Batch #155 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_01906 DeviceOwnerDX9::DeviceOwnerDX9: byte-identical Merged automatically: every function is byte-identical to the original.
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#ifndef RAGNAROK_SOURCE_RENDER_DEVICEOWNERDX9_H
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#define RAGNAROK_SOURCE_RENDER_DEVICEOWNERDX9_H
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#include "Render/DeviceStateDX9.h"
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#include "Render/SurfaceDX9.h"
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#include "Render/TextureDX9.h"
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// Original renderer configuration globals, supplied by their configuration owner.
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struct DeviceOptionsDX9 {
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const int& fullscreen;
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const int& width;
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const int& height;
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const int& dynamicTextures;
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};
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// Original 0x690-byte DX9 device owner, distinct from CRenderSystemDX9. Context
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// views borrow this owner and become invalid at Close. No original-code calls.
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class DeviceOwnerDX9 {
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public:
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DeviceOwnerDX9();
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DeviceOwnerDX9(const DeviceOwnerDX9&) = delete;
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DeviceOwnerDX9& operator=(const DeviceOwnerDX9&) = delete;
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HRESULT Initialize(HWND window, UINT adapter, const DeviceOptionsDX9& options);
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HRESULT CreateDevice(UINT adapter, const DeviceOptionsDX9& options);
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HRESULT AcquireBackBuffer();
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// Returns output after power-of-two rounding, caps clamping, and integer
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// aspect-ratio adjustment. Zero/overflowed requests round to one.
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UINT* AdjustTextureDimensions(UINT* output, UINT width, UINT height) const;
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HRESULT Close();
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HRESULT Present(int unused);
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HRESULT ClipFullscreenCursor();
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HRESULT CheckState(class CRenderSystemBase* renderSystem);
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bool Begin(CRenderSystemBase* renderSystem);
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void End();
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bool CaptureBackBuffer();
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bool RestoreBackBuffer();
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SurfaceDX9Context SurfaceContext() const;
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TextureDX9Context TextureContext(
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D3DX9Runtime& d3dx,
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class RenderPrimitivePool& primitives,
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RenderQueues& queues,
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bool depthAlpha,
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float depthStart,
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float depthEnd
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) const;
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/* 0000 */ HWND window;
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/* 0004 */ IDirect3D9Ex* direct3D;
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/* 0008 */ IDirect3DDevice9Ex* device;
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/* 000C */ DeviceStateDX9 state;
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/* 04DC */ UINT adapter;
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/* 04E0 */ D3DPRESENT_PARAMETERS presentation;
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/* 0518 */ D3DDISPLAYMODEEX displayMode;
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/* 0530 */ D3DSURFACE_DESC backBufferDescription;
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/* 0550 */ D3DCAPS9 caps;
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/* 0680 */ IDirect3DSurface9* backBuffer;
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/* 0684 */ IDirect3DSurface9* capturedBackBuffer;
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/* 0688 */ bool dynamicTextures;
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unsigned char unknown_0689[3];
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/* 068C */ HRESULT lastPresent;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(DeviceOwnerDX9) == 0x690);
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#endif
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#endif
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