
|
vector3d position{0.0f, 0.0f, 0.0f};
|
|
vector3d light{0.0f, 0.0f, 0.0f};
|
|
mode->camera->frame.Forward(mode->camera->camera, &light.x);
|
|
const vector3d direction = light;
|
|
light.x = direction.y * view.values[3] + direction.x * view.values[0] + direction.z * view.values[6] + view.values[9];
|
|
light.y = direction.y * view.values[4] + direction.x * view.values[1] + direction.z * view.values[7] + view.values[10];
|
|
light.z = direction.y * view.values[5] + direction.x * view.values[2] + direction.z * view.values[8] + view.values[11];
|
|
const float scale = 1.0f / SquareRoot(light.y * light.y + light.x * light.x + light.z * light.z);
|
|
light.x *= scale;
|
|
light.y *= scale;
|
|
light.z *= scale;
|
|
|
|
float screenX;
|
|
float screenY;
|
|
float reciprocalDepth;
|
|
g_renderer->ProjectViewport(&this->render.position.x, view.values, &screenX, &screenY, &reciprocalDepth);
|
|
|
|
float bounds[5];
|
|
bounds[0] = static_cast<float>(g_renderer->viewport.width);
|
|
bounds[1] = static_cast<float>(g_renderer->viewport.height);
|
|
bounds[2] = 0.0f;
|
|
bounds[3] = 0.0f;
|
|
bounds[4] = reciprocalDepth;
|
|
|
|
RenderCommand* command;
|
|
for (int mesh = 0; mesh < this->model->instance->meshCount; ++mesh) {
|
|
this->model->deformBuffer = this->vertices[mesh];
|
|
int triangleCount;
|
|
const GrannyPNT332Vertex* source = static_cast<const GrannyPNT332Vertex*>(
|
|
this->model->GetMeshRenderData(mesh, &texture, &indices, &triangleCount, &transform, nullptr)
|
|
);
|
|
if (source == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (this->unknown_025C == 0x49D && mesh == 28) {
|
|
this->LaunchEffect(0x175, vector3d{source[64].position[0], source[64].position[1], source[64].position[2]}, -this->angle);
|
|
}
|
|
|
|
int vertexCount = 0;
|
|
for (int triangle = 0; triangle < triangleCount; ++triangle) {
|
|
command = this->commands[mesh];
|
|
for (int corner = 0; corner < 3; ++corner) {
|
|
RenderVertex& output = command->vertices[vertexCount];
|
|
const GrannyPNT332Vertex& vertex = source[indices[vertexCount]];
|
|
++vertexCount;
|
|
position.x = vertex.position[0];
|
|
position.y = vertex.position[1];
|
|
position.z = vertex.position[2];
|
|
g_renderer->viewport.Projection().Project(&position.x, world.values, output);
|
|
output.u = vertex.uv[0];
|
|
output.v = vertex.uv[1];
|
|
const float shade = light.y * vertex.normal[1] + light.x * vertex.normal[0] + light.z * vertex.normal[2];
|
|
this->brightness = static_cast<unsigned>(std::max(0.0f, std::min(1.0f, shade)) * 100.0f + 155.0f);
|
|
output.diffuse = static_cast<unsigned char>(this->brightness) * 0x10101 + (this->alpha << 24);
|
|
}
|
|
}
|
|
|
|
const vector3d corner = position;
|
|
position.y = spin.values[4] * corner.y + spin.values[1] * corner.x + spin.values[7] * corner.z + spin.values[10];
|
|
position.x = spin.values[0] * corner.x + spin.values[3] * corner.y + spin.values[6] * corner.z + spin.values[9] +
|
|
static_cast<float>(static_cast<int>(this->render.position.x) % 5);
|
|
position.z = spin.values[5] * corner.y + spin.values[2] * corner.x + spin.values[8] * corner.z + spin.values[11] +
|
|
static_cast<float>(static_cast<int>(this->render.position.z) % 5);
|
|
this->unknown_0DBC.push_back(position);
|
|
|
|
