rodecomp/Source/UI/Text/UIStaticText.cpp
ragnarok-clanker fc9a53f80b Decompile fn_10699 (UIStaticText::~UIStaticText)
Batch #4095 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_10699 UIStaticText::~UIStaticText: logic confirmed by peer review (annotation added to existing code)

Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:59:45 +00:00

152 lines
4.8 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Text/UIStaticText.h"
// OFFSET: 0x00850550
// FUNCTION: fn_10678
UIStaticText::UIStaticText(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), red(0), green(0), blue(0), shadow(0), outline(0), background(0xFFFF00FFu), outlineColor(0x969696), fontHeight(12), fontFamily(0),
bold(0), italic(0), tooltipEnabled(0), m_controls(&controls) {
}
// OFFSET: 0x00853050
// OFFSET: 0x00851E10
// FUNCTION: fn_10699
UIStaticText::~UIStaticText() = default;
// OFFSET: 0x008681C0
// FUNCTION: fn_10955
void UIStaticText::SetText(const char* value, int outlineValue) {
this->text = value;
this->tooltip = value;
this->outline = outlineValue;
this->tooltipEnabled = 0;
this->Invalidate();
}
// OFFSET: 0x0085DE70
// FUNCTION: fn_10820
void UIStaticText::Paint() {
this->FillRegion(0, 0, this->geometry.width, this->geometry.height, this->background);
const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) {
this->DrawTextAt(
this->m_controls->fonts, this->m_controls->locale, x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue
);
};
if (this->shadow != 0) {
draw(1, 1, 0xFFFFFF, 0, 0);
}
if (this->outline != 0) {
draw(-1, 0, this->outlineColor, 0, 0);
draw(1, 0, this->outlineColor, 0, 0);
draw(0, 1, this->outlineColor, 0, 0);
}
const unsigned color =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
draw(0, 0, color, this->bold, this->italic);
}
// OFFSET: 0x0085EE40
// FUNCTION: fn_10850
void UIStaticText::Slot25(int x, int y) {
this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085EA60
// FUNCTION: fn_10837
void UIStaticText::Slot26(int x, int y) {
this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F8D0
// FUNCTION: fn_10873
void UIStaticText::Slot27(int x, int y) {
this->Slot28(x, y);
this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F580
// FUNCTION: fn_10866
void UIStaticText::Slot28(int, int) {
if (this->tooltipEnabled == 0) {
return;
}
int x = -6;
int y = -4;
for (const UIWindow* node = this; node; node = node->parent) {
x = (x + node->geometry.x);
y = (y + node->geometry.y);
}
this->m_controls->services.Tooltip(this->tooltip.c_str(), x, y, -1, false, true);
}
// OFFSET: 0x0085FAB0
// FUNCTION: fn_10881
void UIStaticText::ResetCursor(int x, int y) {
this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F030
// FUNCTION: fn_10855
void UIStaticText::Slot31(int x, int y) {
this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FED0
// FUNCTION: fn_10889
void UIStaticText::Slot32(int x, int y) {
this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FF30
// FUNCTION: fn_10891
void UIStaticText::Slot33(int x, int y) {
this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x00860020
// FUNCTION: fn_10897
void UIStaticText::Slot35(int value) {
this->parent->Slot35(value);
}
// OFFSET: 0x0085DCA0
// FUNCTION: fn_10819
void UIStaticText3::Paint() {
UIButtonContext& controls = *this->m_controls;
this->ClearSurface(this->background);
if (this->shadow != 0) {
this->DrawTextAt(
controls.fonts, controls.locale, this->textX + 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic
);
}
if (this->outline != 0) {
this->DrawTextAt(
controls.fonts, controls.locale, this->textX, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic
);
this->DrawTextAt(
controls.fonts, controls.locale, this->textX + 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
this->DrawTextAt(
controls.fonts, controls.locale, this->textX + 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
this->DrawTextAt(
controls.fonts, controls.locale, this->textX + 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
}
const std::uint32_t color =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
this->DrawTextAt(controls.fonts, controls.locale, this->textX + 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
}