Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.2%
Batch #2842 by KWDev: 18 byte-identical, 0 confirmed by peer review. - fn_05033 sub_654BF0: byte-identical - fn_05034 sub_654C00: byte-identical - fn_05035 sub_654C10: byte-identical - fn_05036 sub_654C20: byte-identical - fn_05037 sub_654C30: byte-identical - fn_05038 sub_654C40: byte-identical - fn_05039 sub_654C50: byte-identical - fn_05040 sub_654C60: byte-identical - fn_05041 sub_654C70: byte-identical - fn_05042 sub_654C80: byte-identical - fn_05043 sub_654C90: byte-identical - fn_05044 sub_654CA0: byte-identical - fn_05045 sub_654CB0: byte-identical - fn_05046 sub_654CC0: byte-identical - fn_05047 sub_654CD0: byte-identical - fn_05048 sub_654CE0: byte-identical - fn_05049 sub_654CF0: byte-identical - fn_05050 sub_654D00: byte-identical Merged automatically: every function is byte-identical to the original. |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.