rodecomp/Source/Contents/Jobs/JobInheritance.cpp
ragnarok-clanker 3863fe6f3c Decompile 6 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Contents/Jobs/JobInheritance.h, ...
Batch #1478 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review.

- fn_23898 GetDualWieldWeaponType: logic confirmed by peer review
- fn_23583 IsJobWeaponAllowed: logic confirmed by peer review
- fn_23836 GetJobTitleString: logic confirmed by peer review
- fn_23909 CSession::InsertPair: logic confirmed by peer review
- fn_23911 CSession::SetHotkeyEntry: logic confirmed by peer review
- fn_23912 CSession::SetFlag: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 15:38:29 +00:00

583 lines
14 KiB
C++

#include "Client/Mode/ActiveGameMode.h"
#include "Client/Mode/CMode.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Skills/SkillInfo.h"
#include "Client/Session.h"
#include "Contents/Jobs/JobInheritance.h"
#include "Contents/Jobs/JobId.h"
#include "Contents/Skills/PlayerSkillBundle.h"
#include "Script/LuaScript.h"
#include <string>
namespace {
// OFFSET: 0x00DFBC00
// FUNCTION: fn_23585
bool IsTreeGroupTwo(int job) {
if (job >= JT_RUNE_KNIGHT && job <= JT_MADOGEAR_B) {
return true;
}
switch (job) {
case JT_PIG_GENETIC:
case JT_SHEEP_SURA:
case JT_SHEEP_ARCB:
case JT_FOX_SORCERER:
case JT_FOX_WARLOCK:
case JT_DOG_G_CROSS:
case JT_DOG_CHASER:
case JT_OSTRICH_MINSTREL:
case JT_OSTRICH_WANDER:
case JT_FOX_WARLOCK_B:
case JT_SHEEP_ARCB_B:
case JT_DOG_G_CROSS_B:
case JT_FOX_SORCERER_B:
case JT_OSTRICH_MINSTREL_B:
case JT_OSTRICH_WANDER_B:
case JT_SHEEP_SURA_B:
case JT_PIG_GENETIC_B:
case JT_DOG_CHASER_B:
case JT_PIG_MECHANIC:
case JT_OSTRICH_RANGER:
case JT_LION_ROYAL_GUARD:
case JT_LION_RUNE_KNIGHT:
case JT_PIG_MECHANIC_B:
case JT_OSTRICH_RANGER_B:
case JT_LION_ROYAL_GUARD_B:
case JT_LION_RUNE_KNIGHT_B:
return true;
default:
return false;
}
}
// OFFSET: 0x00DFBCA0
// FUNCTION: fn_23586
bool IsTreeGroupThree(int job) {
const auto value = static_cast<unsigned>(job);
return value - JT_DRAGON_KNIGHT <= unsigned(JT_FOURTH_JOB_END - JT_DRAGON_KNIGHT) ||
value - JT_SKY_EMPEROR <= unsigned(JT_UPPER_EXTENDED_JOB2_END - 1 - JT_SKY_EMPEROR) || job == JT_ALITEA || job == JT_ALITEA_RIDING;
}
}
// OFFSET: 0x00DFBCE0
// FUNCTION: fn_23587
bool __stdcall IsPlayerJob(int job) {
const auto value = static_cast<unsigned>(job);
return value - JT_NOVICE_H <= unsigned(JT_MER_BEGIN - 1 - JT_NOVICE_H) || value <= unsigned(JT_SUMMER2);
}
// OFFSET: 0x00E19110
// FUNCTION: fn_23835
int JobInheritance::Lookup(int job) {
const int inherited = this->script.TableInteger("JobInheritTable", 0, job);
const int replacement = this->script.TableInteger("JOB_INHERIT_LIST2", 0, inherited);
return replacement == -1 ? inherited : replacement;
}
// OFFSET: 0x00E25B70
// FUNCTION: fn_23907
void JobInheritance::InitializeSkillTree(CPlayerSkillBundle& bundle, int job) {
int count = 0;
if (!this->script.Call("GetInheritJob", "d>d", job, &count) || count == -1) {
return;
}
bundle.ClearGroups();
bundle.ClearExtra();
bundle.ClearLevelChanges();
for (int index = count; index > 0; --index) {
const int inherited = this->Lookup(index);
int group = 1;
if (inherited == JT_NOVICE || this->Lookup(index + 1) == JT_NOVICE || inherited == JT_DO_SUMMONER || inherited == JT_DO_SUMMONER_B) {
