rodecomp/Source/UI/Window/UIWordDisplayWnd.h
ragnarok-clanker 03d558b9d3 Decompile 11 functions in Source/UI/Buttons/UINoneVisibleButton.cpp, Source/UI/Buttons/UINoneVisibleButton.h, ...
Batch #7713 by Yommy: 0 byte-identical, 11 confirmed by peer review.

- fn_10665 UIEmblemWnd::UIEmblemWnd: logic confirmed by peer review
- fn_10667 UIMerchantShopTitle::UIMerchantShopTitle: logic confirmed by peer review
- fn_10668 UINameBalloonText::UINameBalloonText: logic confirmed by peer review
- fn_10669 UINoneVisibleButton::UINoneVisibleButton: logic confirmed by peer review
- fn_10670 UIRadioBtn::UIRadioBtn: logic confirmed by peer review
- fn_10671 UIResizer::UIResizer: logic confirmed by peer review
- fn_10672 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10673 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10677 UIStaticText3::UIStaticText3: logic confirmed by peer review
- fn_10679 UITab::UITab: logic confirmed by peer review
- fn_10682 UIWordDisplayWnd::UIWordDisplayWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:30:08 +00:00

23 lines
695 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIWORDDISPLAYWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIWORDDISPLAYWND_H
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
#include <string>
class UIWordDisplayWnd : public UIFrameWnd {
public:
UIWordDisplayWnd(UIWindowContext& windowContext, UIFrameContext& frameContext);
void Slot15(int width, int height) override;
void Slot19() override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 00B4 */ int screenX;
/* 00B8 */ int screenY;
/* 00BC */ std::string text;
/* 00D4 */ std::uint32_t aid;
};
#endif