rodecomp/Source/Contents/Actors
ragnarok-clanker f39ce8b2f6 Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ...
Batch #5851 by Yommy: 5 byte-identical, 0 confirmed by peer review.

- fn_03072 CGameActor::Slot28: byte-identical
- fn_03074 CGameActor::Slot24: byte-identical
- fn_03075 CNpc::Slot23: byte-identical
- fn_03086 CEffect::Slot09: byte-identical
- fn_03088 CEffect::Slot31: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 16:51:18 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-30 01:00:40 +00:00
CharacterRender.h Decompile 2 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-29 23:24:42 +00:00
EffectActors.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h, ... 2026-10-30 15:40:11 +00:00
GameActor.cpp Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-30 16:03:04 +00:00
GameActor.h Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ... 2026-10-30 16:51:18 +00:00
GameObject.cpp Decompile fn_21111 (EffectActor::SendMsg) 2026-10-30 09:37:06 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GraffiSkill.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GraffiSkill.h Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GroundScope.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GroundScope.h Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
Item.cpp Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h 2026-10-29 22:46:43 +00:00
Item.h Decompile 2 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/World/World.h, ... 2026-10-30 03:00:41 +00:00
MercenaryAI.cpp Decompile 4 functions in Source/Contents/Actors/MercenaryAI.cpp 2026-10-30 10:33:42 +00:00
MercenaryAI.h Decompile 7 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-29 22:30:41 +00:00
MousePointer.cpp Decompile fn_21088 (CMousePointer::OnProcess) 2026-10-29 21:26:15 +00:00
MousePointer.h Decompile fn_21083 (EffectActor::ResetEffectState) 2026-10-29 20:43:04 +00:00
Npc.h Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ... 2026-10-30 16:51:18 +00:00
Pc.h Decompile fn_22598 (CPc::RenderOverlaySprite) 2026-10-30 10:41:57 +00:00
Player.cpp Decompile fn_22598 (CPc::RenderOverlaySprite) 2026-10-30 10:41:57 +00:00
RenderObject.cpp Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ... 2026-10-30 16:51:18 +00:00
RenderObject.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-30 06:43:59 +00:00
Skill.h Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-30 06:43:59 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00