Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/ActiveGameMode.cpp
17 lines
303 B
C++
17 lines
303 B
C++
#ifndef RAGNAROK_SOURCE_CLIENT_ACTIVEGAMEMODE_H
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#define RAGNAROK_SOURCE_CLIENT_ACTIVEGAMEMODE_H
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class CGameMode;
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struct CWorld {
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unsigned char unknown_0000[4];
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CGameMode* gameMode;
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unsigned char unknown_0008[0x50];
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int state;
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CGameMode* ActiveGameMode();
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};
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extern CWorld g_world;
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#endif
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