rodecomp/Source/Contents/Effects/EffectParticle.h
ragnarok-clanker e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00

65 lines
1.6 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Actors/RenderObject.h"
#include <list>
class ResourceMgr;
struct AttachedEffect;
struct EffectParticle : CRenderObject {
EffectParticle();
bool UpdateFireWall();
bool UpdateStoneCurse();
void UpdateBeginSpell();
bool UpdateHit6();
bool UpdateCoin();
bool UpdateDetoxication();
bool UpdateExit();
bool UpdateWarp();
void PrimBottom2();
void PrimBottom();
void PrimBottomOut();
void PrimBubbleDrop();
void PrimChemical2();
void PrimChemical3();
void PrimChemical();
void PrimEffectTexture2();
void PrimEffectTexture_Ani();
void PrimFirstAid();
void PrimIntimidate();
void PrimPoison();
void PrimGuard();
bool PrimLineLink();
void PrimSMA();
void PrimShieldBoomerang3();
bool PrimSuperAngel();
void PrimThrowItem();
bool PrimPeong();
void PrimGI3();
void PrimWaterFall();
bool AdvanceFrame();
bool FollowMasterAndAdvance();
void FollowMasterAndTickSlots();
void FollowMasterAndTickSlots2();
void UpdateRecords();
void InitializeRecords();
/* 0138 */ EffectPrimitiveState state;
};
EffectParticle* CreateEffectParticle(
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z,
std::list<CRenderObject*>& worldObjects
);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectParticle) == 0xFA18);
static_assert(offsetof(EffectParticle, state) == 0x138);
#endif
#endif