group = 0;
} else if (IsTreeGroupTwo(inherited) || inherited == JT_STAR_EMPEROR || inherited == JT_SOUL_REAPER || inherited == JT_STAR_EMPEROR_B ||
inherited == JT_SOUL_REAPER_B) {
group = 2;
} else if (IsTreeGroupThree(inherited)) {
group = 3;
}
switch (inherited) {
case JT_SKY_EMPEROR:
case JT_SOUL_ASCETIC:
group = 3;
break;
case JT_SHINKIRO:
case JT_SHIRANUI:
case JT_NIGHT_WATCH:
case JT_HYPER_NOVICE:
case JT_ALITEA:
group = 2;
break;
case JT_SPIRIT_HANDLER:
group = 1;
break;
default:
break;
}
this->script.Call("InitSkillTreeView", "dd", inherited, group);
}
}
// OFFSET: 0x00DE0830
// FUNCTION: fn_23461
int __stdcall GetRealWeaponId(int weapon) {
int real = 0;
if (g_session.m_hotkeyScript->Call("GetRealWeaponId", "d>d", weapon, &real)) {
return real;
}
return weapon;
}
// OFFSET: 0x00DFB4B0
// FUNCTION: fn_23583
bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon) {
if (weapon >= 105) {
if (job == JT_ASSASSIN || job == JT_ASSASSIN_H || job == JT_ASSASSIN_B || job == JT_GUILLOTINE_CROSS || job == JT_GUILLOTINE_CROSS_H ||
job == JT_GUILLOTINE_CROSS_B || job == JT_SHADOW_CROSS) {
if (GetWeaponViewValue(static_cast<int>(weapon >> 32)) > 0) {
weapon = GetDualWieldWeaponType(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
} else {
weapon = GetWeaponViewValue(static_cast<int>(weapon));
}
} else {
weapon = GetWeaponViewValue(static_cast<int>(weapon));
}
}
const std::int64_t view = GetRealWeaponId(static_cast<int>(weapon));
switch (job) {
case JT_SWORDMAN:
case JT_KNIGHT:
case JT_CHICKEN:
case JT_CRUSADER:
case JT_CHICKEN2:
case JT_SWORDMAN_H:
case JT_KNIGHT_H:
case JT_CHICKEN_H:
case JT_CRUSADER_H:
case JT_CHICKEN2_H:
case JT_SWORDMAN_B:
case JT_KNIGHT_B:
case JT_CHICKEN_B:
case JT_CRUSADER_B:
case JT_CHICKEN2_B:
case JT_RUNE_KNIGHT:
case JT_RUNE_KNIGHT_H:
case JT_ROYAL_GUARD:
case JT_ROYAL_GUARD_H:
case JT_RUNE_CHICKEN:
case JT_RUNE_CHICKEN_H:
case JT_ROYAL_CHICKEN:
case JT_ROYAL_CHICKEN_H:
case JT_RUNE_CHICKEN2:
case JT_RUNE_CHICKEN2_H:
case JT_RUNE_CHICKEN3:
case JT_RUNE_CHICKEN3_H:
case JT_RUNE_CHICKEN4:
case JT_RUNE_CHICKEN4_H:
case JT_RUNE_CHICKEN5:
case JT_RUNE_CHICKEN5_H:
case JT_RUNE_KNIGHT_B:
case JT_ROYAL_GUARD_B:
case JT_RUNE_CHICKEN_B:
case JT_ROYAL_CHICKEN_B:
case JT_DRAGON_KNIGHT:
case JT_IMPERIAL_GUARD:
case JT_DRAGON_KNIGHT_CHICKEN:
case JT_IMPERIAL_GUARD_CHICKEN:
return view == 4 || view == 5;
case JT_MAGICIAN:
case JT_MERCHANT:
case JT_MAGICIAN_H:
case JT_MERCHANT_H:
case JT_MAGICIAN_B:
case JT_MERCHANT_B:
return view == 1;
case JT_ARCHER:
case JT_ARCHER_H:
case JT_ARCHER_B:
return view != 11;
case JT_THIEF:
case JT_HUNTER:
case JT_ROGUE:
case JT_BARD:
case JT_DANCER:
case JT_THIEF_H:
case JT_HUNTER_H:
case JT_ROGUE_H:
case JT_BARD_H:
case JT_DANCER_H:
case JT_THIEF_B:
case JT_HUNTER_B:
case JT_ROGUE_B:
case JT_BARD_B:
case JT_DANCER_B:
case JT_RANGER:
case JT_RANGER_H:
case JT_MINSTREL:
case JT_WANDERER:
case JT_SHADOW_CHASER:
case JT_MINSTREL_H:
case JT_WANDERER_H:
case JT_SHADOW_CHASER_H:
case JT_WOLF_RANGER:
case JT_WOLF_RANGER_H:
case JT_RANGER_B:
case JT_MINSTREL_B:
case JT_WANDERER_B:
case JT_SHADOW_CHASER_B:
case JT_WOLF_RANGER_B:
case JT_WINDHAWK:
case JT_ABYSS_CHASER:
case JT_TROUBADOUR:
case JT_TROUVERE:
case JT_WOLF_WINDHAWK:
return view == 11;
case JT_PRIEST:
