Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
173 lines
5 KiB
C++
173 lines
5 KiB
C++
#include "Contents/Effects/SoulCollectEffect.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
#include "Contents/Effects/Particle.h"
|
|
#include "Render/Textures/Texture.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
|
|
// OFFSET: 0x0072A210
|
|
// FUNCTION: fn_07455
|
|
CSoulCollectEffect::CSoulCollectEffect() : CEffect(-1) {
|
|
this->rotationParameter = 0;
|
|
}
|
|
|
|
// OFFSET: 0x0072A2A0
|
|
// FUNCTION: fn_07456
|
|
CSoulCollectEffect::~CSoulCollectEffect() {
|
|
}
|
|
|
|
// OFFSET: 0x0072A580
|
|
// FUNCTION: fn_07459
|
|
void CSoulCollectEffect::Close() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x0072A5F0
|
|
// FUNCTION: fn_07460
|
|
void CSoulCollectEffect::Open() {
|
|
const int count = this->effectLevel;
|
|
if (count < 0) {
|
|
return;
|
|
}
|
|
|
|
const int current = static_cast<int>(this->particles.size() / 2);
|
|
if (current < count) {
|
|
for (int index = 0; index < this->effectLevel - current; ++index) {
|
|
for (int layer = 0; layer < 2; ++layer) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
|
|
if (!particle) {
|
|
continue;
|
|
}
|
|
|
|
particle->SetTexture("effect\\soul_collect\\soul_collect.bmp");
|
|
particle->effectId = this->id;
|
|
particle->columnIndex = static_cast<int>(this->particles.size() / 2);
|
|
particle->rowIndex = layer;
|
|
particle->groupIndex = 1;
|
|
particle->alpha = 0;
|
|
if (layer == 0) {
|
|
particle->depthOffset = 0.00001f;
|
|
} else if (layer == 1) {
|
|
particle->depthOffset = 0.00002f;
|
|
}
|
|
InitParticleQuad(particle->vertices);
|
|
this->particles.push_back(particle);
|
|
}
|
|
}
|
|
} else if (current > count) {
|
|
for (int index = 0; index < current - this->effectLevel; ++index) {
|
|
if (this->particles.size() != 0) {
|
|
for (int layer = 0; layer < 2; ++layer) {
|
|
FreeParticle(this->particles.back());
|
|
this->particles.pop_back();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072A7F0
|
|
// FUNCTION: fn_07462
|
|
bool CSoulCollectEffect::IsAlive() {
|
|
return this->ActorExists();
|
|
}
|
|
|
|
// OFFSET: 0x0072A800
|
|
// FUNCTION: fn_07463
|
|
void CSoulCollectEffect::OnProcess() {
|
|
float& rotation = reinterpret_cast<float&>(this->rotationParameter);
|
|
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (!particle) {
|
|
continue;
|
|
}
|
|
|
|
const unsigned int pairs = this->particles.size() / 2;
|
|
const int index = particle->columnIndex;
|
|
if (index < static_cast<int>(pairs - 5)) {
|
|
particle->alpha = 0;
|
|
continue;
|
|
}
|
|
|
|
int maxAlpha = 255;
|
|
const int group = index / 5;
|
|
switch (group) {
|
|
case 0:
|
|
particle->scale = 2.0f;
|
|
particle->SetColor(0, 255, 0);
|
|
maxAlpha = 150;
|
|
break;
|
|
case 1:
|
|
particle->scale = 3.5f;
|
|
particle->SetColor(0, 255, 0);
|
|
maxAlpha = 150;
|
|
break;
|
|
case 2:
|
|
particle->scale = 3.5f;
|
|
particle->SetColor(255, 0, 0);
|
|
maxAlpha = 255;
|
|
break;
|
|
case 3:
|
|
particle->scale = 5.5f;
|
|
particle->SetColor(255, 0, 0);
|
|
maxAlpha = 255;
|
|
break;
|
|
}
|
|
|
|
if (particle->rowIndex == 1) {
|
|
particle->scale *= 0.5f;
|
|
particle->SetColor(255, 255, 255);
|
|
maxAlpha = 255;
|
|
}
|
|
|
|
matrix rotationMatrix;
|
|
rotationMatrix.MakeZRotation(3.1415927f);
|
|
rotationMatrix.AppendXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
|
|
matrix scaling;
|
|
scaling.SetScale(particle->scale, particle->scale, 1.0f);
|
|
matrix result;
|
|
result.Compose(scaling, rotationMatrix);
|
|
|
|
particle->alpha = std::min(particle->alpha + 2, maxAlpha);
|
|
particle->transform = result;
|
|
|
|
const int step = 360 / std::min(pairs, 5u);
|
|
const float angle = (static_cast<float>(step * (index - group * 5)) + rotation) / 180.0f * 3.141592f;
|
|
const float cosine = std::cos(angle) * 10.0f;
|
|
const float sine = std::sin(angle) * 10.0f;
|
|
particle->position.y = this->position[1] - 10.0f;
|
|
particle->position.z = cosine + this->position[2];
|
|
particle->position.x = sine + this->position[0];
|
|
}
|
|
|
|
rotation += 0.5f;
|
|
if (rotation > 360.0f) {
|
|
rotation -= 360.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072AD90
|
|
// FUNCTION: fn_07464
|
|
void CSoulCollectEffect::Render() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (particle && particle->alpha > 0) {
|
|
const float left = g_textureOffsetX / particle->texture->TextureWidth();
|
|
const float right = (particle->texture->Width() + g_textureOffsetX) / particle->texture->TextureWidth();
|
|
const float top = g_textureOffsetY / particle->texture->TextureHeight();
|
|
const float bottom = (particle->texture->Height() + g_textureOffsetY) / particle->texture->TextureHeight();
|
|
|
|
particle->Render(false, top, bottom, left, right, false, true);
|
|
}
|
|
}
|
|
}
|