rodecomp/Source/Client/ActiveGameMode.h
ragnarok-clanker 8430dc8678 Decompile fn_17831 (CWorld::ActiveGameMode)
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp
2026-10-24 05:38:56 +00:00

17 lines
303 B
C++

#ifndef RAGNAROK_SOURCE_CLIENT_ACTIVEGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_ACTIVEGAMEMODE_H
class CGameMode;
struct CWorld {
unsigned char unknown_0000[4];
CGameMode* gameMode;
unsigned char unknown_0008[0x50];
int state;
CGameMode* ActiveGameMode();
};
extern CWorld g_world;
#endif