Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
202 lines
5.4 KiB
C++
202 lines
5.4 KiB
C++
#include "UI/Window/FrameFocus.h"
|
|
#include "UI/Layout/SnapMgr.h"
|
|
#include "UI/Buttons/UIBitmapButton.h"
|
|
#include "UI/Window/UIFrameWnd.h"
|
|
#include "UI/Window/WindowManagerWindows.h"
|
|
#include "UI/Layout/WindowSnapping.h"
|
|
|
|
#include <cstdlib>
|
|
#include <windows.h>
|
|
#include <timeapi.h>
|
|
|
|
// OFFSET: 0x008A3700
|
|
// FUNCTION: fn_11657
|
|
UIFrameWnd::UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached)
|
|
: UIWindow(windowContext, cached), m_dragX(0), m_dragY(0), m_message0(600), m_message1(600), m_frameContext(&frameContext) {
|
|
this->m_textCache.max_load_factor(1.0f);
|
|
this->m_textCache.rehash(8);
|
|
}
|
|
|
|
// OFFSET: 0x008A4E90
|
|
// OFFSET: 0x008A60E0
|
|
// FUNCTION: fn_11678
|
|
UIFrameWnd::~UIFrameWnd() = default;
|
|
|
|
// OFFSET: 0x005C4640
|
|
// FUNCTION: fn_03570
|
|
bool UIFrameWnd::Slot02() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x008AD150
|
|
// FUNCTION: fn_11735
|
|
void UIFrameWnd::Move(int x, int y) {
|
|
this->geometry.Move(x, y);
|
|
this->Slot36();
|
|
}
|
|
|
|
// OFFSET: 0x008BB3F0
|
|
// FUNCTION: fn_11797
|
|
void UIFrameWnd::Slot12() {
|
|
this->m_originX = this->geometry.x;
|
|
this->m_originY = this->geometry.y;
|
|
}
|
|
|
|
// OFFSET: 0x008AD170
|
|
// FUNCTION: fn_11736
|
|
void UIFrameWnd::Slot13(int dx, int dy) {
|
|
this->geometry.x = this->m_originX + dx;
|
|
this->geometry.y = this->m_originY + dy;
|
|
}
|
|
|
|
// OFFSET: 0x00A7D870
|
|
// FUNCTION: fn_16956
|
|
void UIFrameWnd::ToScreen(int& x, int& y) const {
|
|
x += this->geometry.x;
|
|
y += this->geometry.y;
|
|
|
|
for (const WindowAncestry* node = this->parent; node; node = node->parent) {
|
|
const UIWindow* window = static_cast<const UIWindow*>(node);
|
|
x += window->geometry.x;
|
|
y += window->geometry.y;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x008BA1E0
|
|
// FUNCTION: fn_11779
|
|
void UIFrameWnd::Slot25(int x, int y) {
|
|
if (g_dragWindowId != this->geometry.id) {
|
|
this->m_frameContext->focus.BringToFront(this->geometry.id);
|
|
g_dragWindowId = this->geometry.id;
|
|
}
|
|
|
|
this->m_frameContext->focus.Set(this);
|
|
this->ToScreen(x, y);
|
|
this->m_dragX = x;
|
|
this->m_dragY = y;
|
|
this->m_originX = this->geometry.x;
|
|
this->m_originY = this->geometry.y;
|
|
this->geometry.targetAlpha = 128;
|
|
this->geometry.alphaStart = timeGetTime();
|
|
this->m_frameContext->snapping.graph.CaptureOrigins(this);
|
|
}
|
|
|
|
// OFFSET: 0x008BA510
|
|
// FUNCTION: fn_11786
|
|
void UIFrameWnd::Slot27(int x, int y) {
|
|
if (this->m_frameContext->focus.Get() != this || x <= -this->m_frameContext->dragLimitX || y <= -this->m_frameContext->dragLimitY) {
|
|
return;
|
|
}
|
|
|
|
this->ToScreen(x, y);
|
|
const int dx = x - this->m_dragX;
|
|
const int dy = y - this->m_dragY;
|
|
WindowSnapping& snapping = this->m_frameContext->snapping;
