Batch #11453 by cremane: 0 byte-identical, 2 confirmed by peer review. - fn_17192 UIWindowMgr::IsOrderFixed: logic confirmed by peer review - fn_17193 UIWindowMgr::HasMiniPartyMember: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
259 lines
7.4 KiB
C++
259 lines
7.4 KiB
C++
#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Lists/UIDropDownBox.h"
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#include "UI/Party/UIMiniPartyWnd.h"
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#include <algorithm>
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#include "Client/Session.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/World/World.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Chat/UIChatRoomTitle.h"
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#include "UI/Shop/UIMerchantShopTitle.h"
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#include <typeinfo>
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// STATIC: 0x014576A0
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// OFFSET: 0x00A96A60
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// FUNCTION: fn_17192
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bool UIWindowMgr::IsOrderFixed(int id) {
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switch (id) {
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case 0: case 1: case 2: case 3: case 4: case 6: case 7: case 9: case 14: case 15: case 16: case 17: case 18: case 20: case 21: case 22: case 23:
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case 24: case 26: case 28: case 29: case 31: case 32: case 33: case 34: case 35: case 36: case 39: case 42: case 45: case 49: case 50: case 56:
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case 58: case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: case 70: case 73: case 74: case 78: case 79: case 80: case 81:
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case 90: case 91: case 94: case 95: case 99: case 100: case 101: case 104: case 105: case 107: case 109: case 111: case 115: case 116: case 123:
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case 124: case 127: case 128: case 130: case 131: case 133: case 136: case 137: case 138: case 144: case 154: case 156: case 158: case 159:
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case 160: case 161: case 164: case 175: case 176: case 177: case 179: case 180: case 183: case 186: case 187: case 189: case 190: case 196:
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case 198: case 199: case 200: case 204: case 216: case 217: case 218: case 219: case 220: case 221: case 222: case 223: case 224: case 225:
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case 226: case 227: case 253: case 257: case 258: case 262: case 267: case 268: case 269: case 271: case 277: case 278: case 284: case 285:
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case 286: case 289: case 295: case 301: case 307: case 325: case 332: case 343: case 358: case 359: case 600: case 10011: case 10032:
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return true;
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case 145: {
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UIWindow* window = g_windowMgr.LookupWindow(145);
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if (window && window->geometry.visible) {
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return false;
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}
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return true;
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}
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default:
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return false;
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}
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}
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// OFFSET: 0x00A8F720
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// FUNCTION: fn_17144
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void UIWindowMgr::RemoveOrder(int id) {
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if (this->IsOrderFixed(id)) {
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return;
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}
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for (auto entry = this->windowHistory.begin(); entry != this->windowHistory.end(); ++entry) {
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if (*entry == id) {
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this->windowHistory.erase(entry);
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return;
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}
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}
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}
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// OFFSET: 0x00A95540
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// FUNCTION: fn_17180
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void UIWindowMgr::BringToFront(int id) {
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if (this->IsOrderFixed(id)) {
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return;
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}
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this->RemoveOrder(id);
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if (id == 203) {
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this->windowHistory.push_back(id);
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} else {
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this->windowHistory.push_front(id);
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}
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}
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// OFFSET: 0x00AA9B30
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// FUNCTION: fn_17255
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void UIWindowMgr::SetCapture(UIWindow* window) {
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this->inputWindow = window;
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}
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// OFFSET: 0x00AA66C0
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// FUNCTION: fn_17232
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void UIWindowMgr::ReleaseCapture() {
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this->inputWindow = nullptr;
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}
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// OFFSET: 0x00A913F0
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// FUNCTION: fn_17158
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UIWindow* UIWindowMgr::Capture() const {
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return this->inputWindow;
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}
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// OFFSET: 0x00A96A40
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// FUNCTION: fn_17191
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bool UIWindowMgr::IsDropDownChild(const UIWindow* window) {
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if (!this->window_0A30 || !this->window_0A30->geometry.visible) {
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return false;
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}
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return static_cast<CUIDropDownBox*>(this->window_0A30)->HasChild(window);
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}
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// OFFSET: 0x00A96E60
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// FUNCTION: fn_17194
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bool UIWindowMgr::IsHoverParentVisible() {
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if (this->hoverWindow) {
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UIWindow* parent = this->hoverWindow->parent;
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if (parent && parent != this->window_01C8 && parent->geometry.visible) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00A96E90
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// FUNCTION: fn_17195
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bool UIWindowMgr::IsFriend(const char* name) {
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return g_session.IsFriendName(name) != 0;
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}
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// OFFSET: 0x00A96EB0
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// FUNCTION: fn_17196
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bool UIWindowMgr::IsSharedWindowId(int id) {
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switch (id) {
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case 9:
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case 13:
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case 16:
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case 17:
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case 18:
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case 20:
