rodecomp/Source/UI/Window/UIEmblemWnd.cpp
ragnarok-clanker 60f125b5fc Decompile 21 functions in Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UITextureButton.h, ...
Batch #3711 by youko: 0 byte-identical, 21 confirmed by peer review.

- fn_10797 UIBitmapTab::Paint: logic confirmed by peer review
- fn_10798 UIBmpTextButton2::Paint: logic confirmed by peer review
- fn_10802 UIChatRoomTitle::Paint: logic confirmed by peer review
- fn_10804 UIColorButton::Paint: logic confirmed by peer review
- fn_10805 UIColorTransBalloonText::Paint: logic confirmed by peer review
- fn_10806 UIEditCtrl3::Paint: logic confirmed by peer review
- fn_10808 UIEditCtrl_OldList::Paint: logic confirmed by peer review
- fn_10809 UIEmblemWnd::Paint: logic confirmed by peer review
- fn_10815 UIResizer::Paint: logic confirmed by peer review
- fn_10819 UIStaticText3::Paint: logic confirmed by peer review
- fn_10821 UITab::Paint: logic confirmed by peer review
- fn_10825 UIWordDisplayWnd::Paint: logic confirmed by peer review
- fn_10832 UIMerchantShopTitle::Slot26: logic confirmed by peer review
- fn_10838 UIBitmapTab::Slot25: logic confirmed by peer review
- fn_10840 UIChatEditCtrl::Slot25: logic confirmed by peer review
- fn_10843 UIMerchantShopTitle::Slot25: logic confirmed by peer review
- fn_10851 UITab::Slot25: logic confirmed by peer review
- fn_10856 UITextureButton::Slot31: logic confirmed by peer review
- fn_10883 UIEmblemWnd::Slot19: logic confirmed by peer review
- fn_10884 UINameBalloonText::Slot19: logic confirmed by peer review
- fn_10885 UIWordDisplayWnd::Slot19: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:21:21 +00:00

66 lines
2.3 KiB
C++

#include "Client/Session.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/GuildMgr.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/EmblemResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIEmblemWnd.h"
#include <string>
// OFFSET: 0x0085CE40
// FUNCTION: fn_10809
void UIEmblemWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
const bool framed = g_serviceOptions.Get(243) != 0;
if (framed && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
CBitmapRes* frame = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\emblem_frame.bmp")));
if (frame) {
this->DrawBitmap(0, 0, &frame->image, true);
}
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif.image, true);
}
}
// OFFSET: 0x0085FAF0
// FUNCTION: fn_10883
void UIEmblemWnd::Slot19() {
if (g_serviceOptions.Get(243)) {
if (this->geometry.width == 24) {
this->Resize(28, 28);
}
} else if (this->geometry.width == 28) {
this->Resize(24, 24);
}
CRenderObject* actor = g_session.FindGameActor(this->aid);
if (actor) {
const int screenX = actor->render.screenX;
const int screenY = actor->render.screenY;
if (this->screenX != screenX || this->screenX != screenY) {
this->screenY = screenY;
this->screenX = screenX;
const float scale = actor->render.unknown_005C;
const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 10 / 640) * scale);
const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
this->Move(x, y);
}
} else {
this->Move(-100, -100);
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && emblem->gif.frameChanged == 1) {
this->Invalidate();
}
}