94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#include "Client/ModeDragState.h"
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#include "Contents/ItemInfo.h"
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#include "Contents/ItemResources.h"
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#include "UI/UIWindow.h"
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#include "UI/WindowManagerWindows.h"
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#include <bit>
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#include <cstring>
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// OFFSET: 0x00CEC930
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// FUNCTION: fn_21357
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void ModeDragState::Clear() {
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this->identified = 0;
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this->id = 0;
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this->name.clear();
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this->unknown_0310 = 0;
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this->resource.clear();
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this->source = 0;
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this->quantity = 0;
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this->slot = -1;
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this->skillLevel = 0;
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this->refine = 0;
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std::memset(this->cards, 0, sizeof(this->cards));
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this->unknown_03B0 = -1;
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this->grade = 0;
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}
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// OFFSET: 0x00CFE140
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// FUNCTION: fn_21429
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void ModeDragState::BeginItem(
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WindowManagerWindows& windows,
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ItemDescriptions& descriptions,
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int sourceValue,
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const ItemInfo& item,
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int quantityValue,
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int slotValue
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) {
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UIWindow* window = windows.EnsureWindow(15);
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if (window->geometry.visible != 0) {
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window->Show(0);
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}
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this->Clear();
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if (item.unknown_0000[1] == 0) {
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return;
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}
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this->source = sourceValue;
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this->skill = 0;
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this->id = item.unknown_0000[1];
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this->quantity = quantityValue;
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this->resource = ItemDragResource(descriptions, item.itemId.c_str(), item.identified);
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this->name = item.itemId;
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this->unknown_0310 = item.unknown_0014[0];
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this->unknown_0314 = item.unknown_0014[1];
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this->type = item.unknown_0000[0];
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this->identified = item.identified;
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this->slot = slotValue;
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this->refine = item.unknown_0060;
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std::memcpy(this->cards, item.unknown_001C, sizeof(this->cards));
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this->optionCount = std::bit_cast<int>(item.unknown_0098);
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for (int index = 0; index < this->optionCount; ++index) {
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std::memcpy(this->options + 5 * index, item.unknown_009C + 5 * index, 5);
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}
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this->grade = static_cast<std::uint16_t>(item.unknown_0088);
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this->unknown_03B6 = item.unknown_0074[3];
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this->unknown_03B8 = item.unknown_0000[2];
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this->unknown_03C0 = std::bit_cast<std::int32_t>(item.unknown_0070);
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}
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// OFFSET: 0x00CFE2A0
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// FUNCTION: fn_21430
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void ModeDragState::BeginSkill(
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WindowManagerWindows& windows,
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ResourceMgr& resources,
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int sourceValue,
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std::uint32_t idValue,
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const char* nameValue,
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int level,
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int slotValue
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) {
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UIWindow* window = windows.EnsureWindow(15);
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if (window->geometry.visible != 0) {
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window->Show(0);
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}
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this->Clear();
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this->source = sourceValue;
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this->id = idValue;
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this->identified = 0;
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this->resource = SkillDragResource(resources, nameValue);
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this->name = nameValue;
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this->skillName = nameValue;
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this->skillLevel = level;
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this->skill = 1;
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this->slot = slotValue;
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}
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