rodecomp/Source/Contents/Effects/EffectPrimitiveRecords.cpp

30 lines
1.2 KiB
C++

#include "Contents/Effects/EffectParticle.h"
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/ScalarConversion.h"
#include <cstring>
// OFFSET: 0x00BAE670
// FUNCTION: fn_19768
void EffectParticle::InitSegment() {
for (int index = 0; index < this->state.unknown_01F4; ++index) {
EffectPrimitiveRecord& record = this->state.records[index];
record.position = this->render.position;
std::memcpy(record.corners, this->state.corners, sizeof(record.corners));
record.unknown_003C = this->state.unknown_0348;
record.scale = this->state.scale;
record.angle = this->state.unknown_030C;
std::memcpy(record.matrix, this->state.matrix1, sizeof(record.matrix));
record.alpha = this->state.alpha;
record.red = this->state.red;
record.green = this->state.green;
record.blue = this->state.blue;
const int alpha = TruncateToInt(this->state.alpha);
record.color = static_cast<unsigned char>(this->state.blue) +
((static_cast<unsigned char>(this->state.green) +
((static_cast<unsigned char>(this->state.red) + (static_cast<std::uint32_t>(alpha) << 8)) << 8))
<< 8);
}
}