Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
271 lines
9.9 KiB
C++
271 lines
9.9 KiB
C++
#include "Contents/Effects/ChargingPierceEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Render/Textures/Texture.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <string>
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// GLOBAL: gl_24880
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static vector3d s_chargingPierceNewOffsets[10] = {
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{-7.5f, -23.45f, 0.0f}, {-3.75f, -23.45f, 0.0f}, {0.0f, -23.45f, 0.0f}, {3.75f, -23.45f, 0.0f}, {7.5f, -23.45f, 0.0f},
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{-7.5f, -20.0f, 0.0f}, {-3.75f, -20.0f, 0.0f}, {0.0f, -20.0f, 0.0f}, {3.75f, -20.0f, 0.0f}, {7.5f, -20.0f, 0.0f},
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};
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// OFFSET: 0x00703060
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// FUNCTION: fn_07017
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CChargingPierceEffect::CChargingPierceEffect() : CEffect(-1) {
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for (vector3d& offset : this->offsets) {
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offset.x = 0.0f;
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offset.y = 0.0f;
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offset.z = 0.0f;
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}
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}
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// OFFSET: 0x007030F0
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// FUNCTION: fn_07018
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CChargingPierceNewEffect::CChargingPierceNewEffect() : CEffect(-1) {
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}
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// OFFSET: 0x007032D0
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// FUNCTION: fn_07019
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CChargingPierceNewEffect::~CChargingPierceNewEffect() {
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}
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// OFFSET: 0x00703490
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// FUNCTION: fn_07022
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void CChargingPierceNewEffect::SetCount(int count) {
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if (count > 10) {
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return;
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}
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if (this->emitters.size() > static_cast<unsigned int>(count)) {
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this->Close();
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}
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for (int index = this->emitters.size(); index < count; ++index) {
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(&s_chargingPierceNewOffsets[index], 5));
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if (!particle) {
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continue;
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}
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particle->Load(std::string("DRAGON_KNIGHT\\DK_CHARGINGPIERCE\\chargingpierce_cast2\\chargingpierce_cast2.str"));
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particle->offsetX = s_chargingPierceNewOffsets[index].x;
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particle->offsetY = s_chargingPierceNewOffsets[index].y;
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particle->offsetZ = s_chargingPierceNewOffsets[index].z;
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particle->m_hold = true;
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particle->m_scale = 0.75f;
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this->emitters.push_back(particle);
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}
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}
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// OFFSET: 0x007038B0
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// FUNCTION: fn_07023
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void CChargingPierceEffect::Close() {
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for (int index = 0; index < 10; ++index) {
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if (this->sparks[index]) {
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FreeParticle(this->sparks[index]);
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this->sparks[index] = nullptr;
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}
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if (this->emitters[index]) {
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FreeParticle(this->emitters[index]);
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this->emitters[index] = nullptr;
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}
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}
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}
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// OFFSET: 0x00703900
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// FUNCTION: fn_07024
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void CChargingPierceNewEffect::Close() {
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for (CEZ2STRParticle* particle : this->emitters) {
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FreeParticle(particle);
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}
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this->emitters.clear();
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}
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// OFFSET: 0x00703970
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// FUNCTION: fn_07025
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int CChargingPierceEffect::ActiveCount() {
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int count = 0;
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for (int index = 0; index < 10; ++index) {
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if (this->sparks[index] || this->emitters[index]) {
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++count;
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}
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}
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return count;
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}
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// OFFSET: 0x00703A40
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// FUNCTION: fn_07026
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void CChargingPierceEffect::Open() {
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this->retained = 1;
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for (int index = 0; index < 10; ++index) {
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this->sparks[index] = nullptr;
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this->emitters[index] = nullptr;
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}
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this->offsets[0] = {-5.0f, -2.5f, 0.0f};
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this->offsets[1] = {-2.5f, -2.5f, 0.0f};
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this->offsets[2] = {-0.0f, -2.5f, 0.0f};
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this->offsets[3] = {2.5f, -2.5f, 0.0f};
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this->offsets[4] = {5.0f, -2.5f, 0.0f};
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this->offsets[5] = {-5.0f, 0.0f, 0.0f};
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this->offsets[6] = {-2.5f, 0.0f, 0.0f};
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this->offsets[7] = {0.0f, 0.0f, 0.0f};
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this->offsets[8] = {2.5f, 0.0f, 0.0f};
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this->offsets[9] = {5.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x00703C40
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// FUNCTION: fn_07027
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void CChargingPierceNewEffect::Open() {
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this->retained = 1;
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}
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// OFFSET: 0x00703C50
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// FUNCTION: fn_07028
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bool CChargingPierceEffect::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x00703C60
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// FUNCTION: fn_07029
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bool CChargingPierceNewEffect::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x00703DC0
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// FUNCTION: fn_07030
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void CChargingPierceEffect::OnProcess() {
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for (int index = 0; index < 10; ++index) {