CTexture* meshTexture;
|
|
if (mesh == 1) {
|
|
const std::string name = g_guildMgr->GetEmblemFilename(this->Slot50());
|
|
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
|
|
if (emblem != nullptr) {
|
|
if (this->emblemTexture == nullptr) {
|
|
this->emblemTexture = g_texMgr.Upload(24, 24, emblem->gif.image.pixels, 0, 0, false, false, false);
|
|
} else {
|
|
this->emblemTexture->Upload(0, 0, 24, 24, emblem->gif.image.pixels, 0, 0);
|
|
}
|
|
}
|
|
|
|
meshTexture = this->emblemTexture;
|
|
} else {
|
|
meshTexture = texture;
|
|
}
|
|
|
|
command->texture = meshTexture;
|
|
command->vertexCount = vertexCount;
|
|
if (meshTexture != nullptr) {
|
|
g_renderer->queues.Submit(command, 0, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
}
|
|
|
|
if (this->model->ProjectBounds(bounds, view, rotation, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.eye)) {
|
|
this->SetRenderInfo(bounds, screenX, screenY);
|
|
} else {
|
|
this->SetTlvert(screenX, screenY);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC3E50
|
|
// FUNCTION: fn_21156
|
|
void CGameActor::SetCharm(int type, int count) {
|
|
this->SendMsg(this, 0x6D, 0, 0x2E1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 0x6D, 0, 0x2E2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 0x6D, 0, 0x2DF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
this->SendMsg(this, 0x6D, 0, 0x2E0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
if (count <= 0 || StateFlag01(this->Slot13()) || StateFlag02(this->Slot13())) {
|
|
return;
|
|
}
|
|
|
|
this->charmType = type;
|
|
this->unknown_03D0 = count;
|
|
if (!g_effectMgr->HasAllocator(0xE4)) {
|
|
int effectId;
|
|
if (type == 1) {
|
|
effectId = 0x2E1;
|
|
} else if (type == 2) {
|
|
effectId = 0x2E2;
|
|
} else if (type == 3) {
|
|
effectId = 0x2DF;
|
|
} else if (type == 4) {
|
|
effectId = 0x2E0;
|
|
} else {
|
|
effectId = 0xE4;
|
|
}
|
|
|
|
CRagEffect* effect = this->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
vector3d position{static_cast<float>(count), 0.0f, 0.0f};
|
|
if (effect != nullptr) {
|
|
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
int effectId;
|
|
if (type == 1) {
|
|
effectId = 0x2E1;
|
|
} else if (type == 2) {
|
|
effectId = 0x2E2;
|
|
} else if (type == 3) {
|
|
effectId = 0x2DF;
|
|
} else if (type == 4) {
|
|
effectId = 0x2E0;
|
|
} else if (type == 5) {
|
|
effectId = 0xE4;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
CEffect* effect = g_effectMgr->Spawn(
|
|
this->render.accountId, effectId, this->render.position.x, this->render.position.y, this->render.position.z, 0, -1, 0, 0
|
|
);
|
|
if (effect != nullptr) {
|
|
static_cast<CEnergyOrbEffect*>(effect)->SetCount(count);
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
|
|
__declspec(noinline) bool __stdcall IsTreeGroupTwoLocal(int job) {
|
|
if (job >= JT_RUNE_KNIGHT && job <= JT_MADOGEAR_B) {
|
|
return true;
|
|
}
|
|
|
|
switch (job) {
|
|
case JT_PIG_GENETIC:
|
|
case JT_SHEEP_SURA:
|
|
case JT_SHEEP_ARCB:
|
|
case JT_FOX_SORCERER:
|
|
case JT_FOX_WARLOCK:
|
|
case JT_DOG_G_CROSS:
|
|
case JT_DOG_CHASER:
|
|
case JT_OSTRICH_MINSTREL:
|
|
case JT_OSTRICH_WANDER:
|
|
case JT_FOX_WARLOCK_B:
|
|
case JT_SHEEP_ARCB_B:
|
|
case JT_DOG_G_CROSS_B:
|
|
case JT_FOX_SORCERER_B:
