Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
165 lines
4.1 KiB
C++
165 lines
4.1 KiB
C++
#include "Contents/Effects/EffectPrim.h"
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#include "Contents/Effects/RagEffect.h"
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#include <cstring>
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// INLINED
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__forceinline EffectPrimitiveState::EffectPrimitiveState(RenderObjectState& render) {
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this->textures = nullptr;
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this->playWaveType = 0;
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this->playWaveName = 0;
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this->type = 0;
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this->count = 0;
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this->pattern = 0;
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this->renderFlag = 1;
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this->changeFlags.x = 0;
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this->changeFlags.y = 0;
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this->changeFlags.z = 0;
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this->chRadiSpeed = 0;
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this->isDisappear = 0;
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this->changePointReached = 0;
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this->master = nullptr;
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this->chCnt = 0;
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this->colorCycleIndex = 0;
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this->stateCnt = 0;
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this->radius = 0;
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this->minRadius = 0;
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this->arcAngle = 36.0f;
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render.angle = 0;
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this->validAngle = 180;
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this->size = 1.0f;
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this->innerSize = 0;
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this->outerSize = 0;
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this->widthSize = 0.0f;
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this->heightSize = 0.0f;
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this->maxHeightSize = 100.0f;
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this->speed = 0.0f;
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this->sizeSpeed = 0.0f;
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this->radiusSpeed = 0.0f;
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this->outerSpeed = 0;
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this->innerSpeed = 0;
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this->longSpeed = 0;
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this->latiSpeed = 0;
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this->rollSpeed = 0;
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this->widthSpeed = 0.0f;
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this->heightSpeed = 0.0f;
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this->alphaSpeed = 0.0f;
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this->gravSpeed = 0;
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this->accel = 0.0f;
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this->sizeAccel = 0;
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this->radiusAccel = 0.0f;
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this->gravAccel = 0;
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this->longAccel = 0;
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this->latiAccel = 0;
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this->rollAccel = 0;
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this->outerAccel = 0;
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this->innerAccel = 0;
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this->widthAccel = 0;
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this->heightAccel = 0;
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this->red = 255;
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this->green = 255;
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this->blue = 255;
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this->redSpeed = 0;
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this->greenSpeed = 0;
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this->blueSpeed = 0;
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this->changePoint = -1;
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this->changeWidthSpeed = 0.0001f;
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this->changeHeightSpeed = 0.0001f;
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this->changeSpeed = 0.0001f;
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this->changeSpeed3d.x = 0;
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this->changeSpeed3d.y = 0;
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this->changeSpeed3d.z = 0;
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this->changeAccel3d.x = 0;
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this->changeAccel3d.y = 0;
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this->changeAccel3d.z = 0;
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this->changeWidthAccel = 0.0001f;
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this->changeHeightAccel = 0.0001f;
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this->changeAccel = 0.0001f;
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this->RGBCycleCnt = 0;
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this->RGBCycleDelay = 0;
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this->commonPattern = 0;
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this->longitude = 0;
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this->latitude = 0;
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this->roll = 0.0f;
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this->duration = 100;
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this->fadeInCnt = -1;
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this->fadeOutCnt = -1;
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this->argb = -1;
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this->alpha = 254.0f;
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this->alphaDelta = 1.0f;
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this->maxAlpha = 254.0f;
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this->minAlpha = 0;
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this->repeatAnim = 1;
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this->numSegment = 1;
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this->animSpeed = 4;
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render.previousAnimation = 0;
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render.curMotion = 0;
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this->totalTexture = 1;
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this->v1 = 0;
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this->u1Bits = 0;
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this->v2 = 1.0f;
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this->u2 = 1.0f;
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this->useRenderFlag[0] = 0;
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this->spriteLiftLow = 0;
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this->spriteLiftHigh = 0;
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this->speed3d = {};
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this->orgPos = {};
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this->deltaPos = {};
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this->deltaPos2 = {};
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this->deltaPos3 = {};
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this->deltaPosAccel = {};
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for (vector3d& corner : this->segPos) {
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corner = {};
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}
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for (EffectPrimitiveRecord& record : this->records) {
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record.position = {};
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for (vector3d& corner : record.corners) {
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corner = {};
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}
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}
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for (RenderTriangle& triangle : this->triangles) {
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for (RenderVertex& vertex : triangle.vertices) {
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vertex = {0, 0, 0, 0, 0, 0xFF000000u, 0, 0};
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}
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}
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std::memcpy(this->transform, g_identityMatrix, sizeof(g_identityMatrix));
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std::memcpy(this->rotTransform, g_identityMatrix, sizeof(g_identityMatrix));
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std::memset(this->slots, 0, sizeof(this->slots));
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}
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// OFFSET: 0x00BAD940
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// FUNCTION: fn_19761
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CEffectPrim::CEffectPrim() : CRenderObject(), state(this->render) {
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}
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// OFFSET: 0x00BE6FC0
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// FUNCTION: fn_19930
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void CEffectPrim::HandleMasterMessage(CGameObject*, int message, int a, int, int, int, int, int, int) {
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if (message == 0x18 && a == 0) {
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this->state.master = nullptr;
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}
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}
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// OFFSET: 0x00C1DE70
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// FUNCTION: fn_20076
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CEffectPrim* CreateEffectParticle(
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CRagEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z,
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std::list<CRenderObject*>& worldObjects
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) {
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auto* particle = new CEffectPrim();
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if (!particle) {
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return nullptr;
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}
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particle->Initialize(master, type, x, y, z);
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master.state.primList.push_back(&particle->state);
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worldObjects.push_back(particle);
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return particle;
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}
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