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const vector3d& offset = this->offsets[index];
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if (CParticle* spark = this->sparks[index]) {
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float height = -10.0f;
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if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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height = -10.0f - static_cast<float>(actor->MountType() ? 3 : 0);
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}
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matrix rotation;
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rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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rotation.AppendYRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw / 180.0f * 3.141592f);
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const float y = height + offset.y;
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const float x = offset.x + 0.0f;
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const float z = offset.z + 0.0f;
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const float rotatedX = y * rotation.values[3] + x * rotation.values[0] + z * rotation.values[6] + rotation.values[9];
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const float rotatedY = y * rotation.values[4] + x * rotation.values[1] + z * rotation.values[7] + rotation.values[10];
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const float rotatedZ = y * rotation.values[5] + x * rotation.values[2] + z * rotation.values[8] + rotation.values[11];
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matrix scaling;
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scaling.SetScale(spark->scale, spark->scale, 1.0f);
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matrix billboard;
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billboard.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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billboard.AppendYRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw / 180.0f * 3.141592f);
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matrix translation;
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translation.MakeTranslate(rotatedX + this->position[0], rotatedY + this->position[1], rotatedZ + this->position[2]);
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matrix first;
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first.Compose(scaling, billboard);
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matrix result;
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result.Compose(first, translation);
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spark->transform = result;
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}
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if (CEZ2STRParticle* emitter = this->emitters[index]) {
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if (emitter->life == 0.0f || static_cast<float>(emitter->elapsedFrames) < emitter->life * 60.0f) {
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if (g_modeMgr.GetGameMode()) {
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float height = -13.0f;
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if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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height = -13.0f - static_cast<float>(actor->MountType() ? 3 : 0);
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}
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const float x = this->position[0];
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const float y = this->position[1];
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const float z = this->position[2];
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const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
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const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
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const float viewZ = y * view[5] + x * view[2] + z * view[8] + view[11];
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const float viewX = y * view[3] + x * view[0] + z * view[6] + view[9] + offset.x;
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const float viewY = y * view[4] + x * view[1] + z * view[7] + view[10] + (height + offset.y);
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emitter->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
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emitter->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10];
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emitter->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11];
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emitter->Process(0.0f, 0.0f, 0.0f);
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++emitter->elapsedFrames;
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}
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} else {
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FreeParticle(emitter);
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this->emitters[index] = nullptr;
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if (!this->sparks[index]) {
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CParticle* spark = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x101);
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spark->effectId = this->id;
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spark->columnIndex = 1;
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spark->rowIndex = 0;
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spark->groupIndex = 1;
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spark->SetTexture("effect\\new_chargingpierce\\cha_orb.bmp");
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spark->scale = 1.5f;
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spark->depthOffset = 0.035f;
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InitParticleQuad(spark->vertices);
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this->sparks[index] = spark;
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}
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}
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}
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}
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}
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// OFFSET: 0x00704360
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// FUNCTION: fn_07031
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void CChargingPierceNewEffect::OnProcess() {
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for (CEZ2STRParticle* particle : this->emitters) {
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const float x = this->position[0];
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const float y = this->position[1];
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const float z = this->position[2];
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const matrix view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view;
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const matrix& inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse;
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const float viewX = view.values[0] * x + view.values[3] * y + view.values[6] * z + view.values[9] + particle->offsetX;
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const float viewY = view.values[1] * x + view.values[4] * y + view.values[7] * z + view.values[10] + particle->offsetY;
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const float viewZ = view.values[2] * x + view.values[5] * y + view.values[8] * z + view.values[11] + particle->offsetZ;
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particle->position.x = viewY * inverse.values[3] + viewX * inverse.values[0] + viewZ * inverse.values[6] + inverse.values[9];
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particle->position.y = viewY * inverse.values[4] + viewX * inverse.values[1] + viewZ * inverse.values[7] + inverse.values[10];
|
|
particle->position.z = viewY * inverse.values[5] + viewX * inverse.values[2] + viewZ * inverse.values[8] + inverse.values[11];
|
|
particle->Process(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00704A30
|
|
// FUNCTION: fn_07032
|
|
void CChargingPierceEffect::Render() {
|
|
for (int index = 0; index < 10; ++index) {
|
|
CParticle* spark = this->sparks[index];
|
|
if (spark) {
|
|
const float left = g_textureOffsetX / spark->texture->TextureWidth();
|
|
const float right = (spark->texture->Width() + g_textureOffsetX) / spark->texture->TextureWidth();
|
|
const float top = g_textureOffsetY / spark->texture->TextureHeight();
|
|
const float bottom = (spark->texture->Height() + g_textureOffsetY) / spark->texture->TextureHeight();
|
|
spark->Render(true, bottom, top, left, right, false, true);
|
|
}
|
|
|
|
if (this->emitters[index]) {
|
|
this->emitters[index]->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00704BB0
|
|
// FUNCTION: fn_07033
|
|
void CChargingPierceNewEffect::Render() {
|
|
for (CEZ2STRParticle* particle : this->emitters) {
|
|
particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|