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case 45:
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case 112:
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case 113:
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case 114:
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case 115:
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case 116:
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case 117:
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case 118:
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case 119:
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case 120:
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case 121:
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case 122:
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case 123:
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return true;
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default:
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return false;
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}
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}
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// OFFSET: 0x00A97070
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// FUNCTION: fn_17198
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bool UIWindowMgr::HasNavigationBlocker() {
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return this->window_4F260 || this->window_4F264 || this->window_4F268 || this->window_4F26C;
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}
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// OFFSET: 0x00A97380
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// FUNCTION: fn_17202
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bool UIWindowMgr::Window4F250Ready() {
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UIWindow* window = this->window_4F250;
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if (window == nullptr) {
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return false;
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}
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if (*reinterpret_cast<void**>(reinterpret_cast<char*>(window) + 0xB4) == nullptr) {
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return false;
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}
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if (window->geometry.unknown_0030 != 0) {
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return false;
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}
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return true;
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}
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// OFFSET: 0x00A97410
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// FUNCTION: fn_17203
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bool UIWindowMgr::HasPendingDialog() {
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return this->unknown_0284 || this->unknown_02CC || this->unknown_02D0 || this->unknown_02D4 || this->unknown_02D8 || this->unknown_02DC ||
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this->unknown_02E0 || this->unknown_02E4 || this->unknown_02E8 || this->unknown_02EC || this->unknown_03B4 || this->unknown_01F0 ||
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this->unknown_01F4;
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}
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// OFFSET: 0x00A97200
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// FUNCTION: fn_17201
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bool UIWindowMgr::HasTitleAtActorCell(std::uint32_t aid) {
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CRenderObject* actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAidIncludeMe(aid);
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if (actor == nullptr) {
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return true;
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}
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int titleColumn = 0;
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int titleRow = 0;
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int actorColumn = 0;
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int actorRow = 0;
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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world->terrain->SpatialCell(actor->render.position.x, actor->render.position.z, actorColumn, actorRow);
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for (std::list<UIWindow*>::iterator it = this->rendered.begin(); it != this->rendered.end(); ++it) {
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UIWindow* window = *it;
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CRenderObject* owner;
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if (typeid(*window) == typeid(UIMerchantShopTitle)) {
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owner = g_session.FindGameActor(static_cast<UIMerchantShopTitle*>(window)->ownerAid);
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if (owner == nullptr) {
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return true;
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}
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} else if (typeid(*window) == typeid(UIChatRoomTitle)) {
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const int roomId = static_cast<UIChatRoomTitle*>(window)->roomId;
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if (roomId == 0) {
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return true;
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}
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const std::uint32_t ownerAid = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->FindUnknown01AC(roomId);
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if (ownerAid == 0) {
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return true;
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}
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owner = g_session.FindGameActor(ownerAid);
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if (owner == nullptr) {
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return true;
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}
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} else {
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continue;
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}
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world->terrain->SpatialCell(owner->render.position.x, owner->render.position.z, titleColumn, titleRow);
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if (titleColumn == actorColumn && titleRow == actorRow) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00A97490
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// FUNCTION: fn_17204
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void UIWindowMgr::CancelActiveDialog() {
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UIWindow* window = this->window_03DC;
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if (window || (window = this->unknown_03B0) != nullptr) {
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window->SendMsg(nullptr, 20, 0, 0, 0, 0);
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return;
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}
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for (auto entry = this->rendered.begin(); entry != this->rendered.end(); ++entry) {
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if ((*entry)->Slot02()) {
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(*entry)->SendMsg(nullptr, 20, 0, 0, 0, 0);
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}
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}
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}
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// OFFSET: 0x00A96C60
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// FUNCTION: fn_17193
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bool UIWindowMgr::HasMiniPartyMember(std::uint32_t accountId) {
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for (auto it = this->snapExcluded.begin(); it != this->snapExcluded.end(); ++it) {
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bool matches;
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{
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const MessengerMember member = static_cast<UIMiniPartyWnd*>(*it)->m_member;
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matches = member.accountId == accountId;
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}
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if (matches) {
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return true;
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}
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}
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return false;
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}
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