rodecomp/Source/Render/DX7
ragnarok-clanker bf6a44c117 Group Utility units into subsystem folders and require OFFSET provenance
Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
2026-10-26 23:41:07 +01:00
..
BackBufferDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceCapabilitiesDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
DeviceOwnerDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
DeviceOwnerDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DirectDrawEnumeration.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DirectDrawEnumeration.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DisplayModeDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderAdapterDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX7Operations.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RendererDX7Operations.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentationDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentationDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderToTextureDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ScreenshotDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
SurfaceDX7.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
SurfaceDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureAllocationDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureBindingDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureBindingDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureCalibrationDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureDX7.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureModesDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00