|
|
|
|
if (!snapping.graph.Contains(this)) {
|
|
this->Move(this->m_originX + dx, this->m_originY + dy);
|
|
return;
|
|
}
|
|
|
|
this->Slot13(dx, dy);
|
|
int ownX, ownY;
|
|
snapping.Constrain(this, ownX, ownY, 0);
|
|
int groupX = dx, groupY = dy;
|
|
snapping.graph.ConstrainGroup(this, groupX, groupY, snapping);
|
|
|
|
if (std::abs(groupX) < std::abs(ownX)) {
|
|
groupX = ownX;
|
|
}
|
|
|
|
if (std::abs(groupY) < std::abs(ownY)) {
|
|
groupY = ownY;
|
|
}
|
|
|
|
this->Slot13(dx + groupX, dy + groupY);
|
|
snapping.Store(this);
|
|
snapping.graph.MoveConnected(this, dx + groupX, dy + groupY, snapping);
|
|
}
|
|
|
|
// OFFSET: 0x008BA3C0
|
|
// FUNCTION: fn_11783
|
|
void UIFrameWnd::Slot28(int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x008BA2C0
|
|
// FUNCTION: fn_11781
|
|
void UIFrameWnd::Slot31(int, int) {
|
|
if (this->m_frameContext->focus.Get() != this) {
|
|
return;
|
|
}
|
|
|
|
g_dragWindowId = -1;
|
|
this->geometry.targetAlpha = 255;
|
|
this->geometry.alphaStart = timeGetTime();
|
|
this->m_frameContext->focus.Clear();
|
|
this->m_frameContext->snapping.graph.Refresh(this);
|
|
}
|
|
|
|
// OFFSET: 0x008BB340
|
|
// FUNCTION: fn_11796
|
|
void UIFrameWnd::Slot36() {
|
|
WindowSnapping& snapping = this->m_frameContext->snapping;
|
|
int x, y;
|
|
snapping.Constrain(this, x, y, 0);
|
|
this->geometry.x += x;
|
|
this->geometry.y += y;
|
|
snapping.Store(this);
|
|
}
|
|
|
|
// OFFSET: 0x008BDC90
|
|
// FUNCTION: fn_11802
|
|
int UIFrameWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
|
|
if (message == 0 || message == 1) {
|
|
const int id = message == 0 ? this->m_message0 : this->m_message1;
|
|
if (id) {
|
|
this->SendMsg(this, 6, id, 0, 0, 0);
|
|
}
|
|
} else if (message == 98) {
|
|
if (c > 0) {
|
|
UIWindow* window = this->m_frameContext->windows.EnsureWindow(12);
|
|
if (window) {
|
|
window->SendMsg(nullptr, 24, c, 0, 0, 0);
|
|
}
|
|
}
|
|
} else {
|
|
return this->UIWindow::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x005C4420
|
|
// FUNCTION: fn_03559
|
|
std::vector<std::uint32_t> UIFrameWnd::Slot44() {
|
|
return {};
|
|
}
|
|
|
|
// OFFSET: 0x005C44F0
|
|
// FUNCTION: fn_03562
|
|
int UIFrameWnd::Slot46() {
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x008CF0C0
|
|
// FUNCTION: fn_12076
|
|
UIBitmapButton* UIFrameWnd::AddCloseButton(UIButtonContext& controls, const char* tooltip, int width) {
|
|
if (width == 0) {
|
|
width = this->geometry.width;
|
|
}
|
|
|
|
UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls);
|
|
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_off.bmp", 0, 0);
|
|
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 1, 0);
|
|
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 2, 0);
|
|
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
|
|
button->Move(width - 14, 3);
|
|
button->SetId(201);
|
|
button->SetTooltip(tooltip);
|
|
this->AddChild(button);
|
|
|
|
return button;
|
|
}
|