Batch #1940 by eAthena: 0 byte-identical, 3 confirmed by peer review. - fn_23761 ShortcutBindings::ClearAdditionalSkills: logic confirmed by peer review - fn_23768 CharacterConfigSave::SkillLevel: logic confirmed by peer review - fn_23778 CSession::FindGameActor: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy Reviewed-by: ragnarok-clanker
29 lines
721 B
C++
29 lines
721 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_USERDATA_CHARACTERCONFIGSAVE_H
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#define RAGNAROK_SOURCE_CONTENTS_USERDATA_CHARACTERCONFIGSAVE_H
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#include "Contents/Skills/SkillInfo.h"
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#include <list>
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class CPlayerSkillBundle;
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struct ServiceOptions;
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struct NormalItemSlot;
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struct NormalItemSlotWindow;
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struct CharacterConfigSave {
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CPlayerSkillBundle& skills;
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const std::list<CSkillInfo>& homunculusSkills;
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const int* useLevels;
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const int* additionalLevels;
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const int* homunculusLevels;
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const ServiceOptions& serviceOptions;
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const bool& sortPrivate;
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const NormalItemSlot* items;
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const NormalItemSlotWindow& saved;
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const bool& itemSlotActive;
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int UseLevel(int id) const;
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int SkillLevel(int id) const;
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};
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#endif
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