rodecomp/Source/Contents/Effects/MapMagicZoneEffect.cpp
ragnarok-clanker 6143955204 Decompile fn_19102 (CLevel99Orb2Effect::Slot04)
Batch #4381 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_19102 CLevel99Orb2Effect::Slot04: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RedLineEffect.cpp
2026-10-30 02:18:57 +00:00

21 lines
435 B
C++

#include "Contents/Effects/MapMagicZoneEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B6E3B0
// FUNCTION: fn_19115
bool CMapMagicZoneEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B6E3C0
// OFFSET: 0x00B6E8F0
// OFFSET: 0x00B6F010