rodecomp/Source/Contents/SpriteRobeCommands.cpp
ragnarok-clanker 4b8617126b Decompile 2 functions in Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, ...
Batch #7474 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_10104 CCharacterRender::RenderRobe: logic confirmed by peer review
- fn_10105 CCharacterRender::RenderRobeCommands: logic confirmed by peer review

Peer-reviewed-by: secret, meitogi, Romain
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp
2026-10-31 08:27:18 +00:00

95 lines
3.7 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/CharacterRender.h"
#include "Contents/Actors/SpriteDrawingPolicy.h"
#include "Contents/Camera/Camera.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/Primitives/RenderPrimitive.h"
#include "Render/SpriteGeometry.h"
#include "Render/SpriteQuad.h"
#include "Render/Textures/SpritePixels.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include <list>
#include <string>
#include <windows.h>
struct CharacterRenderDrawItem {
int flags;
RenderCommand* command;
};
// OFFSET: 0x0080DF70
// FUNCTION: fn_10105
void CCharacterRender::RenderRobeCommands(
std::list<CharacterRenderDrawItem>& commands, bool drawOnTop, const void*, int& layer, const float* position, float x, float y, float scale,
float shift, float
) {
if (this->unknown_00BC < 1 || this->unknown_00C0 == 1 || (this->unknown_0040 >= 64 && this->unknown_0040 <= 71)
|| (this->unknown_005C == -1 && this->unknown_0060 == -1 && this->unknown_0064 == -1)) {
return;
}
if (reinterpret_cast<const SpriteDrawingPolicy*>(this)->DrawOnTop() == drawOnTop) {
std::string sprName = g_session.GetRobeSprName(
this->unknown_0010, this->unknown_0014, this->unknown_0018[0], this->unknown_00BC, this->unknown_004C, this->unknown_0050
);
std::string actName = g_session.GetRobeActName(
this->unknown_0010, this->unknown_0014, this->unknown_0018[0], this->unknown_00BC, this->unknown_004C, this->unknown_0050
);
if (!ResourceMgr::Instance().Exists(sprName) || !ResourceMgr::Instance().Exists(actName)) {
return;
}
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(sprName));
CActRes* act = static_cast<CActRes*>(ResourceMgr::Instance().Load(actName));
const ActionFrame& actionFrame = act->Frame(this->unknown_0040, this->unknown_0044);
for (int index = 0; index < actionFrame.cellCount; ++index) {
const SpriteFrameCell& cell = act->Frame(this->unknown_0040, this->unknown_0044).Cell(index);
if (cell.image == -1) {
continue;
}
reinterpret_cast<unsigned char*>(&const_cast<SpriteFrameCell&>(cell).color)[3] =
static_cast<unsigned char>(g_session.GetRobeAlpha(this->unknown_00BC));
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
SpriteQuad quad;
tagRECT bounds;
SpriteColor color;
float bottomDepth;
float topDepth;
reinterpret_cast<const SpriteDrawingPolicy*>(this)->ProjectCell(
layer, layer, scale, cell, x, y, position, shift, bottomDepth, topDepth, *image, reinterpret_cast<SpriteCellQuad&>(quad), bounds, color, 0, 0,
!drawOnTop
);
const float bottom = bottomDepth;
const float top = topDepth;
if (!drawOnTop && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch >= -40.0f) {
quad.bottomRhw = bottom - 0.0000065f;
quad.topRhw = top - 0.0000065f;
}
if (this->unknown_0040 >= 58 && this->unknown_0040 <= 61) {
quad.bottomRhw = quad.bottomRhw + 0.0000065f;
quad.topRhw = quad.topRhw + 0.0000065f;
}
if (drawOnTop && g_session.IsTopLayerRobe(this->unknown_00BC)) {
const float bias = g_cameraDistance < 320.0f ? 0.000251f : 0.00011f;
quad.bottomRhw = bottom + bias;
quad.topRhw = top + bias;
}
quad.image = image;
CharacterRenderDrawItem item;
item.flags = 1;
item.command = BuildSpriteQuad(*GetRenderSystemHolder()->system, quad, sprite->palette, 1, 0.0f, 0.0f);
commands.push_back(item);
}
}
++layer;
}