|
|
case JT_OSTRICH_MINSTREL_B:
|
|
case JT_OSTRICH_WANDER_B:
|
|
case JT_SHEEP_SURA_B:
|
|
case JT_PIG_GENETIC_B:
|
|
case JT_DOG_CHASER_B:
|
|
case JT_PIG_MECHANIC:
|
|
case JT_OSTRICH_RANGER:
|
|
case JT_LION_ROYAL_GUARD:
|
|
case JT_LION_RUNE_KNIGHT:
|
|
case JT_PIG_MECHANIC_B:
|
|
case JT_OSTRICH_RANGER_B:
|
|
case JT_LION_ROYAL_GUARD_B:
|
|
case JT_LION_RUNE_KNIGHT_B:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
__declspec(noinline) bool __stdcall IsTreeGroupThreeLocal(int job) {
|
|
const auto value = static_cast<unsigned>(job);
|
|
return value - JT_DRAGON_KNIGHT <= unsigned(JT_FOURTH_JOB_END - JT_DRAGON_KNIGHT) ||
|
|
value - JT_SKY_EMPEROR <= unsigned(JT_UPPER_EXTENDED_JOB2_END - 1 - JT_SKY_EMPEROR) || job == JT_ALITEA ||
|
|
job == JT_ALITEA_RIDING;
|
|
}
|
|
|
|
}
|
|
|
|
// OFFSET: 0x00CAA4D0
|
|
// FUNCTION: fn_21017
|
|
void CGameActor::sub_CAA4D0() {
|
|
if (g_serviceOptions.Get(0x6b) != 0) {
|
|
return;
|
|
}
|
|
|
|
if (IsTreeGroupTwoLocal(this->GetEffectiveJob(-1))) {
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == g_session.m_maxLevel) {
|
|
this->SendMsg(nullptr, 0x96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
|
|
if (IsTreeGroupThreeLocal(this->GetEffectiveJob(-1)) == true) {
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == *reinterpret_cast<int*>(&g_session.unknown_7EF0[0x74])) {
|
|
this->SendMsg(nullptr, 0x97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
|
|
if (g_session.IsSuperNovice2Job(this->GetEffectiveJob(-1))) {
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == *reinterpret_cast<int*>(&g_session.unknown_7EF0[0])) {
|
|
this->SendMsg(nullptr, 0x92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
|
|
if (g_session.IsExpandedJob(this->GetEffectiveJob(-1))) {
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == *reinterpret_cast<int*>(&g_session.unknown_7EF0[4])) {
|
|
this->SendMsg(nullptr, 0x92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
|
|
if (g_session.IsMercenaryJob(this->GetEffectiveJob(-1))) {
|
|
const int skill = static_cast<std::int16_t>(this->unknown_0210);
|
|
if (skill == *reinterpret_cast<int*>(&g_session.unknown_7EF0[8])) {
|
|
this->SendMsg(nullptr, 0x93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
if (skill != *reinterpret_cast<int*>(g_session.unknown_7EE8)) {
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
if (g_session.IsNewMercenaryJob(this->GetEffectiveJob(-1)) != 0) {
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
this->SendMsg(nullptr, 0x7d, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
if (g_session.IsDoramJob(this->GetEffectiveJob(-1)) == true) {
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == *reinterpret_cast<int*>(&g_session.unknown_7EF0[0x28])) {
|
|
this->SendMsg(nullptr, 0x92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
this->unknown_02B4 = 0;
|
|
return;
|
|
}
|
|
|
|
if (static_cast<std::int16_t>(this->unknown_0210) == *reinterpret_cast<int*>(g_session.unknown_7EE8)) {
|
|
this->SendMsg(nullptr, 0x7d, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
this->unknown_02B4 = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CC2340
|
|
// FUNCTION: fn_21139
|
|
void CGameActor::SetActorJob(int job) {
|
|
this->unknown_025C = job;