case JT_PRIEST_H:
case JT_PRIEST_B:
case JT_ARCHBISHOP:
case JT_ARCHBISHOP_H:
case JT_ARCHBISHOP_B:
case JT_CARDINAL:
return view == 15;
case JT_WIZARD:
case JT_WIZARD_H:
case JT_WIZARD_B:
case JT_LINKER:
case JT_WARLOCK:
case JT_WARLOCK_H:
case JT_WARLOCK_B:
case JT_LINKER_B:
case JT_SOUL_REAPER:
case JT_SOUL_REAPER_B:
case JT_ARCH_MAGE:
case JT_SOUL_ASCETIC:
if (view == 1) {
return slot == 1;
}
if (view == 10 || view == 23) {
return slot == 0;
}
return false;
case JT_BLACKSMITH:
case JT_BLACKSMITH_H:
case JT_BLACKSMITH_B:
case JT_MECHANIC:
case JT_MECHANIC_H:
case JT_MADOGEAR:
case JT_MADOGEAR_H:
case JT_MECHANIC_B:
case JT_MADOGEAR_B:
case JT_MEISTER:
case JT_MEISTER_MADOGEAR:
case JT_DRUID:
case JT_DRUID_B:
case JT_KARNOS:
case JT_KARNOS_B:
case JT_ALITEA:
switch (view) {
case 2:
case 6:
case 7:
case 8:
return true;
default:
return false;
}
case JT_ASSASSIN:
case JT_ASSASSIN_H:
case JT_ASSASSIN_B:
case JT_GUILLOTINE_CROSS:
case JT_GUILLOTINE_CROSS_H:
case JT_GUILLOTINE_CROSS_B:
case JT_SHADOW_CROSS:
switch (view) {
case 16:
case 25:
case 26:
case 27:
case 28:
case 29:
case 30:
return true;
default:
return false;
}
case JT_MONK:
case JT_MONK_H:
case JT_MONK_B:
case JT_SURA:
case JT_SURA_H:
case JT_SURA_B:
case JT_INQUISITOR:
return view == 0 || view == 12;
case JT_SAGE:
case JT_SAGE_H:
case JT_SAGE_B:
case JT_SORCERER:
case JT_SORCERER_H:
case JT_SORCERER_B:
case JT_ELEMENTAL_MASTER:
switch (view) {
case 5:
case 10:
case 15:
case 23:
return true;
default:
return false;
}
case JT_ALCHEMIST:
case JT_ALCHEMIST_H:
case JT_ALCHEMIST_B:
case JT_GENETIC:
case JT_GENETIC_H:
case JT_GENETIC_B:
case JT_BIOLO:
switch (view) {
case 2:
case 6:
case 7:
case 8:
return true;
default:
return false;
}
case JT_NOVICE:
case JT_SUPERNOVICE:
case JT_NOVICE_H:
case JT_NOVICE_B:
case JT_SUPERNOVICE_B:
case JT_SUPERNOVICE2:
case JT_SUPERNOVICE2_B:
case JT_HYPER_NOVICE:
if (slot == 0) {
return view == 1;
}
if (slot != 1) {
return false;
}
switch (view) {
case 2:
case 3:
case 6:
case 7:
case 8:
case 9:
case 10:
case 23:
return true;
default:
return false;
}
case JT_GUNSLINGER:
case JT_REBELLION:
case JT_GUNSLINGER_B:
case JT_REBELLION_B:
case JT_NIGHT_WATCH:
return view >= 18 && view <= 21;
case JT_NINJA:
case JT_KAGEROU:
case JT_OBORO:
case JT_NINJA_B:
case JT_KAGEROU_B:
case JT_OBORO_B:
case JT_SHINKIRO:
case JT_SHIRANUI:
return view == 22;
default:
return false;
}
}
// OFFSET: 0x00DFBE10
// FUNCTION: fn_23590
bool __stdcall IsVisibleJob(int job) {
return job != JT_WARPNPC && job != JT_EFFECTLAUNCHER && job != JT_HIDDEN_NPC;
}
// OFFSET: 0x00E19230
// FUNCTION: fn_23836
std::string GetJobTitleString(int job) {
const char* title = nullptr;
if (!g_session.m_hotkeyScript->Call("GetTitleString", "d>s", job, &title)) {
return "";
}
return title ? title : "";
}
// OFFSET: 0x00E19530
// FUNCTION: fn_23841
int __stdcall GetWeaponViewValue(int weapon) {
const int value = FindItemDescription(weapon).unknown_0040;
if (weapon > 2100 && weapon < 2200 || static_cast<unsigned>(weapon - 28901) <= 0x61 || static_cast<unsigned>(weapon - 460000) <= 0x270F) {
return -1;
}
return value;
}
// OFFSET: 0x00E248F0
// FUNCTION: fn_23898
int __stdcall GetDualWieldWeaponType(int first, int second) {
int main = first;
int result = 0;
int sub;
