rodecomp/Source/Client
ragnarok-clanker ebf07ab476 Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp
Batch #16891 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_21882 CGameMode::ReceiveGuildMemberList3: logic confirmed by peer review
- fn_21883 CGameMode::ReceiveGuildRelationList: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 12:57:40 +00:00
..
Application Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
Browser Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Input Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Mode Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-11 12:57:40 +00:00
Replay Decompile 2 functions in Source/Client/Replay/Replay.cpp 2026-11-11 11:56:34 +00:00
Session Decompile fn_24238 (CSession::ResolvePendingActorName) 2026-11-11 12:20:23 +00:00
Stove Decompile fn_04791 (ConfirmPurchaseCallback::operator()) 2026-11-11 12:17:40 +00:00