|
|
if (job < 0xfaf) {
|
|
if (job == 0xfae) {
|
|
this->unknown_025C = 0xfa8;
|
|
} else if (job == 0xd) {
|
|
this->unknown_025C = 7;
|
|
} else if (job == 0x15) {
|
|
this->unknown_025C = 0xe;
|
|
}
|
|
} else if (job < 0x10b7) {
|
|
if (job == 0x10b6) {
|
|
this->unknown_025C = 0x10a1;
|
|
} else {
|
|
switch (job) {
|
|
case 0xfb6:
|
|
this->unknown_025C = 0xfaf;
|
|
break;
|
|
case 0xfc4:
|
|
this->unknown_025C = 0xfbe;
|
|
break;
|
|
case 0xfcc:
|
|
this->unknown_025C = 0xfc5;
|
|
break;
|
|
case 0xfd0:
|
|
this->unknown_025C = 0xfcf;
|
|
break;
|
|
case 0xff0:
|
|
case 0xff8:
|
|
case 0xffa:
|
|
case 0xffc:
|
|
case 0xffe:
|
|
this->unknown_025C = 0xfd6;
|
|
break;
|
|
case 0xff1:
|
|
case 0xff9:
|
|
case 0xffb:
|
|
case 0xffd:
|
|
case 0xfff:
|
|
this->unknown_025C = 0xfdc;
|
|
break;
|
|
case 0xff2:
|
|
this->unknown_025C = 0xfe2;
|
|
break;
|
|
case 0xff3:
|
|
this->unknown_025C = 0xfe9;
|
|
break;
|
|
case 0xff4:
|
|
this->unknown_025C = 0xfd8;
|
|
break;
|
|
case 0xff5:
|
|
this->unknown_025C = 0xfde;
|
|
break;
|
|
case 0xff6:
|
|
this->unknown_025C = 0xfda;
|
|
break;
|
|
case 0xff7:
|
|
this->unknown_025C = 0xfe0;
|
|
break;
|
|
case 0x100d:
|
|
this->unknown_025C = 0x1000;
|
|
break;
|
|
case 0x100e:
|
|
this->unknown_025C = 0x1006;
|
|
break;
|
|
case 0x100f:
|
|
this->unknown_025C = 0x1002;
|
|
break;
|
|
case 0x1010:
|
|
this->unknown_025C = 0x1004;
|
|
break;
|
|
case 0x108e:
|
|
this->unknown_025C = 0x1082;
|
|
break;
|
|
case 0x1094:
|
|
this->unknown_025C = 0x1091;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
switch (job) {
|
|
case 0x10b7:
|
|
this->unknown_025C = 0x109d;
|
|
break;
|
|
case 0x10b8:
|
|
this->unknown_025C = 0x109c;
|
|
break;
|
|
case 0x10b9:
|
|
this->unknown_025C = 0x10a2;
|
|
break;
|
|
case 0x10dc:
|
|
this->unknown_025C = 0x10ce;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int slotJob;
|
|
if (g_session.IsCostumeJob(this->GetEffectiveJob(-1)) == true || this->unknown_0404 == 0) {
|
|
slotJob = this->GetEffectiveJob(-1);
|
|
} else if (this->unknown_0404 == 1) {
|
|
slotJob = 0x1104;
|
|
} else if (this->unknown_0404 == 2) {
|
|
slotJob = 0x1105;
|
|
} else {
|
|
slotJob = this->unknown_025C;
|
|
}
|
|
|
|
this->Slot21(slotJob);
|
|
this->ResetJobEffects();
|
|
this->sub_CAA4D0();
|
|
}
|
|
|
|
__declspec(noinline) void CWorld::PlayerMove(const float& x, const float& z) {
|
|
const float position[2] = { x, z };
|
|
UpdateWorldProximityNotification(
|
|
reinterpret_cast<unsigned char&>(this->unknown_00F4),
|
|
[this, position]() {
|
|
return this->FindActorInCell(position, [](std::uint32_t id) {
|
|
return id == g_proximityCompareId;
|
|
});
|
|
},
|
|
GetRagConnection(),
|
|
g_packetLengths,
|
|
g_proximityCompareId
|
|
);
|
|
}
|
|
|
|
__declspec(noinline) void CWorld::PcApproachToPlayer(std::uint32_t accountId, const CellFloatPos& pos) {
|
|
if (this->player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (this->player->Slot50() < 1) {
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
for (std::list<CRenderObject*>::iterator it = this->actors.begin(); it != this->actors.end(); ++it) {
|
|
CGameActor* actor = static_cast<CGameActor*>(*it);
|
|
if (actor == nullptr) {
|
|
continue;
|
|
}
|
|
if (actor->render.accountId != accountId) {
