Batch #7474 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_10104 CCharacterRender::RenderRobe: logic confirmed by peer review - fn_10105 CCharacterRender::RenderRobeCommands: logic confirmed by peer review Peer-reviewed-by: secret, meitogi, Romain Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp
95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Client/Session.h"
|
|
#include "Contents/Actors/CharacterRender.h"
|
|
#include "Contents/Actors/SpriteDrawingPolicy.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Render/DeviceContext/DCSurface.h"
|
|
#include "Render/Primitives/RenderPrimitive.h"
|
|
#include "Render/SpriteGeometry.h"
|
|
#include "Render/SpriteQuad.h"
|
|
#include "Render/Textures/SpritePixels.h"
|
|
#include "Resource/ResourceMgr.h"
|
|
#include "Resource/Sprites/ActionResource.h"
|
|
#include "Resource/Sprites/SpriteResource.h"
|
|
|
|
#include <list>
|
|
#include <string>
|
|
#include <windows.h>
|
|
|
|
struct CharacterRenderDrawItem {
|
|
int flags;
|
|
RenderCommand* command;
|
|
};
|
|
|
|
// OFFSET: 0x0080DF70
|
|
// FUNCTION: fn_10105
|
|
void CCharacterRender::RenderRobeCommands(
|
|
std::list<CharacterRenderDrawItem>& commands, bool drawOnTop, const void*, int& layer, const float* position, float x, float y, float scale,
|
|
float shift, float
|
|
) {
|
|
if (this->unknown_00BC < 1 || this->unknown_00C0 == 1 || (this->unknown_0040 >= 64 && this->unknown_0040 <= 71)
|
|
|| (this->unknown_005C == -1 && this->unknown_0060 == -1 && this->unknown_0064 == -1)) {
|
|
return;
|
|
}
|
|
|
|
if (reinterpret_cast<const SpriteDrawingPolicy*>(this)->DrawOnTop() == drawOnTop) {
|
|
std::string sprName = g_session.GetRobeSprName(
|
|
this->unknown_0010, this->unknown_0014, this->unknown_0018[0], this->unknown_00BC, this->unknown_004C, this->unknown_0050
|
|
);
|
|
std::string actName = g_session.GetRobeActName(
|
|
this->unknown_0010, this->unknown_0014, this->unknown_0018[0], this->unknown_00BC, this->unknown_004C, this->unknown_0050
|
|
);
|
|
if (!ResourceMgr::Instance().Exists(sprName) || !ResourceMgr::Instance().Exists(actName)) {
|
|
return;
|
|
}
|
|
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(sprName));
|
|
CActRes* act = static_cast<CActRes*>(ResourceMgr::Instance().Load(actName));
|
|
const ActionFrame& actionFrame = act->Frame(this->unknown_0040, this->unknown_0044);
|
|
for (int index = 0; index < actionFrame.cellCount; ++index) {
|
|
const SpriteFrameCell& cell = act->Frame(this->unknown_0040, this->unknown_0044).Cell(index);
|
|
if (cell.image == -1) {
|
|
continue;
|
|
}
|
|
|
|
reinterpret_cast<unsigned char*>(&const_cast<SpriteFrameCell&>(cell).color)[3] =
|
|
static_cast<unsigned char>(g_session.GetRobeAlpha(this->unknown_00BC));
|
|
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
|
|
|
|
SpriteQuad quad;
|
|
tagRECT bounds;
|
|
SpriteColor color;
|
|
float bottomDepth;
|
|
float topDepth;
|
|
reinterpret_cast<const SpriteDrawingPolicy*>(this)->ProjectCell(
|
|
layer, layer, scale, cell, x, y, position, shift, bottomDepth, topDepth, *image, reinterpret_cast<SpriteCellQuad&>(quad), bounds, color, 0, 0,
|
|
!drawOnTop
|
|
);
|
|
|
|
const float bottom = bottomDepth;
|
|
const float top = topDepth;
|
|
if (!drawOnTop && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch >= -40.0f) {
|
|
quad.bottomRhw = bottom - 0.0000065f;
|
|
quad.topRhw = top - 0.0000065f;
|
|
}
|
|
if (this->unknown_0040 >= 58 && this->unknown_0040 <= 61) {
|
|
quad.bottomRhw = quad.bottomRhw + 0.0000065f;
|
|
quad.topRhw = quad.topRhw + 0.0000065f;
|
|
}
|
|
if (drawOnTop && g_session.IsTopLayerRobe(this->unknown_00BC)) {
|
|
const float bias = g_cameraDistance < 320.0f ? 0.000251f : 0.00011f;
|
|
quad.bottomRhw = bottom + bias;
|
|
quad.topRhw = top + bias;
|
|
}
|
|
|
|
quad.image = image;
|
|
CharacterRenderDrawItem item;
|
|
item.flags = 1;
|
|
item.command = BuildSpriteQuad(*GetRenderSystemHolder()->system, quad, sprite->palette, 1, 0.0f, 0.0f);
|
|
commands.push_back(item);
|
|
}
|
|
}
|
|
|
|
++layer;
|
|
}
|