rodecomp/Source/Render
ragnarok-clanker d056482b43 Confirm fn_02454 (TextureCache::Load)
Batch #17532 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_02454 TextureCache::Load: logic confirmed by peer review (already on main)

Peer-reviewed-by: cremane, bibinir, Eofim
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 00:19:54 +00:00
..
Device Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
DeviceContext Maintenance: Forced resubmit of batch 17078 (same payload; supersedes it). Class layouts/signatures from binary evidence: CChangePart 2026-11-11 13:28:21 +00:00
Drawing Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
DX7 Decompile fn_01905 (DeviceOwnerDX7::CalibrateTextureCoordinates) 2026-11-11 23:17:51 +00:00
DX9 Decompile fn_02216 (CRendererDX9::RenderToTexture) 2026-11-11 22:58:32 +00:00
Primitives Decompile 2 functions in Source/Render/DX9/RendererDX9.cpp, Source/Render/Primitives/LightmappedPrimitive.cpp, ... 2026-11-11 20:01:44 +00:00
Projection Decompile fn_01951 (DrawScreenLine) 2026-11-12 00:19:24 +00:00
Text Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Textures Confirm fn_02454 (TextureCache::Load) 2026-11-12 00:19:54 +00:00
Renderer.cpp Decompile fn_02081 (CRenderer::DrawBattleFieldIcon) 2026-11-11 23:44:54 +00:00
Renderer.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
RendererBackBuffer.h Decompile 2 functions in Source/Render/DX7/BackBufferDX7.cpp, Source/Render/DX7/DeviceOwnerDX7.h, ... 2026-11-04 18:54:31 +00:00
RenderSystemBase.h Decompile 3 functions in Source/Render/RenderSystemBase.h, Source/Render/DX7/RenderSystemDX7.h, ... 2026-11-05 04:44:20 +00:00