|
|
continue;
|
|
}
|
|
if (actor->Slot42() == static_cast<int>(g_proximityCompareId)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
return;
|
|
}
|
|
|
|
const float playerX = this->player->render.position.x;
|
|
const float playerZ = this->player->render.position.z;
|
|
const float cellX = pos.x;
|
|
const float cellZ = pos.z;
|
|
const int range = this->nearbyRange;
|
|
UpdateWorldProximityNotification(
|
|
reinterpret_cast<unsigned char&>(this->unknown_00F4),
|
|
[playerX, playerZ, cellX, cellZ, range]() {
|
|
const float dx = playerX - cellX;
|
|
const float dz = playerZ - cellZ;
|
|
return dx * dx + dz * dz <= static_cast<float>(range) * static_cast<float>(range);
|
|
},
|
|
GetRagConnection(),
|
|
g_packetLengths,
|
|
g_proximityCompareId
|
|
);
|
|
}
|
|
|
|
__declspec(noinline) void CGameMode::RemoveUnknown0604(int window) {
|
|
for (std::list<UIWindow*>::iterator it = this->unknown_0604.begin(); it != this->unknown_0604.end(); ++it) {
|
|
if (*it == reinterpret_cast<UIWindow*>(window)) {
|
|
this->unknown_0604.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAAFD0
|
|
// FUNCTION: fn_21023
|
|
void CGameActor::ClearUnknown0188() {
|
|
if (g_session.GetSceneUnknown004C() != 0 && this->unknown_0188 != 0) {
|
|
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->RemoveUnknown0604(this->unknown_0188);
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->unknown_0188));
|
|
this->unknown_0188 = 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAE5E0
|
|
// FUNCTION: fn_21075
|
|
void CGameActor::RefreshGuildEmblemWindow() {
|
|
if (g_session.GetSceneUnknown004C() == 0) {
|
|
return;
|
|
}
|
|
if (this->render.accountId == g_session.m_aid) {
|
|
return;
|
|
}
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const int emblemVersion = g_guildMgr->GetEmblemVersion(static_cast<std::uint32_t>(this->Slot50()));
|
|
mode->ShowGuildEmblem(this, this->Slot50(), emblemVersion);
|
|
}
|
|
|
|
// OFFSET: 0x00CC4640
|
|
// FUNCTION: fn_21165
|
|
void CGameActor::NotifyCellMove(const float* x, const float* z) {
|
|
if (this->Slot50() < 1) {
|
|
return;
|
|
}
|
|
|
|
if (g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) == 0) {
|
|
return;
|
|
}
|
|
|
|
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
if (this->render.accountId == g_session.m_aid) {
|
|
world->PlayerMove(*x, *z);
|
|
} else {
|
|
CellFloatPos pos;
|
|
pos.x = *x;
|
|
pos.z = *z;
|
|
world->PcApproachToPlayer(this->render.accountId, pos);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC5750
|
|
// FUNCTION: fn_21177
|
|
void C3dGrannyGameActor::SpawnCorpseActor() {
|
|
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->SpawnGrannyCorpse(
|
|
this->render.position.x, this->render.position.y, this->render.position.z, this->angle, this->name
|
|
);
|
|
}
|
|
|
|
// OFFSET: 0x00CC40D0
|
|
// FUNCTION: fn_21158
|
|
void CGameActor::sub_CC40D0() {
|
|
if (this->unknown_0404 == 3) {
|
|
return;
|
|
}
|
|
|
|
this->unknown_0408 = this->unknown_0404;
|
|
this->Slot15(0x51, 1);
|
|
this->render.isMotionFreezed = true;
|
|
this->render.unknown_0114 = 1;
|
|
this->unknown_0404 = 3;
|
|
this->Slot21(this->unknown_025C);
|
|
const int costume = this->Slot56();
|
|
const int costumeJob = this->Slot46();