if (first != 0) {
sub = second;
} else {
main = second;
if (second == 0) {
return result;
}
sub = 0;
}
if (main >= 1100 && main < 1150 || main >= 13400 && main < 13500 || static_cast<unsigned>(main - 500000) <= 0x270F) {
result = 2;
if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || static_cast<unsigned>(sub - 500000) <= 0x270F) {
return 26;
}
if ((sub < 1200 || sub >= 1250) && (sub < 13000 || sub >= 13100) && (sub < 28700 || sub >= 28900) &&
static_cast<unsigned>(sub - 510000) > 0x270F) {
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
return 30;
}
return result;
}
return 28;
}
if (main >= 1200 && main < 1250 || main >= 13000 && main < 13100 || main >= 28700 && main < 28900 ||
static_cast<unsigned>(main - 510000) <= 0x270F) {
result = 1;
if ((sub < 1100 || sub >= 1150) && (sub < 13400 || sub >= 13500) && static_cast<unsigned>(sub - 500000) > 0x270F) {
if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 ||
static_cast<unsigned>(sub - 510000) <= 0x270F) {
return 25;
}
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
return 29;
}
return result;
}
return 28;
}
if (main >= 1300 && main < 1350 || static_cast<unsigned>(main - 520000) <= 0x270F) {
result = 6;
if (sub >= 1300 && sub < 1350) {
return 27;
}
if (static_cast<unsigned>(sub - 520000) <= 0x270F) {
return 27;
}
}
return result;
}
// OFFSET: 0x00E25970
// FUNCTION: fn_23906
bool ResetHotkeySlots() {
g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 132, 192, 18);
return g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 135, 36, 18);
}
// OFFSET: 0x00E25E60
// FUNCTION: fn_23909
std::pair<int, int>* CSession::InsertPair(int key, int value) {
for (auto& entry : this->unknown_0778) {
if (entry.first == key) {
entry.second = value;
return &entry;
}
}
this->unknown_0778.push_back(std::make_pair(key, value));
return &this->unknown_0778.back();
}
// OFFSET: 0x00E25EE0
// FUNCTION: fn_23910
int CSession::SetPairValue(int value, int slot) {
if (slot == 0) {
this->m_pairValues[0] = value;
return value;
}
if (slot == 1) {
this->m_pairValues[1] = value;
return value;
}
if (slot == 2) {
this->m_pairValues[2] = value;
return value;
}
return slot;
}
// OFFSET: 0x00E25F20
// FUNCTION: fn_23911
int CSession::SetHotkeyEntry(char enabled, int id, int value, int slot) {
for (int index = 0; index < 2; ++index) {
NormalItemSlot& entry = this->SkillHotkey(index);
if (id == static_cast<int>(entry.itemId) && value == entry.unknown_0005 && enabled == static_cast<char>(entry.unknown_0000) ||
!CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, static_cast<int>(entry.itemId)) && id == static_cast<int>(entry.itemId)) {
entry.unknown_0000 = 0;
entry.itemId = 0;
entry.unknown_0005 = 0;
g_world.ActiveGameMode()->SendMsg(313, index + 36, 0, 0, 0);
}
}
if (id == 0) {
enabled = 0;
value = 0;
}
NormalItemSlot& target = this->SkillHotkey(slot);
target.unknown_0000 = static_cast<unsigned char>(enabled);
target.itemId = static_cast<std::uint32_t>(id);
target.unknown_0005 = static_cast<std::int16_t>(value);
return g_world.ActiveGameMode()->SendMsg(313, slot + 36, 0, 0, 0);
}
// OFFSET: 0x00E26030
// FUNCTION: fn_23912
int CSession::SetFlag(char value) {
const int result = value & 1;
this->unknown_0E98 = result;
this->unknown_5558 = result;
return result;
}