|
|
this->render.name = g_equipmentResourceMgr->GetBodyPalName(
|
|
this->GetEffectiveJob(-1), this->unknown_0260, static_cast<int>(this->render.unknown_0048), costumeJob, costume, 0
|
|
);
|
|
}
|
|
|
|
__declspec(noinline) void CGameActor::ProcessViewCheck() {
|
|
if (g_updateTick > 0 && (this->render.unknown_00EC & 0xFFu) == 1) {
|
|
this->render.flags = 0;
|
|
this->render.unknown_00EC &= 0xFFFFFF00u;
|
|
}
|
|
|
|
if (StateFlagsClear(this->stateFlags)) {
|
|
this->unknown_02D8 = 0x8ca0;
|
|
return;
|
|
}
|
|
|
|
timeGetTime();
|
|
if (StateFlag00(this->stateFlags)) {
|
|
if (static_cast<unsigned int>(EffectLifetime(0x16)) <= static_cast<unsigned int>(this->unknown_02D8)) {
|
|
this->unknown_02D8 = 0;
|
|
vector3d zero;
|
|
zero.x = 0.0f;
|
|
zero.y = 0.0f;
|
|
zero.z = 0.0f;
|
|
this->LaunchEffect(0x16, zero, 0.0f);
|
|
}
|
|
}
|
|
|
|
if (StateFlag13(this->stateFlags)) {
|
|
if (static_cast<unsigned int>(EffectLifetime(0x21)) <= static_cast<unsigned int>(this->unknown_02D8)) {
|
|
this->unknown_02D8 = 0;
|
|
vector3d zero;
|
|
zero.x = 0.0f;
|
|
zero.y = 0.0f;
|
|
zero.z = 0.0f;
|
|
this->LaunchEffect(0x21, zero, 0.0f);
|
|
}
|
|
}
|
|
|
|
++this->unknown_02D8;
|
|
}
|
|
|
|
__declspec(noinline) void CGameActor::ProcessActorEffects() {
|
|
for (auto it = this->unknown_02A8.begin(); it != this->unknown_02A8.end();) {
|
|
if (timeGetTime() < it->time) {
|
|
++it;
|
|
continue;
|
|
}
|
|
|
|
ActorDamageMessage& message = *it;
|
|
this->SendMsg(
|
|
nullptr, message.action, message.action >> 31, reinterpret_cast<int>(&message.targetAid), 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0);
|
|
it = this->unknown_02A8.erase(it);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CC59B0
|
|
// FUNCTION: fn_21178
|
|
bool C3dGrannyGameActor::OnProcess() {
|
|
this->Slot08();
|
|
this->ProcessViewCheck();
|
|
this->ProcessActorEffects();
|
|
this->UpdateHpGauge();
|
|
|
|
union {
|
|
void (CGameActor::*asVoid)();
|
|
bool (CGameActor::*asBool)();
|
|
} slot14;
|
|
slot14.asVoid = &CGameActor::Slot14;
|
|
const bool result = (this->*slot14.asBool)();
|
|
|
|
float facing = this->render.angle;
|
|
if (facing > 360.0f) {
|
|
facing = static_cast<float>(static_cast<int>(facing) % 360);
|
|
this->render.angle = facing;
|
|
}
|
|
|
|
if (this->unknown_06A8 == 1) {
|
|
this->angle = 180.0f - facing;
|
|
this->unknown_06A8 = 0;
|
|
} else {
|
|
float current = this->angle;
|
|
const float target = 180.0f - static_cast<float>(static_cast<int>(facing));
|
|
if (current > 360.0f) {
|
|
current = static_cast<float>(static_cast<int>(current) % 360);
|
|
this->angle = current;
|
|
}
|
|
if (current < 0.0f) {
|
|
current = current + 360.0f;
|
|
this->angle = current;
|
|
}
|
|
|
|
int delta = static_cast<int>(current - target);
|
|
if (delta > 360 || delta < -360) {
|
|
const int adjust = static_cast<int>((static_cast<long long>(delta) * 0x49f49f49LL) >> 32) - delta;
|
|
delta = delta + ((adjust >> 8) - (adjust >> 31)) * 360;
|
|
}
|
|
|
|
int absolute = delta + 360;
|
|
if (delta >= 0) {
|
|
absolute = delta;
|
|
}
|
|
if (absolute > 12) {
|
|
if (absolute < 180) {
|
|
this->angle = current - 6.0f;
|
|
} else {
|
|
this->angle = current + 6.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|